I’ve only managed to log about 30 minutes or so into Darkfall since the expansion, but even in EuroGamer time I’ve seen some good things. With the upcoming weekend, I should have a much better report come Monday.
The first and most obvious change is of course the terrain overhaul. It’s certainly noticable, and in a way feels like a fog has been lifted off Agon, with everything now being very crisp and clean. It’s also one of those changes that if you don’t know exactly what to look for, you just assume it always looked like that and don’t notice the change. More before/after screenshots would have been interesting to see, but at this point it matters little. Bottom line is the game looks much better now, and the groundwork for the character model, armor updates, and DX11 effects is firmly in place.
The second, and perhaps even more important piece I noticed is an increase in my FPS, up about 20-30 depending on what was on screen. Considering the graphical improvement, that’s impressive. From scanning the forums a bit, it seems those which middle to upper level hardware have seen in increase, while those on budget PCs are reporting a performance hit. Death to toasts I say.
The final point I want to bring up is a bit more theory for now, but something I’m sure will pan out. The PvE changes, primarily the placement of high-value mobs in dungeons and away from player cities, will lead to more small-scale PvP engagements, which is something the community has been asking for. I don’t know why so many are not seeing this, but it’s not rocket science.
You won’t be bringing a raid-sized force to a dungeon to farm, but you most likely won’t be going solo either. Players know the locations of the dungeons, and checking one for activity is not very difficult. ‘Claiming’ a farming spot of high value has always lead to fighting, yet previously most of these spots were close to a player city, so whoever owned the city owned the spot. So now instead of randomly roaming the world looking for PvP, players can instead check on a few dungeons (plus villages, since those are now worth more and don’t go vulnerable as often). And since many of the dungeons are located between various player cities, I expect they will become PvP hotspots for those who live nearby.
Again, a lot more come Monday.
Chuck-o-the-day: Chuck Norris eats his birthday cake without blowing out the candles.
(DarkFall-related post disclaimer/reminder. If you click the image link near the top-right of this page and buy a DarkFall account, I get paid 20% of the client cost. If you believe this taints my views and reporting on DarkFall, your opinion is wrong.)