Aria and I finally got to play some Warhammer open beta last night, and overall had a good time. We created dwarves just for kicks (we will be playing DEs at launch). Ironbreaker for me, Engineer for her, and made it to level 6 before calling it a night.
For starters, the dwarf starting area is great. It’s very ‘dwarfy’, being in a mountain with cannons and booze all around. Said mountain is of course also under siege by Greenskins, and they are running all over the place, giving the starting area a very ‘happening right now’ feel. After a few initial quests, you make it outside, and we got that ‘ah fresh air’ feeling having started underground. Hard to really put it into words, but the pacing of the terrain is well done, and in a very short amount of time you get the sense of progress.
Aria is a huge fan of PQs, and almost immediately after character creation asked when do we get to do one. Having seen a bunch of starting areas, I knew one was generally close, and sure enough it was. What I did NOT expect was how hard the final Hero class mob turned out to be. Hero mobs just have a ton of HP, and our mini-group of 3 (a Runepriest joined us) stood no chance. Once the PQ reset, a few more dwarves joined up, and eventually with a full group we took the boss down, although even then it was not a cakewalk. The PQ itself was fairly basic (most are in the starting areas), one round of kill 20, a round of collect 10, and finally a hero boss mob with 3 adds. Yet while basic, it was still a lot of fun running around and smacking down greenskins.
Maxed out on influence, and with all quests completed, we moved on to Chapter 2, where we did a few quests, found the next PQ, and called it a night. Tonight will be round 2, and hopefully we can far enough to hit the RvR area and perhaps try a scenario.
During our time online, I don’t think we encountered a single ‘stuck’ mob that was invulnerable, something that was fairly common before the last patch. I did however experience my first two crashes, both instant CTD with no error report in Vista. Oddly enough, both happened when I hit release after being killed by the first PQ boss. In all fairness, my comp had been running for a long time, and once I reset it, I had no further issues. Aria’s comp did not crash.
Well actually it did crash, but not because of WAR, but rather that nagging heat issue. I downloaded SpeedFan, and ‘Temp 3′ was reporting stupidly high temperatures (200F+) as soon as a game was launched. The CPU, motherboard, and GPU all reported somewhat normal temps, and after a quick search I could not find what exactly ‘Temp 3′ refers to on an Asus M2N32 SLI Deluxe MB. While clearly SOMETHING is up with the comp, I’m going to try and give it some extra ventilation (it sits under a desk in a corner right now) to see if that helps. The overheating shut down happens after an hour or so of playing WAR, so if I could prevent the heating issue for an extra 30 minutes or an hour, it won’t be much of a problem. Otherwise if the problem persists (or gets worse), it will have to go back to the shop. Anyone deal with anything similar, and have any suggestions? The comp is dust free, has a new GPU (Nvidia 9600 GT), plenty of case fans, and the CPU just got new putty and it’s heatsink cleaned.