Mythic recently increased the overall leveling rate in WAR, and most players/blogs have openly called this a much needed change. I’m somewhat neutral about it concerning WAR in particular, as on the one hand the pace never bothered me, but on the other I have some Annihilator set pieces sitting in my bags that I would love to put on asap. Overall however I wonder why we cheer and support the increase of leveling rates?
Almost all RMT (my definition) shops sell xp potions, and one has to conclude that they offer such items because there is a demand. With each expansion of WoW, the leveling rate also increases, to the ‘sneeze and your 60’ rate that it’s at now. WAR gets criticized for the leveling being too slow, despite it being basically what WoW was 1-60 pre-TBC. It’s not that the games get less content, they just push players through it faster, either with patches that reduce the amount of xp needed, or by potions/books that increase xp gain.
This is somewhat confusing to me, as one of the major complaints from MMO players is a lack of content, and WoW in 2004 was a great improvement because it offered multiple options in terms of what zone to level in. WAR takes this a step further and basically offers six different PvE paths of leveling, one per race. Yet we cheer an increase in leveling asap through all that…
Granted, I understand everyone likes to feel like they are progressing, and I’m not saying bring back hell levels or go the way of the free-to-play anime games and just make the grind endless. It just makes we wonder why we are so quick to jump on an increase to how we quickly we absorb content, and at the same time want MORE content. Sure saying ‘we want better content’ is easy, but lets face it, a developer only has so many resources, and constantly asking for more, at higher quality delivered yesterday is rather impossible. Don’t we also complain that all MMOs are basically beta? So which is it, less content that’s better tested, more content sooner, or more content that’s better tested… eventually?