WoW: Not only is it full of griefers, but everyone is a racist

May 4, 2010

A lot of people are always telling me to try World of Warcraft for it’s amazing 1-80 leveling journey and great economic activity. Finally I’ve caved in and decided to give it a shot, and here is what I’ve found on my incredibly open-minded and 100% unbiased exploration of the game.

The first thing I did was buy a lvl 60 character, and I must say WoW does a terrible job explaining how to play at level 60 when you first start up. For example, I had one quest which asked me to go into an instance, and when I went inside I found the place impossible to finish. What kind of terrible game design is this? Why even give me the damn quest in the first place if I can’t possible complete it at the level that I received it at?

Since I could not make any progress with leveling due to the broken quest design, I went exploring. I went into a large city only to be killed instantly by some level 80 player. Now it’s very obvious that I had no chance versus this guy, but he grief killed me anyway. When I asked why, someone mentioned something about me being a different race. OMG, racist! How do the GMs allow such horrible griefing racists to continue ruining my gaming experience? (I know I know, this kinda breaks down here since it involved interacting with others, but just go with it)

Since PvE was impossible and obviously you can’t explore in WoW without getting to level 80 and bringing tons of people to protect you, the only option left was to try the economy game everyone was telling me about.

But instead I quit and wrote this post to share my experience with the world, hoping someone will pay attention to me and address these horrible, horrible issues that clearly all you WoW fanbois are just trying to keep out of the spotlight. I mean if news ever gets out about this, I’m sure everyone will instantly quit and WoW will go under. Plus I mean how good can the game be when the PvE is broken and every player is either a griefer, a racist, a chat spammer, or all of the above? What terrible game design! I’m going back to online Tic-Tac-Toe, where I dominate the economic game and do really, really well in PvE. (I have the epics to prove it!)


Getting going with Guild Wars

May 4, 2010

As has been mentioned here a few times, Aria and I have recently started playing the Guild Wars Trilogy after purchasing the game on sale from Amazon. I’ve rolled a Necro/Monk, she is a Ranger/Elementalist, and we started in the original (Prophesy?) campaign.

So far things are going well, although the amount of running seems to be a bit high (I’m sure we are not doing the quests in the most optimal order). I like the setup of the quest log and how you get a pointer on the map directing you; this makes jumping into the game and casually playing for an hour or so very easy, and that’s exactly what we were looking for. We are still very much in the learning phase when it comes to stats, skills, and overall strategy, but so far nothing we have come across has been a serious hurdle (we both died on one quest to defend a town, but the NPC with us was able to finish of the mobs and we still won. Kinda funny to read quest text telling you “great job in the defense” when you died though).

Two questions for any GW veterans reading this: the first and obvious question is will our class setup ‘work’? We don’t plan to group with others, so we will be a duo most nights. I’m not looking to complete the highest-level content, but I would like to see most of the GW PvE content.

The second question is about the starting area: I believe we did 3-4 quests before reaching a quest that warns us that if we accept it, we will leave the area. We declined and started working on other quests, but I’m wondering how serious this decision is, given the amount (10+) of side quests we seem to be picking up. Is the option to leave the starting area available so soon to allow veterans to move on quickly, or am I over-thinking the whole warning? We are both level 4 right now, but the option to move on was available at level 2 I believe.


“Yesterday was heavily laced with rage, to remember a single given moment is impossible.” – Boink 4/19

May 3, 2010

On a lighter note for today, here is a little peek into life with my fiancé Aria.

Turns out she likes FPS games and is an old-school CS player, so when she found out that I’ve been playing Bad Company 2 with the Inquisition crew, she wanted to jump in. Since I had two copies of the game (long story), I installed the second on her gaming PC and away we went. The sad truth is she did better than me on her first night (though in my defense I’m terribad at FPS games), and went a whole two hours straight without a single complaint (she usually taps out after about an hour).

With the first night being such a success (BC2 is a quality FPS), she actually asked if we could play the next night, a few times, and I was the one finally giving in and turning off the TV to go play. Inq was playing some squad deathmatch, and since most of the guys are above-average, she was dying more than the night before (I was doing my usual 4/10 kills/death ratio). As the vent chatter went on and the deaths piled up, the gamer rage in her built up, until it finally erupted due to a sniper headshot taking her down (thanks Ara). A Guild Wars manual went flying (we are playing that as well, more on that tomorrow), the headset hit the desk, and out of the room stomped Aria in classic ragequit fashion.

She is a keeper.


Ignorance in the sandbox

May 3, 2010

WoW player and iconic carebear Tobold’s recent attempt to ‘get’ EVE (or as is clear to anyone reading between the lines, and pointed out countless times in comments, simple experience it on a surface level in order to bash it and the overall gaming style) has confirmed something I’ve suspected for a long time now; kid players really need to stay in their kid games and leave the adults to play in theirs.

Relax, there is more to it than just that bit-o-flamebait, and by kids I’m talking more mentality than actual age, as plenty of ‘kids’ can act as adults, and very clearly lots of adults still require parental supervision to have a good time.

Take this post for example, where Tobold is complaining about the ‘bullies’ of EVE shooting him down when he entered controlled 0.0 space, and how he thinks EVE would be much better with parental supervision making sure everyone plays nice and everything is fair. Examples attempting to compare EVE to soccer are included in the comments, but really this part is all you need to understand just how far off Tobold really is:

You enter null sec space, other players will shoot you down, not just your ship, but also your pod. For no reason other than that they can and for no crime other than you being there. There is no strategic challenge in this sort of PvP, it is simply ganking.

I’m sure anyone who actually gets EVE just threw up a bit in their mouth over just how incredibly wrong not only the ‘ganking’ part is, but also how wrong the part about “no strategic challenge” is, but let’s continue.

A major component of a sandbox experience is that the players, not the devs, determine many of the rules everyone plays by, and that the environment itself is more world-like rather than a simple collection of activities. Want to make your piece of 0.0 open to everyone? You can do that, just like you can make it instantly KoS. Want to live in 0.0, you can do that as well, but unfortunately that will require you actually talking to others in an MMO and working with them.

Tobold’s take on what happened to him is exactly how any solo-hero reacts to something that disrupts their own activity in an online game: Why me. Every so often I get a similar reaction when I kill a gatherer in DarkFall; the all too familiar “why?” message from the victim. My response is usually “Welcome to DarkFall”, but the fact that the player even asked tells me all I need to know about how long that players is going to be around. It’s the wrong mentality, and its one that unless you change and adapt, you won’t ever ‘get’ the game.

Let’s take the above-mentioned 0.0 trip and play it out through the eyes of someone who DOES get a sandbox. First, you don’t just randomly fly out to potentially hostile space unless you are looking for a fight or to see how quickly you are going to die. If you want to conduct some business in that space, you know to contact the local owners and work something out. This happens all the time, and most of those ‘bullies’ will be more than willing to deal with you. In DarkFall, traders come to player cities all the time, even if that very same player raided the city the day before, just like he will the day after. All those terrible ‘griefers and bullies’ that only play for the ‘lulz’ won’t touch the trader, even in a game with full loot and no hard-coded ‘parental rule’ to stop them.

Second, anyone who gets the sandbox will know how a cheap frigate looks when entering 0.0. They get that you look like a spy or a scout, they get that if they let you pass because you in your little frigate don’t stand a chance, they are not doing their job in keep the space safe. The player entering knows about the world beyond his own character, he knows which sections are KoS and which are kill reds only. Point being, both sides get it. The gate crew is not griefing you for lulz, just like the frigate pilot is not shocked or angry that he gets shot down, nor does he view his killers as ‘bullying’ him. But in order to get this, you have to put in a little more effort into the game than just logging in and playing in your own little solo-hero bubble. That works in kids games that keep you safe with plenty of parental supervision to guide you from one controlled activity to the next, keeping everyone away from you unless you specifically ask, but it does not work in a virtual world run by the players, and everyone actually playing gets that.

It’s because of this mentality that I’m glad most solo-heroes don’t last long in a sandbox. They bring nothing but whining and cries for mommy (Trammel), they will likely never contribute anything positive to the community or progression of the world, not to mention the fact that there are plenty of other environments for them to go play in already. And as both CCP and Aventurine have shown over the years, you don’t need millions of players to churn out content at or above the level of a mass-market game, so having a smaller but more in-touch community is more of a bonus than an issue. So long as the servers stay up and the devs get paid, everything is peachy in the terrible, cruel, and unfair land of sandbox MMOs.

Bit of friendly advice: next time don’t come looking for mommy to give you a guided tour of the sights and sounds of the world, you might end up getting ‘bullied’. But to all those ready to play a game where people do keep score, where skill and smarts do matter, and where being a part of the community means more than double-clicking an icon and typing in your password, welcome. Just please don’t ask “why” when I cut you down.


Preparing yourself for Civilization 5

May 1, 2010

If you never played Civ 4, or you’re missing any of the expansions, Direct2Drive is having a ridiculous sale, which includes the Civ 4 Complete edition here. Might be the best $10 you spent all year if you enjoy strategy gaming.


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