Not all State of the Game posts are created equal.
Even in the cesspool that is ForumFall (and I mean that in a good way, its entertaining stuff) this updates was well received, and for good reason. The way to get people to open world PvP is to get them out in the open world (brilliant, I know), plus if they are fighting mobs they are likely doing it with at least SOME gear + mob drops, which makes them better PvP targets. A fix for the current bloodwall issue without a single direct change to PvP, nicely done Aventurine (and Mythic, take note). The even bigger impact will be with magic, as it becomes horribly cost ineffective to skill magic on other players in your city, but heading out into PvE with a boatload of reagents on you also increases your risk. Again, brilliant work by Aventurine. And I think we can all see where this is going; a hard skill cap to be added later. By making getting your skills up easier (or at least faster if you take some risk), the introduction of a cap system won’t be as shocking to the current player base. If it only takes you a month to max out a magic school, a cap system that forces you to retroactively pick between magic and archery won’t seem nearly as harsh.
Given that DarkFall is just now finally seeing some advertising, a massive skill gain increase followed by a cap system in November or December makes a lot of sense, both to help out new players entering the game and also to make these changes easier to deal with as veterans. Plus by that point the next expansion will have been testing.
Ah yes, the expansion. Funny how one set of expansion notes, for something that’s at least a full year away with a price tag of $40, can look so ‘meh’ when compared to something coming in a month, for free, from a small dev catering to a tiny niche community. Undead Paladins take a long time to add I guess.
The details are of course still limited, but considering that the 800 pound gorilla does not even have ship combat, or housing, or a working PvP system, the fact that the little guy is ADDING to all those systems is rather entertaining/amazing. And if the next expansion is anything like the first, it’s going to be a huge hit. Local banking + caravans + village system + player vendors? F my inner crafting carebear self sideways. Plus wandering mobs, something almost all MMOs talk about or want to add, but never do? I need to slow down, I’m starting to sound like some pre-release fanboy swearing THIS game is finally baby Jesus, but yea, kind of excited here.
It might be painful to go a month+ without a single word out of Aventurine (other than “hey, we fixed that 2 billion damge thing, sorta”), but at least when they do speak, it’s not just hot air and ‘soon’ promises.