LotD officially launched yesterday in Warhammer Online, just not fully. Only the event-winning side had access for the first 24 hours, and the new dungeon was closed, leaving everyone to try out the various PQs and lair bosses.
The good news is the new PQs are interesting, with some nice variety if not overall challenge (hard to judge difficulty though, since we were running around in our LV-clearing group, so we are certainly not the target audience), the whole zone looks great, and the layout is both easy to navigate and could lead to some good RvR. The two lairs I saw were interesting as well, with one boss favoring ranged DPS too heavily for us, while the other we had no issue with. Don’t forget to jump in the water and get your buff!
The bad news is that Mythic launched a new RvR zone and prevented RvR from happening, since only one side had first day access. I understand why, and it WAS nice to run around uncontested seeing everything for the first time, but maybe that ‘first impression’ would have been that much better if we had actually been able to see the place in its intended, contested state. Still, it’s only a day, and I think for most just seeing new content and trying to figure it out made the lack of RvR acceptable. I also think the zone could lead to some very interesting RvR encounters due to its design and how the access mechanic works. Tonight should be interesting.
LotD does not address the core issue with WAR, that population balance more than anything influences who ‘wins’, but it does look like a nice diversion until that 3rd faction is added, and with the limited access restriction mechanic in place, perhaps population imbalance won’t be AS noticeable. It’s a bandaid rather than a cure, but perhaps one that will do its job until the cure is finally added.