A while ago Riot announced that when Season One officially ends, anyone with an ELO above 1495 would receive a special Jarvan skin as a reward. Prior to that announcement I was happily making my way up in ELO, getting as high as 1494. Yes, one ELO point short of said reward. And of course, since I became aware of the reward, I’ve seen my ELO hover around 1480 and even drop to 1448 (as of today). FML and all that.
When I start to care more about each win/loss, I also start to analyze the games a bit more and try to figure out what went wrong. Some games are pretty obvious: Someone on my team going 0-8 and feeding their carry is not hard to understand. Not a whole lot you can do about those games, and over time you will be on the receiving end of a feeder just as often as you will be the victim of one.
The games I think about most are games were either I just played poorly, or games that were close enough that I could have done something to change the result.
Poorly played games are interesting because, technically, I know my skill level and know I’m not as bad as that one bad game showed, so why did it happen? Often, the champ I picked was just a terrible pick based on who the enemy champs where. If I was one of the first picks, not much you can do, but if I was near the bottom in picks, that’s a correctable mistake, but in order to correct it, I have to play enough champs well to feel comfortable switching.
Currently Teemo is by far my best champ, but he gets countered hard by certain combos (CC+burst slaughters him), and he relies on his team to properly setup group fights. I play him like a carry, but not a hard carry like an Ashe or Jax, where if I’m doing well, it’s GG regardless. I’m good with Amumu, but he is banned in every game. Warwick got nerfed, as did Shen, and neither champ is a real strong pick now. My Nunu games are too up/down to really feel comfortable; if I get a good start I roll with him, if things don’t go great in the first 15min, I can’t seem to recover. Basically, if Teemo is not a great pick for a certain game, my level of play drops off, and my odds of winning also drop.
The other situation, close games, is also interesting. In those games, whether I’m doing really well or not, I still believe I could have done more and gotten us the win. The “what” scenarios are too many to fully break down, but analyzing things like my item build, early game lane performance, when to go off and gank vs when to farm/deny, etc; looking at all of these things after a game is what really helps me improve.
What’s nice about LoL ranked play is it’s a pretty clear indicator of how you are doing. If you keep playing games but your ELO stays the same, it means you are not improving. If it drops it’s because you have regressed, or perhaps the champs you play are not as powerful as they once were (whether it’s because they got nerfed or others got buffed). Either way, the game is letting you know it’s time to change if you want to keep climbing.
Now to figure out a sure-fire way to hit 1495+ in time for that skin…
Posted by SynCaine 