I’ve stated all along that one of my favorite aspects of playing an MMO is the continual progression, both from an individual perspective and for the game overall. I like knowing that as I play, I continue to get stronger or learn to play better, and that this ‘counts’ because it happens in a world filled with other characters doing the same.
WoW stopped being worthwhile for me in part because each expansion is a complete reset, and it’s that knowledge that helped to drive me away. In a similar vein, I’m having trouble staying motivated to log into DarkFall as often now, knowing that I will be re-rolling when the US-1 server is released. Knowing what you are doing does not ‘count’ puts a completely different light on a lot of activities, and at least for me, is a good reminder of why exactly I do love the genre.
Take mining for instance. It’s technically a boring activity in DarkFall, as all it requires is finding a node and left-clicking once to start, stopping only when you are out of stamina or feel the need to move on. When it ‘counts’, I have no problem with mining, and actually enjoy it. It’s a way to build wealth, further your crafting, gain some skill/stat points, chat with guildmates, and while the activity itself is simple, knowing you have to stay sharp to avoid PKs keeps it from being a click and walk away activity. It’s fun finding a good spot to mine, one with good resources but not frequented by PKs. That in itself is almost a mini-game. But when it stops counting, when you don’t care about the skill/stat gain, you don’t need the wealth it brings, and your concern for PKs drops to zero, all that’s left is that technically boring activity of a bar filling up and ore being placed in your bag.
So I remove harvesting from my list of DarkFall activities, along with any crafting that I won’t directly use myself, and also trading, since I currently have everything I might need in my bank for the next 1-2 months. What’s left is exploring and PvP. PvP is still fun because the actual combat is great. Missing is that ‘building up’ aspect from gaining gear from a kill, but even without that PvP is a lot of fun, and I’m still getting better at it from a player-skill perspective. The only downside to this is that I’m affected by the memory crash more than most, which can literally get you killed in PvP. Assuming that gets fixed soon, I don’t see myself stopping my regular PvP trips anytime before US-1.
Exploring is also fun, especially given how expansive Agon is, and how many interesting little nooks exist. Considering I’ll likely be rolling a different race, exploring those areas and getting comfortable for US-1 is a nice goal to work towards. Exploring naturally leads to PvP as well, so that’s a plus. The memory crash puts a damper on exploring, especially since it happens more often when traveling long distances, and because crashing while mounted can cost you that mount if you crash in the wrong spot.
So yea, the announcement that I was waiting for, the upcoming release of the US-1 server, has in fact slowed my time in DarkFall, or at least changed up my day-to-day gameplay. When you remove the ‘it counts’ factor from an MMO activity, you remove a major part of why I do it, and if what’s left is in itself not much fun, it limits my options. I am getting close to finishing Puzzle Kingdoms though (early analysis: way too easy), and should have a post up about that at some point.