The bad news about the next DarkFall expansion/patch is that is has been delayed until mid-November. The good news is we have some more info about what it will contain. Clicky here to read the Spotlight piece and all the ForumFall that goes with it.
Before I talk about some of the details mentioned, I find it very humorous that Aventurine just kind of throws this information out there, without the usual PR-ish spin of most devs. Not just because it’s a nice change of pace, but because (and part of me thinks this is intentional) it always drives ForumFall up a wall and back with speculation and ‘slap in the face’ crying. ForumFall really is its own game, and I for one appreciate it on those occasional slow moments at work.
As for the details themselves, racial bonuses were previewed, and while we don’t have the full scope yet overall I think anything that separates one character from another in DarkFall is a good thing, even if those differences are minor. Already the difference races have individual starting stats, different hitbox sizes, and adjusted weapon reach, and none of those things makes any one race significantly better than the other. My guess is these changes will be more along those lines.
The crafting and item changes are also good, logical balance changes. Heavy (expensive) armor SHOULD offer better protection in exchange for magic ability, and having more players PvP’ing in more expensive gear will just raise the stakes. Plus with more heavy armor being used, the demand will increase and high-skilled crafters will see bigger rewards for their efforts. And speaking of effort, giving bigger skill gains for crafting more expensive items not only makes sense, but will in part reduce crafting feeling like a big grind. You will be producing useful items, and while skilling up you can in turn either sell or use those items instead of producing a thousand chain sleeves and mass selling them to a vendor.
Also hinted at in a different Spotlight was a change to the siege system. No details were given, but hopefully the change in some way reduces the overall length of a typical siege, especially since more often than not the first four hours currently are spent sitting around looking at a clan stone or shard holder. Aventurine has pulled unexpected changes/additions out before (village system), perhaps this change will also be something surprising.
Finally the very expected nerf to magic in the form of shared cooldowns. Anything who has been around the MMO block knew this was coming (they don’t call it flavor of the MONTH for nothing), and it’s certainly a much needed change. More archery and melee in PvP is a good thing for DarkFall.
No confirmation if this patch delay also affects EU to NA transfers.