Can you do a review off a demo? Yes? Cool.
Dungeons is billed as the spiritual successor to Dungeon Keeper (Google it WoW kiddies). That’s a tall order, as DK really was special for a lot of reasons, and many of them being little more than ‘it just all kinda came together’. I’m not sure HOW you design to recapture that, other than throw stuff together and hope it all works out. So based on the demo, does Dungeons succeed?
Knee-jerk reaction is yes. Designing the dungeon feels fun, the humor is there, and watching things happen is almost as much fun as making things happen. Does it feel like a game that’s going to dominate a major chunk of time, something that just overwhelms everything else and makes you go nuts? I don’t think so, although the demo is limited here and you don’t really get a great feel for the long-term or just how ‘sandbox’ the sandbox mode is going to be. The semi-sandbox game you get in the demo is good for 2-3 attempts (at most) before you have seen enough to move on.
But the biggest hurdle IMO for Dungeons has almost nothing to do with the game itself; it’s that it’s on Steam, and I’d be shocked if Dungeons was not a $5 special at some point, possibly as soon as 6 months after release. So unless you are just dying to play something like this, or the demo blows you away, why buy now? Aside from price, whatever bugs or issues the game has will be better off 6 months from now as well, so again, why buy now?
Once the game drops to the $5-15 range, I’m there, and I’d recommend the demo to anyone at all interested, it’s worth the download.