Note: Someone please inform work that I have a blog to write, and hence I can’t be actually working all 8 hours of the day. I mean, come on!
And actually, being busy at work feeds right into today’s topic, inspired by a comment from my Darkfall siege post: what does it take to get the most out of a game like Darkfall, one that at times requires 3-4hr straight gaming sessions?
A game like Darkfall has a lot of things going for it, and most activities can be accomplished in as little as 30 minutes or so. With that said, the highlight events are sieges, which at the very least require two straight hours, and most go between 3-5 depending on the amount of action and whether you are attacking or defending. The question then becomes, if you are unable to set aside 3-5 hours to play, is a game like Darkfall ‘worth it’?
The quick answer is maybe.
If you really, really can’t set aside 2-3 hour blocks every now and then, probably not, unless you don’t mind only chipping in on a siege, or missing them altogether. That sounds odd for a PvP-focused game, but maybe your goal is just to explore the world, or to become a trader, or to be a behind-the-scenes type helping to run a clan. While sieges are indeed the highlights, the game offers more than just that in terms of unique selling points.
The other question to ask is whether the highlight events are the reason you signing up, or if those are a very nice extra on top of everything else. As I’ve written here before, one major difference between a game like Darkfall and WoW is that in DF, the high points are much higher, but their occurrence is much lower. WoW might not deliver unique or memorable moments, but you can predict and control what will happen every time you log in. If you are someone who has to get a cookie with every login, DF will disappoint you too many times to make the highlights worth playing for. If on the other hand you live for those high points, and accept that in order to get them, you valleys are part of the equation, DF might be your game.
It’s those uncommon extreme highs that draw attention to a game like Darkfall, but it’s the ‘everyday’ life of the game that might not be your style. For many, they enjoy following the game from the outside (reading a blog) than actually playing it. EVE is exactly like this for many, where the stories sound amazing, but the actual game falls short. And unlike WoW-ish games, to be a part of those stories you have to go out and get yourself into them. No one is going to take your hand and guide you, and certainly no one is going to hand you the crown and call you a hero just for showing up. In a game like DF/EVE, being a ‘factor’ takes a lot of ‘work’, and even then nothing is guaranteed. It all sounds obvious, yet for many it’s a deal-breaker they have trouble admitting/accepting.
(DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and reporting on DarkFall, your opinion is wrong.)