As I said before, Civilization V is a phenomenal improvement to an already incredible series, and any fan of TBS games should already have it. But with that said, it’s by no means perfect, and outright lacking in some areas that have me both confused and a little worried.
One of the things that jumps out at me as unfinished or missing is the lack of end-game replay or extensive history information. In previous games you could watch a mini-review of the game you just played, seeing city placement and growth, wars and conquest, and major events like wonders being created or great people being born. I loved this not only for a chance to ‘relive’ the game I just played, but as a learning tool on how to improve. This is simply missing from Civ V, and for me really takes away from the joy of finishing the game. On top of this, the ‘ending’ is just one picture based on your victory type (or loss), and aside from one demographics table, that’s it.
Now I’m hoping a future patch simply adds the replay function to the game, and perhaps gives some extra bang to victory. My fear is that this might be part of some $5-$10-$15 DLC ‘bundle’. I won’t mind having the option to buy different civilizations, units, or technologies, but selling what I would consider core features as extras won’t sit well with me.
Another area that really could use some work is knowing exactly what the AI is thinking. Currently it’s simply too difficult to tell whether someone is buddy buddy with you or getting ready to drop a nuke. It’s also difficult to see the effects of not accepting a deal, of giving someone a resource, or from making demands. One would assume making demands makes people angry, or that giving them a resource makes them happy, but it would be nice to get a little more feedback here. I’m not asking for a +1 Rep! ding to pop up or to see a + – table next to a leader, but I do feel SOMETHING is missing here.
The saddest part about this is that finally you have more diplomatic options in Civ V, like the ability to show your displeasure about another civ settling in ‘your’ area, or the ability to work against another civ without declaring outright war. These and others are great additions, but they are somewhat muted by the fact that you can’t really tell their full effect.
Finally, the AI could use a few lessons in the art of war. While I don’t feel the AI is as bad as some make it out to be, it’s always a little disheartening when you see an enemy charging you with cannons, his infantry a few hexes behind. Or outright frustrating when your city-state ally prefers to bomb spearmen in a jungle two hexes away when the city has three units of knights right next to it ready to overtake it in the following turn.
So far most of my wars have not really been much of a challenge, and when they are it’s because the AI outguns me by a large margin. Watching a war between two AI opponents is at times like watching a cripple fight (no offense to my normal-life-function-challenge readers (that’s the current PC term for the handicapped, right?)). My guess here is that a future patch will have some AI improvements, but hopefully it arrives sooner rather than later.
I’m not going to address multiplayer myself as I’ve yet to try it, but Paragus has a good Civ V review up that raises some issues on that topic. Again, it just sounds like Civ V got shipped a little early, and some of the final polish is still missing. The MMO gamer in me accept it and can look past it for now, but I’m wondering how many ‘normal’ gamers are feeling a little down right now. I’ll lay the blame firmly on the city that declared the release date “Civ Day”, that’s a lot of hype to live up to and you can’t really delay once that’s happened, now can you?