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	<title>Comments on: Dynamic layers</title>
	<atom:link href="http://syncaine.com/2012/07/17/dynamic-layers/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/07/17/dynamic-layers/</link>
	<description>Bringing back the carebear stare...</description>
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		<title>By: Dà Chéng</title>
		<link>http://syncaine.com/2012/07/17/dynamic-layers/#comment-70057</link>
		<dc:creator><![CDATA[Dà Chéng]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 11:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3432#comment-70057</guid>
		<description><![CDATA[That sounds like a fantastic game! If some game developer could pick it up and develop a medieval RP game on that theme, I&#039;d sign up in an instant!]]></description>
		<content:encoded><![CDATA[<p>That sounds like a fantastic game! If some game developer could pick it up and develop a medieval RP game on that theme, I&#8217;d sign up in an instant!</p>
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		<title>By: Machination</title>
		<link>http://syncaine.com/2012/07/17/dynamic-layers/#comment-70021</link>
		<dc:creator><![CDATA[Machination]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 02:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3432#comment-70021</guid>
		<description><![CDATA[Bah! You weaken my resolve to not join EVE&#039;s ranks. I have a invariably devious mind and anything that offers that level of scheming is severely tempting.

But alas, my mac doesn&#039;t work with the current version (it replaces the sky-box with random UI graphics and static). Amusing, but unplayable.]]></description>
		<content:encoded><![CDATA[<p>Bah! You weaken my resolve to not join EVE&#8217;s ranks. I have a invariably devious mind and anything that offers that level of scheming is severely tempting.</p>
<p>But alas, my mac doesn&#8217;t work with the current version (it replaces the sky-box with random UI graphics and static). Amusing, but unplayable.</p>
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		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/07/17/dynamic-layers/#comment-69958</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Thu, 19 Jul 2012 13:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3432#comment-69958</guid>
		<description><![CDATA[Benefits outweigh the costs, mostly because while the events are unique, their frequency is only as low as you make it. Surround yourself with people always driving activity, and you will have something cool and interesting happening all the time.

I&#039;m going on vacation soon, so I might miss the big payoff for a scheme we have going, but I&#039;m also fairly confident that when I do return, we will have two more already brewing as well.]]></description>
		<content:encoded><![CDATA[<p>Benefits outweigh the costs, mostly because while the events are unique, their frequency is only as low as you make it. Surround yourself with people always driving activity, and you will have something cool and interesting happening all the time.</p>
<p>I&#8217;m going on vacation soon, so I might miss the big payoff for a scheme we have going, but I&#8217;m also fairly confident that when I do return, we will have two more already brewing as well.</p>
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		<title>By: Machination</title>
		<link>http://syncaine.com/2012/07/17/dynamic-layers/#comment-69931</link>
		<dc:creator><![CDATA[Machination]]></dc:creator>
		<pubDate>Thu, 19 Jul 2012 05:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3432#comment-69931</guid>
		<description><![CDATA[That&#039;s the beauty of real-time persistent worlds. Can&#039;t to hear about the culmination of all these subtle schemes.

You&#039;ve probably written about it before, but is the real-time part of EVE ever a hinderance to you? Does it ever suck that certain events happen in real time, and if you&#039;re on vacation you&#039;d miss out permanently? Or does the benefit of awesome story/plans outbalance the cost?]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s the beauty of real-time persistent worlds. Can&#8217;t to hear about the culmination of all these subtle schemes.</p>
<p>You&#8217;ve probably written about it before, but is the real-time part of EVE ever a hinderance to you? Does it ever suck that certain events happen in real time, and if you&#8217;re on vacation you&#8217;d miss out permanently? Or does the benefit of awesome story/plans outbalance the cost?</p>
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		<title>By: mbp</title>
		<link>http://syncaine.com/2012/07/17/dynamic-layers/#comment-69796</link>
		<dc:creator><![CDATA[mbp]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 23:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3432#comment-69796</guid>
		<description><![CDATA[Doyce over at Random Average delays all of his EVE posts by several weeks. I am sure that takes a lot of discipline (and pretty good note taking) but it works well. The reader still gets a continuous stream of updates but because they are all several weeks behind there is no risk of compromising an ongoing operation.]]></description>
		<content:encoded><![CDATA[<p>Doyce over at Random Average delays all of his EVE posts by several weeks. I am sure that takes a lot of discipline (and pretty good note taking) but it works well. The reader still gets a continuous stream of updates but because they are all several weeks behind there is no risk of compromising an ongoing operation.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://syncaine.com/2012/07/17/dynamic-layers/#comment-69794</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 22:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3432#comment-69794</guid>
		<description><![CDATA[Keep that delayed drip flowing; I do enjoy me some EVE stories.]]></description>
		<content:encoded><![CDATA[<p>Keep that delayed drip flowing; I do enjoy me some EVE stories.</p>
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