<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Everyone&#8217;s an expert</title>
	<atom:link href="http://syncaine.com/2012/07/11/everyones-an-expert/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/07/11/everyones-an-expert/</link>
	<description>Bringing back the carebear stare...</description>
	<lastBuildDate>Tue, 18 Jun 2013 22:22:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: So close, yet so far &#171; Hardcore Casual</title>
		<link>http://syncaine.com/2012/07/11/everyones-an-expert/#comment-69402</link>
		<dc:creator><![CDATA[So close, yet so far &#171; Hardcore Casual]]></dc:creator>
		<pubDate>Fri, 13 Jul 2012 20:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3411#comment-69402</guid>
		<description><![CDATA[[...] its dev history is a little… spotty (and was actually the trigger for this post, though I never mentioned Heroes 6 directly). Patch 1.5 was a long time coming, and while the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] its dev history is a little… spotty (and was actually the trigger for this post, though I never mentioned Heroes 6 directly). Patch 1.5 was a long time coming, and while the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ahtchu</title>
		<link>http://syncaine.com/2012/07/11/everyones-an-expert/#comment-69373</link>
		<dc:creator><![CDATA[Ahtchu]]></dc:creator>
		<pubDate>Fri, 13 Jul 2012 14:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3411#comment-69373</guid>
		<description><![CDATA[Flip those two in the first sentence...]]></description>
		<content:encoded><![CDATA[<p>Flip those two in the first sentence&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ahtchu</title>
		<link>http://syncaine.com/2012/07/11/everyones-an-expert/#comment-69372</link>
		<dc:creator><![CDATA[Ahtchu]]></dc:creator>
		<pubDate>Fri, 13 Jul 2012 14:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3411#comment-69372</guid>
		<description><![CDATA[Does the &lt;i&gt;average&lt;/i&gt; gamer know more about game creation than the &lt;i&gt;average&lt;/i&gt; developer? Oh sure, absolutely. Is it perfectly likely that there are gamers who do know what is best for a game, eclipsing that of the very game designers?
The premise that game designers know, or should know, best is what&#039;s flawed.]]></description>
		<content:encoded><![CDATA[<p>Does the <i>average</i> gamer know more about game creation than the <i>average</i> developer? Oh sure, absolutely. Is it perfectly likely that there are gamers who do know what is best for a game, eclipsing that of the very game designers?<br />
The premise that game designers know, or should know, best is what&#8217;s flawed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Professer</title>
		<link>http://syncaine.com/2012/07/11/everyones-an-expert/#comment-69263</link>
		<dc:creator><![CDATA[Professer]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 15:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3411#comment-69263</guid>
		<description><![CDATA[I&#039;ve thought along similar lines to this blog post over the years. Too early to think more and add any ideas, but we&#039;ve seen a fair share of &#039;stupid devs&#039; over the years/]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve thought along similar lines to this blog post over the years. Too early to think more and add any ideas, but we&#8217;ve seen a fair share of &#8216;stupid devs&#8217; over the years/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dril</title>
		<link>http://syncaine.com/2012/07/11/everyones-an-expert/#comment-69188</link>
		<dc:creator><![CDATA[Dril]]></dc:creator>
		<pubDate>Wed, 11 Jul 2012 17:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3411#comment-69188</guid>
		<description><![CDATA[The point about the hardcore actually understanding it better is something I hadn&#039;t expressly thought of before, but now that it&#039;s in my mind I doubt I&#039;ll forget it any time soon. Humorously, I&#039;d  bet most of the people bemoaning the hardcore ruining the games are the same people who would be shocked to realise that the reason they can play their class/beat a raid/make monies to a semi-competent level is because of those very same hardcore types doing the legwork and writing a guide.

Regarding LoL, I think you&#039;re right, and there&#039;s two things to chief pick up on: one is that the champs are *interesting* but they aren&#039;t imbalanced, they all have a flavour, a theme, a nice unifying look and feel but they also work mathematically as well as bringing flavour (which is, of course, what Rift failed to do). The other is that when the standards are high, it&#039;s very noticeable when their champ balancing and ideas are really shit, which has been alarmingly prevalent recently: Darius was nerfed but is still great fun to play, Draven is just bizarre and Jayce is just, well, not fun to play against. When I&#039;m playing AD Ezreal, it becomes disheartening to play against a champ who has a stronger, splash damage version of my basic skillshot, can completely negate my blink and who can just waltz up, smack me back with his hammer and then his supercharged ranged Q, take at least half my health then waltz back out whilst my combo is either too risky to use since it puts AS on CD or just too weak.]]></description>
		<content:encoded><![CDATA[<p>The point about the hardcore actually understanding it better is something I hadn&#8217;t expressly thought of before, but now that it&#8217;s in my mind I doubt I&#8217;ll forget it any time soon. Humorously, I&#8217;d  bet most of the people bemoaning the hardcore ruining the games are the same people who would be shocked to realise that the reason they can play their class/beat a raid/make monies to a semi-competent level is because of those very same hardcore types doing the legwork and writing a guide.</p>
<p>Regarding LoL, I think you&#8217;re right, and there&#8217;s two things to chief pick up on: one is that the champs are *interesting* but they aren&#8217;t imbalanced, they all have a flavour, a theme, a nice unifying look and feel but they also work mathematically as well as bringing flavour (which is, of course, what Rift failed to do). The other is that when the standards are high, it&#8217;s very noticeable when their champ balancing and ideas are really shit, which has been alarmingly prevalent recently: Darius was nerfed but is still great fun to play, Draven is just bizarre and Jayce is just, well, not fun to play against. When I&#8217;m playing AD Ezreal, it becomes disheartening to play against a champ who has a stronger, splash damage version of my basic skillshot, can completely negate my blink and who can just waltz up, smack me back with his hammer and then his supercharged ranged Q, take at least half my health then waltz back out whilst my combo is either too risky to use since it puts AS on CD or just too weak.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
