Over the weekend a decent amount of Guild Wars was played, both by Aria and I in the Prophesies settings and solo when I created a Dervish in the NightFall campaign.
Our duo finally left the starter area, and overall we come out less than impressed. The quests featured far too much walking while offering no real storylines, and the old problem of too many collectibles for the amount of bag space you are given was very present. To make matters worst, knowing where to turn something in required either previous research or random wandering, and the final reward never seemed worth the effort. Bonus points for having collectible items not marked as collectibles, making them look like vendor junk until you stumble upon some collector and find out those gray spider legs you just sold can in fact be turned in for a minor item upgrade. Something like this might work once we are a bit more established in an MMO, but in a starter area? Meh, no thanks.
My time with the Dervish was far more positive, with not only generally more interesting PvE content, but a more streamlined approach in showing off the game. It’s not exactly night and day between the two settings, but it’s very noticeable. I also tried out an Assassin, but that running animation… dear god.
I think the plan going forward is to have Aria switch over to the NightFall campaign (rolling a Paragon perhaps?), and seeing how that goes. We are both certainly still far too early into GW to make any real judgment on it, and with no monthly fee, picking it up and playing only once a week is very possible.