Monthly Archives: August 2011

Breaking news: Games pitched as MMOs are not actually MMOs!

Borderlands is more of an MMO than Global Agenda. It has a bigger “open world”, a longer character progression path, more itemization, more quests, more lore, etc. Both games are limited in how many people can be in one area, … Continue reading

Posted in DoTA, Global Agenda, League of Legends, Mass Media, MMO design, Random, Rant, Rift, RMT, World of Warcraft | 17 Comments

Play to (profitably) crush: Round 2?

 Massively has a nice two-part interview (linking not working atm…) with two original Shadowbane, and now Wizard101, devs that is well worth reading. The story behind Shadowbane is a familiar one. New devs biting off more than they can chew, … Continue reading

Posted in Uncategorized | 11 Comments

Options of terror

Regardless of the game, if I don’t have a sense of where I should go next, I get anxious. I need to think about why this is. It’s not that I don’t enjoy an open world or freedom. I think … Continue reading

Posted in Darkfall Online, MMO design, World of Warcraft | 20 Comments

Darkfall: The only option

To continue the blog merger, I’ll pick up where I left off on the reset topic and how it applies to Darkfall. It’s true that a character reset would cut millions of players from WoW, or thousands off games like … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design | 8 Comments

Global Agenda: Looking ahead to the next update

While I have not been posting much about Global Agenda, I and a few others have been playing it somewhat frequently of late, and having a good time (InqClan if you want to join us). GA is one of those … Continue reading

Posted in Global Agenda, Patch Notes, PvP | 6 Comments

League of Legends lets you see how much cash you have spent

The latest League of Legends update lets you see your purchase history, both real cash and IP spending. From a quick survey on the Inquisition forum, it’s pretty clear Riot going F2P has earned them a whole hell of a … Continue reading

Posted in League of Legends, RMT | 22 Comments

Lore and Gameplay

Lore should justify gameplay, rather than gameplay justifying lore. In other words, if my MMO setting does not use magic, but a level designer creates something pretty awesome that requires a hint of magic (floating platforms), you don’t scrap the … Continue reading

Posted in MMO design, Mount and Blade: Warband, World of Warcraft | 8 Comments