Back to back ‘make it to the last boss, fail at 1am’ tier two runs, yay… Yes, I’m mad. Bro.
On the bright side I did pick up one of the better shields in the game for 60p last night, a rare BoE drop from CC T2 that someone happened to be selling. I now have 30g to my name, and a total guild debt of over 70p. Such are the sacrifices I make as the main tank though. One for all something-something.
We ran Runic Descent last night, and it was pretty noticeable that some of the trash mobs have been removed. The pacing was quicker, the time between bosses was reduced, and I think overall everything just felt better. I’ve never been a huge fan of “boss only” instances, but trash should be treated somewhat like a boss, in that if I show I can do it once, don’t have me do it again. Given the variety of trash mobs, and the different combos, it should be easy to setup each pull as something unique without creating dozens of different creatures.
What drives me nuts, and really makes running an instance a huge pain, is when you have the same pull 3-4 times in one dungeon, especially if it’s time consuming. If I can tank/burn something with 63k once, I can do it again, and the only thing that same pull is accomplishing is extending the length of the run and increasing frustration. Hopefully this is an area Trion can fine-tune further, because the actual trash pulls themselves are often pretty interesting when you factor in soul combinations and all that, so things are good as one-offs per run. The upcoming 1.2 patch preview hinted at reducing trash HP, but hopefully it accomplishes the goal of speeding things up without dumbing them down. We will see.