Now that 2.4 is out, many bloggers are posting their initial reactions to the patch, with most being overall positive. It seems the new area is a hit, and the players are enjoying the new daily quests that contribute to the big server event of opening up the island. All this talk of dailies got me thinking, why do so many people consider them such a great idea?
A daily quest, when you really break it down, is just like any other quest in the game, with the major difference that you can repeat it over and over for xp/gold/rep. Break it down a bit more, and most daily quests are little more than grinding out ‘collect x’ or ‘kill x’ tasks. So why when given the title of ‘daily’ do players so readily accept these tasks and congratulate Blizzard on a brilliant idea?
Is it really something as simple as the fact that dailies are easy, safe, 100% guaranteed rewards that are clearly presented to you? When you do a quest for the first time, you might not know exactly where to go or what to collect, but a daily solves this. A normal quest might also be too tough for you, but again a daily solves this. And some quests you don’t know what the reward will be until you complete it, but not so with a daily quest.
This leads me to believe that most MMO players are somewhat short sighted, or simply tricked into a new form of the same old grind. An xp bar tells me I need 1000xp to level, but it does not tell me how to go and get that xp. I know killing rats gives xp, but again I’m not told that’s the best way. A daily says “it’s a new day, repeat me”. And you accept, get a new ‘quest’ in your log, get a nice counter of how many rats you need to kill, and once you kill the set number of rats, you get a set reward. If you go out and just kill the rats on your own, you have no guidance on how many to kill, for how long, or exactly where to go to kill them. The daily removes all that for you. Plus tomorrow you get to safely repeat the process all over again.
To me dailies represent the exact opposite of what most MMO players generally request from content. We ask that it be new, different, exciting, challenging. We complain when we are given more ‘kill x’ ‘collect y’ quests, yet we cheer new dailies? And we cheer that Blizzard has given us the ‘opportunity’ to now repeat the same exact tasks 25 times a day, rather than just ‘limiting’ us to 10?