My ‘war’ preview linked to my kill mail, and left people guessing at what happened. Pretty interesting to see people try to piece things together. Here is what actually happened.
The war-dec was pulled back shortly after it was declared, but this being EVE it was not clear to me what that really meant. Did the war never start? Was it over? The Corp war list showed the war as still active, yet the times for the war indicated it was done. Wtf…
And of course, this being EVE, I’m pretty sure the war pullback was part of our enemies plan, to get us thinking the war was over when they still had another night to engage. Fool me once and all that. First lesson learned.
Five of us from DiS were running lvl 4 missions that night, and the location of our last mission happened to be a dead-end system. I was in my Rattlesnake, Rebecca was in her Sleipnir, we had Kobea (new pilot) in his cruiser, Dex in a Noctis (salvaging/looting ship), and Weshaviopi in her Drake.
Wes was the first to leave the system after the mission, and got caught on the other side of the gate, scrammed, and killed. She was also podded. Kobea also jumped the gate, but he was able to get to a station and dock. This left myself, Rebecca, and Dex in the deadend system.
Rebecca had just joined us, but has PvP experience, so she went into FC mode and started planning for the fight. We got Kobea to quickly put together a tackling ship, and we jumped the gate and stayed cloaked for a few seconds. We then timed us coming out of cloak with him flying in and tackling the enemy Armageddon battleship. The plan was to get our drones on the enemy Rifter frigate and dps the Hurricane battlecruiser. The idea was to chase off the Rifter and Cane, and then blow up the tackled Geddon. Sounded like a good plan to me.
As it turned out, the Cane was pure DPS fitted, and the Geddon was providing remote repping. This made killing the Cane far more difficult than we had anticipated, and Rebecca was not able to tank all of the DPS coming at her. Once she went boom, I was tackled and they popped me as well. We both made it out with our pods. “Gf” went up in local, and we left down around 2 billion ISK.
In retrospect a lot of mistakes were made, the biggest of which was getting into the fight in the first place. We were flying pretty expensive ships, not PvP fitted, and the risk/reward ratio was simply not there. Blowing up that Geddon would not have been THAT worthwhile. That aside, I believe that if we had focused the Geddon first, it would have popped faster than the Cane, and that would have won us the battle. Sending drones on the Rifter was also likely a mistake; that DPS would have been better on either the Cane or the Geddon. In the fight that did happen, the Cane was a volley or two away from structure when Rebecca popped, and the Rifter had already fled, so it was very close. I also made the mistake of sending out my medium drones rather than my heavies. The heavies would have been better vs the Cane/Geddon, and as the fight was in close proximity, their slower speed would not have factored in. Finally I could have warped out when it became clear that the Cane was not going to pop and Rebecca was going down, as I was not scrammed at that point. And I’m sure veteran EVE reader will point out a whole lot more (please do).
I’ll say this though; the moments before we engaged, sitting in a safe spot planning, then at the gate cloaked, and finally the battle itself, that was pretty intense. The kind of high you only get in an MMO, and the kind of experience that, to me, makes it all worthwhile. Screw a steady drip of average; I’ll take my daily ‘grind’ for spikes of pure adrenaline any day of the week. And even in defeat, down a ton of ISK, with that “did that just happen?” feeling in my stomach, well, it’s why I play.
Plus that encounter gives me a ton of ‘content’ going forward. I want to get the ISK together for another Rattlesnake, as it was a lot of fun to use in missions. I certainly want to get better at PvP and get into more fights. And the whole experience was a memorable event for DiS, and something that I think motivated all of us to make this work and improve. ‘Negative sum’ PvP indeed.