While DarkFall is a PvP game first and foremost, even our very PvP-focused guild is not out ganking 24/7. A few of our members were exploring recently, and found a new dungeon we had not seen before. Gathering a group of 10, we set out to bash some Orcs. The dungeon is rather difficulty, as the orcs have a ton of HP (hence all the blood) and hit like trucks. Even while blocking with a shield, you still take 4-5 point of damage (normally you take zero). They drop rank 30 and 40 weapons, lots of gold/gems, and have a chance to drop a chest key worth 4000 gold and magic items, making the trip very worthwhile.
Since the mobs don’t just stand still and let you beat on them, boxing them in is key. In the shot above, we try and hold more than one orc, and use the wall to help form the box.
Here you see that arrows stick to mobs and players, mobs with lots of HP tend to shed a lot of blood, and once again we try to form a box to trap the orcs. The actual formation of the box is also important, since you want to avoid friendly fire as much as possible. Hits in the back do extra damage, and those are the most likely to happen when you miss an orc and hit the guy next to you. Also, should anyone be killed, a hit in the back has a higher chance of insta-death rather than the player being knocked down, so again formation is important.
Loaded up with loot, we recall back home. One final note: We used a master looter system in the dungeon, although DF has nothing built-in to actually support this. However, since unlike in most MMOs, anyone is able to loot a corpse, it was easy enough to elect one member to loot and skin the mobs, while everyone else was able to focus on combat. Not only did this make splitting the loot at the end much easier, it also let everyone focus on combat instead of chasing tombstones and taking shots in the back. Had we been attacked by other players, it would also have been easier for that one player to run away while the rest of us bought him time (assuming it was a situation we knew we were going to lose). It’s small details like this that continue to reinforce the idea that the best MMO rules are the ones the players make, not the designers. Sure you deal with the starting area goblins being occasionally looted from you by another noob, but I’ll take that over a built-in master looter system that costs you an epic by error any day.