First, it must be really fun to be this good at DarkFall. Quality stuff as always Umberto. Oh and don’t mind the creepy girl right at the beginning, this is an actual DF PvP vid of high quality.
Personal jealousy aside, today’s topic is in response to my last post proclaiming SW:TOR as DOA. What I was getting at is TOR sounds like it will be a terrible MMO, not that it will be a terrible game. Those are two very, very different things. I would no be at all surprised if TOR is a very enjoyable game, with good graphics, sound, gameplay, all of that. It’s just going to suck terribly as an MMO.
Consider this: if you got 40 hours of entertainment out of a game before you were ‘done’, would you be satisfied? If I’m talking about a single player game like Dragon Age, hell yes. If I’m talking about an MMO, I’m likely just getting out of the ‘noobie’ phase and getting myself settled.
Perhaps a better way of putting it is like this: how many single player games have you played for 100+ hours, let alone 500+? Now how many MMOs have you played 500+, or even 1000+? How many times have you loaded up a single player game just to farm one mob/area for a few hours? How many WEEKS have you spent in the same instance/zone/spawn camp in an MMO?
My point being, MMOs are very different from all other games in how people play them. In a single player game, I can start as a street beggar and save the world in 40 hours. In an MMO, I might finally be able to fight something other than a boar after 40 hours (and most likely, I’ve upgraded to an angry, evil, hairy, or giant boar). One is not more ‘right’ than the other, but it’s a totally different set of expectations.
People are drawn to an MMO for the permanence, the character growth, and the sense of ‘making progress’ as related to the world and others (even if ultimately that progress has as much lasting impact as a single player game: zero). None of this exists in a single player game, at least not on the scale it does in an MMO. That’s why killing boars for an hour in a single player game seems god-awful, while in an MMO its par for the course. It’s why a single player game needs to have a combat system that is accessible and entertaining for 40 hours, while an MMO combat system has to be interesting for 1000, even at the expense of it taking 40 or so hours to really ‘get’ it.
And no, you can’t have both. You can’t be saving the world every 40 hours AND get 1000+ hours of gameplay out of a title. It’s simply impossible to create that much content, and even if it WAS possible, it would not be all that much fun. I mean saving the world is epic once or twice, but after the tenth time? Here comes YASTWQ (Yet another save the world quest), and unless it has a ‘best in slot’ reward, I’m not doing it. And remember how easy to pick up and play that combat system was in the last single player game you played? How much fun are you having with it after the 500th hour? That sweet combo or neat trick is not nearly as sweet or neat after you have pulled it off for the 1000th time, and that’s EXACTLY what happens in an MMO.
Now it’s entirely possible SW:TOR is aiming for a different set of players than those who enjoy MMOs, and perhaps the whole point is to get you in for 40 hours and have you step away, only to come back once more (RMT fueled) content has been added. Maybe.
Problem is, since BioWare tagged the game as an MMO, it’s going to be covered by just about every single MMO blog, and those blogs are written by MMO players. We don’t take kindly to running out of content after 40 hours, no matter how much fun we had in that short initial timespan (well most of us, some will no doubt gush for a week or so about how SW:TOR is the new jesus, but a month later we will still be reading the follow-up ragequit post). This won’t stop SW:TOR from selling 1million+ copies, but hype alone can do that (WAR, AoC). What’s very likely to happen however is that after a month or so, the overall feeling towards SW:TOR is going to be rather negative, and not to give all of us too much credit, but I do believe blogs and forums DO influence potential customers enough to ultimately matter, and I think this, along with disappointing the MMO crowd, is what SW:TOR is going to be remembered for most.