Warhammer released a bit of info about their crafting system. It sounds like all other crafting systems from un-released games: awesome, new and useful. Odds are good that come release it will be like all other crafting systems: boring, old, and worthless.
Clearly I’m not a fan of crafting, with only two games featuring crafting that I thought were something a bit beyond tacked on, those games being EVE and UO. Both games feature destructible items. Hmmm…
Back before the announcement that WAR would have crafting, I had hoped Mythic’s solution to crafting would be to just go without it and focus resources on more useful gameplay systems, but ah well. At least it sounds like we won’t see random nodes dotting the landscape, and since gear is less important in WAR than other games, it means crafting is that much more irrelevant. Win in my book.
In totally unrelated news, Civ4 multiplayer works amazingly well. Having played a few games with a buddy (I know, a little late to the Civ4 multiplayer party), the simultaneous turn style works better than I thought it would, and playing with another player only slows the normal pace of Civ by a small amount. Granted one game still takes 2-3 long sittings, but that’s not entirely unreasonable, and being able to chat on Vent while playing is a huge plus.