This amuses me. The people that are responsible for driving the most popular MMO into decline propose a way to stop that decline, and its accepted as fact.
Let’s ignore real facts though. Like the fact that when raiding (and the whole game) was harder (vanilla, TBC) subs grew by the millions, yet when the game got easier (WotLK, Cata) they ‘stagnated’ (dropped in current regions, supplemented by new regions) or outright “we can’t spin this now” dropped. Or that when the leveling game was not a solo-RPG, subs grew, yet the more phasing you added, the more linear you made things, the faster people ‘burned out’.
Hopefully MoP does bring all the aspects of WotLK/Cata that ‘worked’ and removes all the ‘bad’ stuff. That way we can track WoW’s decline monthly, rather than quarterly.