Ah patch day, a time for all those with a little too much time to swarm the forums, for the devs to order pizza and prepare for the worst, and for everyone to wonder exactly wtf DarkFall is going to look like tomorrow. Because unlike most MMO patches (or paid expansions for that matter), this update to DarkFall not only brings some updates to graphics and animations, bug fixes and balance changes, but also changes to critical existing systems (siege, AoE magic hit detection) and new systems/features altogether (sea towers, player vendors, roaming wildlife). Plus who can say what a seemingly minor change like altered geography or wall placement might do for the future value of certain real estate.
Until the official patch notes are released, it’s also not known if EVERYTHING has been previewed already, as just yesterday a short video was released showing new idle animations (using an orc female?) and earth magic spell effects. In-game last night saw a storm of siege activity, as clans/alliances made some last minute attempts to capture territory before the unpredictable changes arrive, and now all that is left is to wait and see what post-CtS DarkFall is all about.
Lets go AV, update already!
(DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and reporting on DarkFall, your opinion is wrong.)