Monthly Archives: January 2012

Hero Academy : TBS greatness

Hat-tip to Keen on this one, because I’ve been playing Hero Academy like a fiend since getting it after reading his post. Just a great, great game for TBS fans. It also demonstrates how asynchronous multiplayer can work when done … Continue reading

Posted in Combat Systems, iPhone, RMT | 6 Comments

What’s a man to a king, what’s a king to a god, what’s a god to a non-believer?

My post about the 1% in F2P games did not finish my thoughts on that topic completely, and hopefully in this post I can bring all of this around and wrap it up (not likely). The predatory nature of the … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, Rant, RMT, World of Warcraft | 25 Comments

Adrenaline rush

Another night, another victory (followed by crushing defeat). The nice thing about our most recent war-dec / war-shield shenanigans is that we know on exactly what night we will be able to fight, which makes organizing the Corp and having … Continue reading

Posted in EVE Online, Inquisition Clan, PvP | 12 Comments

Preying on the weak

I have a friend who is in the 1%. No, not the Occupy nonsense, but the 1% of F2P players that spend a silly amount of money in the cash shop. He is the guy who buys up every DLC … Continue reading

Posted in Allods Online, Atlantica Online, EQ2, FreeRealms, Lord of the Rings Online, MMO design, Rant, RMT | 13 Comments

All the blame, none of the credit

Can people please make up their minds? Are raiders an insignificant niche that devs should not spend time developing content ‘exclusively’ for or listening to, or are they so important that they are the reason a seemingly unstoppable social freight … Continue reading

Posted in MMO design, Rant, World of Warcraft | 13 Comments

Lowering expectations across the board

To say that the SW:TOR launch has been mediocre would be an understatement, and if you want to go so far as to call it a disaster, considering the amount of resources BioWare had, I wouldn’t argue the point. And … Continue reading

Posted in Inquisition Clan, MMO design, Rift, SW:TOR | 50 Comments

EVE: There will be… wrecks

Last night we got a little PvP crew together to see what fireworks we could create in the last few hours of our current war-decs. We knew at least one target was active in our home system, and we also … Continue reading

Posted in EVE Online, Inquisition Clan, PvP | 7 Comments