Monthly Archives: October 2008

The bored WoW player wave comes and goes, leaving empty servers behind

With WAR’s recent server transfers, the natural first reaction would be that since so many players are jumping ship, WAR is dying and needs to consolidate. It’s generally the statement we make whenever we hear an MMO is merging servers, … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Ultima Online, Warhammer Online, World of Warcraft | 25 Comments

More Witching fun, this time in Tier 3.

Night two of Warhammer’s event started off disappointingly, as tier 2 was completely empty, and no amount of goading would get Order to come out and play. I would mention how being on a low pop server sucks, but that … Continue reading

Posted in RvR, Warhammer Online | 1 Comment

The Witching Night battle report.

It’s amazing what a little motivation can do. Yesterday was the first day of Warhammer Online’s current event, The Witching Night, and so far it looks to be a hit. It’s not perfect, but it’s a huge step in the … Continue reading

Posted in MMO design, RvR, Warhammer Online | 7 Comments

17 is the new 13.

I can’t wait for November, and I don’t mean the 13th. On November 17th (right around the time you run out of unique WotLK content) Mythic is bringing us Heavy Metal, Warhammer Online’s next live event. It’s a bit crazy … Continue reading

Posted in MMO design, Patch Notes, Warhammer Online, World of Warcraft | 6 Comments

The Witching Night, a hopefully positive addition to RvR.

Today marks the start of Mythic’s first event in Warhammer Online, titled The Witching Night. As with most MMO seasonal events, it adds a bit of themed content and likely some cute-but-ultimately-useless gear. It will be interesting to see how … Continue reading

Posted in RvR, Warhammer Online | 6 Comments

Remove 2/3rd of the content in WAR, and we might actually have a game.

Warhammer Online has just too much content. I think back to pre-release, and the announcement that Mythic had cut 4 cities, and the player outcry of “oh now we will just be repeating the same city all the time, boring”. … Continue reading

Posted in MMO design, Rant, RvR, Warhammer Online, World of Warcraft | 31 Comments

How to cure the scenario plague in Warhammer Online.

Out of all the possible post-launch issues, I wonder if “the players are in the wrong place” was ever considered. On the one hand, a player choice, rather than a technical issue, would indicate that you avoided the usual MMO … Continue reading

Posted in MMO design, RvR, Warhammer Online | 19 Comments