It’s 3v1, we got this!

June 3, 2010

Getting better at PvP in Darkfall is usually a rather costly process, but its one everyone who really wants to improve goes through. It’s easy to go out with a veteran group to PvP and get good results (you kill people), but most of the time you won’t really be learning what it takes to get better in small scale situations, as you are more or less being carried by those around you, or you’re group gets defeated and it might be difficult to identify what you specifically did wrong. The best, but most painful way to get better at PvP in Darkfall is to go out there and fight people, and while you won’t see much success initially, you will rapidly improve.

The learning process was in full effect last night for myself and my two buddies. We were coming back to a few mob camps that we had just been farming successfully for a couple hours when I heard another player moving about. As I rode closer I heard a mount spawn, indicating the player was most likely not a friendly target. Coming over a hill I spotted the player and he was indeed an enemy, so a quick decision was made to give chase. Even though this was a 3v1 situation, all three of us were in PvE gear sets that were very suboptimal for PvP, so perhaps the decision to chase was not a good one, but you play Darkfall to PvP after all, so ultimately why not? You can always replace gear, but you can’t replace a learning experience.

The terrain was such that the enemy had no straight escape path, and so despite his head start, we eventually were able to close the distance and engage. As I was the one closest to the enemy, my basic plan was to slow him down and stall him long enough for the others to catch up, but he was game and would not engage in a mounted fight for long. As he rode ahead of me I jumped off my mount and put enough arrows into his mount to get it very close to death (if I did not suck at archery it would have gone down), and due to his attempts to dodge my arrows another group member was now close enough to engage as well. He unfortunately made the mistake of getting off his horse too close to the enemy, and the guy was smart enough to quickly jump off his wounded mount and grab my ally’s full health one.  The delay however was long enough to allow my friend to fully bow down the fresh mount (unlike me he has good aim), and once on the ground we were able to catch up and fight it out.

The mount was downed near the top of a sand dune, and right behind the enemy a very powerful mob was prowling. As the enemy buffed up I arrived and started shooting some magic. Unfortunately I was using a slower-casting PvE staff, so my DPS was limited compared to my enemies, and as luck would have it the mob started casting at me rather than the enemy who was much closer. As the two focus fired me, my health dropped quickly and in a last ditch effort I spawned my mount, used the Rage ability, and tried to avoid death long enough for my friends to bring him down.

Along with the problem of my staff, our more magic-focused ally was in heavy armor for PvE, and so his best weapon was unavailable to him, and his back-up, archery, was also significantly impacted. This meant that the enemy was able to focus me without much worry for the others, and despite using Rage and dodging on a mount, he was able to not only bring me down, but then pull off a smart confusion/gank combo. He was low health now, but due to the lack of AoE magic or the ability to put heavy pressure on him, he was able to recover before engaging the others, and ultimately killing them as well long before I had time to ride back to the fight.

While on the surface it’s a bit embarrassing to lose a 3v1, it was certainly a great learning experience and brings us one step closer to really feeling comfortable in small-scale PvP situations. I’m still adjusting to my now more magic-focused character, while the others are still fairly new to many aspects of PvP such as mounted combat, keeping pressure on an opponent, and how to juggle being aggressive while keeping your own vitals high. It’s that meta-complexity however that really makes Darkfall PvP so enjoyable and such a huge rush. It would have felt great to bring down a veteran PvPer, even 3v1, and the defeat is just more motivation to improve our play.

Edit: Ugh first day fail, sorry!

When Chuck Norris gets pulled over, he lets the cop off with a warning.

(DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and reporting on DarkFall, your opinion is wrong.)


Hardcore Casual: Now more accessible

June 2, 2010

MMO blogs by and large have always been the home of the hardcore MMO follower, the elite few who love not only to play MMOs but to also talk about them at great length and in minuet detail. However I’m of the opinion that this catering to the elite has limited the true potential of MMO blogs, and today I seek to radically change this and make this very blog more casual-friendly, more pick-up-and-play, more geared towards the everyday man, and well, yes, more accessible.

Now after weeks of research, consideration, and costly experimenting, I’ve reach the only possible solution to this very dire problem: this MMO blog needs more Chuck.

In all of MMO history there is no greater population explosion than with the launch of WoW. And why was WoW so successful in bringing in the casual player? Was it the polish? Was it the content? The Blizzard brand? The fact that EQ2 launched in an alpha state and SoE was handing out “Go play WoW” stickers? Nope, all of that is nothing when compared to The Barrens.

And not just The Barrens overall, but one very important… no, CRITICAL aspect of The Barrens; Barrens chat. You see when historians look back on the early days of the MMO genre, all of the evidence will point back to one glorious day; the day the first brave pioneer captured the masses by typing up one brilliant sentence of text that forever shook the foundation of the genre, and perhaps humanity itself: the Chuck Norris joke. The Chuck Norris joke is not only casual-friendly, easy accessible, and panders strictly to the absolute lowest common denominator, but it’s also just damn funny (That’s not an opinion BTW, its fact).

And so this very blog will now reach new heights by Blizzard-ing Barrens chat and implementing a Chuck Norris joke at the end of every post. Every. Single. One. Or at least until I run out of material from the new book I bought at Barnes and Nobles while waiting for Aria to pick up a book she needed. If you hate this new feature, if you wish this blog would return to it’s hardcore origins rather than now catering to the masses, blame her. I mean it won’t change the fact that I’ll keep posting them, but at least it will give you a place to aim your rage. That’s healthy.

So without further ado:

Chuck Norris has the heart of a child. He keeps it in a small box.

Bam, mass market here we (I) come! The future is bright my friends, very bright.


Darkfall free trial is here

June 2, 2010

For all of you too cheap to spend a buck before, the Darkfall trial is now free.

Timing of this is a bit odd I must say, given that there is a patch coming later this week (hopefully) and an expansion in June (hopefully), but hey, free.

Edit: Oh, and here is a video of a recent siege between two of the games more advanced alliances, shot by one of the games better players. Enjoy!


MMO Basics: Making the ‘work’ parts enjoyable.

June 1, 2010

Over the weekend in DarkFall I purchased a large amount of iron ingots and q1 hearts to finally get my bloodcrafting skill to 60+, which allows me to make bloodcrafted plate chests and helms. Now in addition to the skill requirements and the usual materials needed to craft a plate helm, you also need three hag heart and two beastman teeth. Farming up the hag hearts is rather painless, as they are easy mobs and there is a fast-spawning 5 spawn of them not too far from Bladethorpe.

Getting the beastman teeth is a little harder. While there is a great double-spawn of beastman just south of Jeradan (ally hamlet), they are far trickier to take down than the hags solo. The real issue is that with my current character in decent gear, I can soften them up with magic and then finish one off with melee, but this usually leaves me below 50% HP if things go well, and at times near 10% if they don’t. The beastmen are dangerous because not only do they hit rather hard in melee, but they also have access to some powerful magic that, if they decide to spam you with it, can spike the damage quickly.

Now it’s not that dying itself is catastrophic, as usually it just means another short trip from Jeradan back to a tombstone, but it does cut into farming efficiency, and of course there is always the chance that either someone catches you while farming, or just happens to come across your tombstone while you are running back.

So on Monday I went at that spot solo for a few hours and everything went well. I collected a decent amount of teeth, got some gold, got some skill-ups, all good. And that got me thinking about how I spend some of my time in-game; like what I do and why. Here is a quick breakdown of the gains from those hours of farming and what I really gained from doing it. I’m out there for the teeth, which I need to make the bloodcrafted helms, which give a nice 8-9hp boost over a normal plate helm. Now the helm starts with about 50 durability at my current level of wisdom and trueforge armor, which is not bad. The helms will soon be enchanted with a q3-4 feather enchantment that reduces encumbrance, and then (hopefully) used in PvE until they are at about 10 durability, at which point I will transition them into PvP bags. It’s highly probable that the PvP bag, with the helm included, will be lost in the first 2-3 PvP engagements it’s involved in. Odds are very high that the 8-9hp gained from the bloodcrafting will not be the difference between victory and defeat.

In other words, I was out happily farming mobs primarily for what will, at best, give me a slight edge in PvP at some point, while giving me a non-essential PvE boost before that. A ton of ‘work’ for a very minor gain: that’s basically the MMO formula in a nutshell.

Which gets me to my overall point for today (hey only five paragraphs in!), talking once again about SW:TOR and why all this talk about story and just fun gameplay is a bit off when talking about an MMO, because that’s just not how it works. MMOs work like what I wrote above, with you slowly working towards something rather than always being ‘in the moment’.

Another example: While I loved both Dragon Age and Fallout 3, and think both games are amazing, towards the end of both I was basically playing them just to see the endings and officially finish them. What was highly entertaining content and combat in the first 30-40 hours was now a barrier between me and the final conclusion to a story I wanted to wrap up. I was ‘burnt out’ on their versions of character progression, gear acquisition, and chasing the little side pieces of content they included. If I was not as odd about ‘finishing’ a game as I am, I most likely would have stepped away somewhere just after 40 hours, and this from two of the RPG genre’s best offerings. Needless to say I was never very temped by the DLC either title offers, and certainly not at the price-point they offer it at.

My point though is that always being in the moment and always being at the heart of the ‘fun’ content is just not sustainable for hundreds of hours. I fully believe any game designed to be played for hundreds if not thousands of hours needs a healthy amount of ‘work’ content included with the ‘fun’ content. It’s that ‘work’ content that highlights the ‘fun’ bits and makes actually accomplishing something feel actually rewarding rather than just being told, yet again, what an amazing hero you are by some AI script. Hearing it the first time, hey great, but after the 100th, most of us simply no longer place any value in that AI script cheering us on (and so we skip quest dialog).

One major key difference between a successful MMO and one that ultimately fails is not how ‘epic’ your highpoints are, or how great special feature X is, but how enjoyable the ‘work’ aspect of your game is. This is where Blizzard nailed it with WoW, because the most very basic aspect of the game, combat, is incredibly smooth, responsive, and just plain fun (until you start drooling on your keyboard and your drool hitting the keys is enough input to overcome the final boss of a dungeon, but I think I’ve covered that topic here a few times already). DarkFall also has great (best in class IMO) combat at it’s core, which is what makes killing the same mob for a few hours in one day, and dozens upon dozens yearly, enjoyable, while making the highlight moments (PvP) feel so rewarding.

I’ve not heard much about how refined the combat is in SW:TOR, or how much focus has been spent on getting that aspect down to a razor-sharp point before fleshing everything else out. I mean I still (I’m weird) remember pre-release WoW interviews from Blizzard talking about spending a huge amount of time working on tiny little ‘feel’ details with the combat, making sure the hotbar responds exactly how you would expect, that the amount of input from moving forward ‘feels’ right with that happens on the screen; tiny stuff like that.

I again come to the conclusion that SW:TOR is going to end up playing, and ‘feeling’ a whole lot more like Dragon Age of Fallout 3 than WoW/DF, which will ultimately make it a great $60 purchase, but not something I’ll be playing after the first month or so. Like I’ve said before, that makes for a great game, but a terrible MMO. Now excuse me, I’ve got a .01% damage increase to chase after.


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