Watched some of the EVE Fanfest stream. CCP showed off Dust orbital bombardment from within EVE, which was a bit unexpected. I’m still trying to figure out how the pacing is all going to work out. I mean by the time you setup a bombardment, get the EVE pilot to fire, is it even going to matter on the ground anymore where people are running around so fast? That’s the biggest question I have.
The other more general question is; will Dust actually be a fun shooter? Hard to tell just from videos. It looks good, but then most shooters do. I think the model, F2P, is a smart move since the game will rely on critical mass to really work, and F2P allows more people in than you would otherwise get.
The lack of a PC version is somewhat of a big miss, but I’m guessing Sony paid a good chunk of money to get Dust as an exclusive (for now). Assuming the ‘for now’ part ends at some point, Dust might be a nice side game for EVE players to jump into. It would make for a good Corp event, to have everyone log into Dust for a night and blast away.
Tomorrow Fanfest focuses on EVE itself, and I’m guessing we will hear some interesting stuff.
As for INQ-E, tonight is our first attempt at fielding an all-Corp Incursion fleet, which should be fun. Last night we had our in-Corp cheap-frig PvP event, which went very well and people learned a few tricks. I plan to expand on that concept, either moving up to Cruisers, or perhaps going on a cheap-frig roam to get blown up. Either way the goal is to get people working together, and to get us more PvP-ready for whatever future plans we act on.