I’ve been playing a good bit of Mythos lately, my main character is at lvl 14, a human bloodletter, and overall it’s been very enjoyable. The graphic style is very nice while being very easy on hardware demands, and the sound adds very nice squish and smash noises without being overly annoying.
The big draw of the game of course is the item chase, bashing everything in sight in the hope of picking up some nice gear. Mythos does a great job with items for two reasons; it is very flexible in what you can use, and it has a large variety of item levels.
You are only limited in what items you can use by three base stat requirements; strength, dexterity and/or wisdom. That’s it, no classes, no weapon skills, none of that. At level 14 I’ve already gone through a wide variety of weapon setups, from sword/shield, to a big two hander, and currently duel wielding an axe (Sunder) and a mace (some green with nice stats). Anytime you find something that is an upgrade, you throw it on and have at it. The big advantage of this is that very few items that you find of good quality will not be an upgrade for you, as you can use almost anything. In previous games of this type, it was all too common to get a great rare drop that you could not use for one reason or another, and often-times trading proved difficult. This is simply not the case in Mythos.
The other item related thing Mythos does really well is in its expanded range of item quality. The levels, in order, are white/blue/purple/green/teal/orange (I think, never seen an orange item). I think I’ve seen in chat of people talking about red items as well, but I’m not sure where they fit in. The point is with that wide range of item qualities, most dungeon trips yield an upgrade or two, and if you really get lucky and pick up some green or teal, it’s a good high. Even a blue at level 14 can be in upgrade over a purple or green if it has the right stats, or might simply be higher level than your current stuff. It’s a constant carousel of gear switching, and a game like Mythos relies on that to keep you motivated.
All that said, Mythos is still in beta, and it shows in a few areas. One is the enemy variety, and how it is used. With the limited number of enemy models, basically almost every dungeon uses close to all of the enemy types, meaning all dungeons and quests look the same, or very similar. I’m sure (or at least I hope) this will be changed in future updates, but currently it’s the main reason Mythos to me is a 30-45 minutes at a time game, and not something I really get into. The above complaint also applies to the dungeon textures. The ones currently in the game are fantastic, but more variety is needed.
I’m sure I’ll talk more about Mythos as I get my character into the 20s and beyond, but so far so good, and thanks again to Bildo for the beta key!