Having worked out a deal with TheMercs alliance, we now have access to the city they took from Mortis Consortium. Most of our members are bound at the old NPC city TheMercs worked out of, which is just a short trip south of their new home. The details of our agreement are not public knowledge so I can’t go into it here, but I can talk about how they run their city/alliance in general.
Very simply, it’s ruled with an iron fist and everyone is under a ‘one and done’ mistake policy. Everyone is expected to carry their weight, and anyone slacking is quickly replaced. When you are inside the city, you just ‘feel’ it’s not the place to screw around or act like an asshat. It’s both amazingly imposing and at the same time incredibly inspiring. These guys are pros, and when you see the machine from the inside, it’s easy to see why TheMercs are as efficient and successful as they are.
A simple example: In DarkFall leaving your mount out in a city usually results in someone jumping on it within a few seconds. If you are lucky, it’s just someone messing around and they jump off shortly after, rather then take off. With TheMercs, you can leave a mount out and come back an hour later to find it in the same spot, untouched. From an outsiders perspective this might seem like such a silly and minor point, but when you factor in the internet fuckwad theory and the anonymity it provides, it’s an amazing accomplishment in leadership and control.
Being associated with one of the more hated yet feared alliances will surely bring a lot of PvP our way, both defending the city and accepting contracts from others. Now that the foundry is up in the city, and TheMercs having created a bunch of warhulks, I’m sure some serious sieging is in the works. Good times ahead.