Moving away from game theory and the other more common topics generally covered, I wanted to bring up something that has irked me for a while now.
Why is it that in every earnings report and preview, Warhammer is never mentioned as a potential hit for publisher EA? Is it as simple as EA not getting a big cut from the game, so it’s impact will be small regardless, or is it just the opinion of ‘market people’ that WAR won’t set the world on fire in terms of sales?
If it’s the second theory, I really find that really odd. Every report from beta has been very positive, and everything points to a solid, smooth launch for WAR, baring server overload issues and queues like we saw with WoW, but you only get that problem if more people bought your game than you estimated, so it’s kind of a nice problem to have
Now we know an MMO has to remain popular for however long to actually be profitable, as the initial sales are used to recoup development costs, but again WAR is poised to stay popular due to RvR being its endgame, rather than the more burnout prone PvE/Raiding endgame. There is also no big MMO release after WAR for quite some time, WoW expansion aside, as anything really big is at least 1yr+ away, so you have to figure if WAR is a success, it won’t face serious competition for a nice window of time, again helping profit numbers.
Are they just missing what more focused MMO fans have predicted for quite some time, or is there more to this than we are able to see?