CCP manages to make even the act of giving out gifts an interesting gameplay decision. Other studios should take note.
Along with a long list of ‘stuff’ to select, CCP has also given out two implants recently, both of them a +3 boost to a stat along with a 1.5% bonus to CPU and Capacitor. If you plug in both implants you get a set bonus.
Now +3 to a stat is decent-enough, but it is a significant step down from the top-end +5 implants. Of course those don’t give the other bonuses, which then raises the question: would you rather have more CPU/Cap, or train skills faster?
For me this is a tough one. On the one hand, at 27m and 21m SP on my two pilots, I have plenty of needed training left. On the other, my CNR could really use more CPU, and more Capacitor is always a good thing. Because I play daily, the option to have a training clone (all +5 implants) and a combat/whatever clone won’t work for me.
I’m leaning towards the +3 implants. Any bittervets have some thoughts?
Note: The reason my CNR is having CPU issues is because I use an XL shield booster, rather than a medium booster like I often see in other fits. I’m also still using T2 ballistic units rather than faction ones (that whole not-enough-ISK thing). I like the XL booster because it provides a great “oh shit” fallback if you need to pop a few scramming frigs and get out of a mission. I’m sure that once I finish up some training, and get some more faction mods into it, that will become less of an issue, but for now the XL stays.