Am I the only one who thinks DDO would be a better game if everything inside a dungeon was at 50% speed?
I think they have a great combat system, one that is both a little action hack-n-slash and also has some nice depth and utility to it. The problem is that everything moves so fast, things are either dead before you blink or you have wiped. All those great utility spells and abilities get ignored because you just don’t have enough time to use then effectively. How many times have you been inside a dungeon, the front of the party spots the enemy boss, and by the time the trailing member rounds the corner, the mob is dead or stepping over the bodies of your party?