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	<title>Comments on: Best thing written about gaming (ever?)</title>
	<atom:link href="http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/</link>
	<description>Bringing back the carebear stare...</description>
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		<title>By: Matt</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70386</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 03:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70386</guid>
		<description><![CDATA[Subscription games basically parallel the &#039;energy&#039; mechanic, you just don&#039;t get any energy for free. But subscription games typically avoid the &#039;pay to speed x up&#039; transactions.]]></description>
		<content:encoded><![CDATA[<p>Subscription games basically parallel the &#8216;energy&#8217; mechanic, you just don&#8217;t get any energy for free. But subscription games typically avoid the &#8216;pay to speed x up&#8217; transactions.</p>
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		<title>By: Ephemeron</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70325</link>
		<dc:creator><![CDATA[Ephemeron]]></dc:creator>
		<pubDate>Mon, 23 Jul 2012 11:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70325</guid>
		<description><![CDATA[There are a couple of good points in there, but they are sadly buried beneath &quot;numbers are SINISTER, psychology is EVIL&quot; scaremongering. That article could double as a Scientology pamphlet.]]></description>
		<content:encoded><![CDATA[<p>There are a couple of good points in there, but they are sadly buried beneath &#8220;numbers are SINISTER, psychology is EVIL&#8221; scaremongering. That article could double as a Scientology pamphlet.</p>
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		<title>By: Xyloxan</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70283</link>
		<dc:creator><![CDATA[Xyloxan]]></dc:creator>
		<pubDate>Mon, 23 Jul 2012 02:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70283</guid>
		<description><![CDATA[I guess you just didn&#039;t get it. Of course, there is absolutely nothing wrong with companies trying to make money (and shitloads of it). The linked piece is about the methods to make money. The goal justifies the means? Not in my book.]]></description>
		<content:encoded><![CDATA[<p>I guess you just didn&#8217;t get it. Of course, there is absolutely nothing wrong with companies trying to make money (and shitloads of it). The linked piece is about the methods to make money. The goal justifies the means? Not in my book.</p>
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	<item>
		<title>By: xXJayeDuBXx</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70168</link>
		<dc:creator><![CDATA[xXJayeDuBXx]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 16:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70168</guid>
		<description><![CDATA[Guess I should turn in my gamer card cause that link was pretty meh. Wow, what a shocker, companies trying to make money from games.]]></description>
		<content:encoded><![CDATA[<p>Guess I should turn in my gamer card cause that link was pretty meh. Wow, what a shocker, companies trying to make money from games.</p>
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		<title>By: Azuriel</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70135</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 08:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70135</guid>
		<description><![CDATA[It almost sounds as though you are suggesting that the subscription-based model has zero influence on game design. That the way skills are handled does not lead to an optimal configuration of multiple accounts (nevermind the dual-boxed gate scout, Power of 2 promotion, etc etc). Gevlon has 8 subscriptions running concurrently via PLEX, but &lt;i&gt;someone&lt;/i&gt; somewhere is financing it. And do you not think CCP would intervene if PLEX prices crashed or skyrocketed for purely logical, in-game reasons?

I agree with Rohan in that it is all a matter of degrees, not kind. CCP may have botched the WiS roll-out, but it isn&#039;t going away - if anything, watch what happens to Aurum once the &quot;F2P&quot; Dust gets released.]]></description>
		<content:encoded><![CDATA[<p>It almost sounds as though you are suggesting that the subscription-based model has zero influence on game design. That the way skills are handled does not lead to an optimal configuration of multiple accounts (nevermind the dual-boxed gate scout, Power of 2 promotion, etc etc). Gevlon has 8 subscriptions running concurrently via PLEX, but <i>someone</i> somewhere is financing it. And do you not think CCP would intervene if PLEX prices crashed or skyrocketed for purely logical, in-game reasons?</p>
<p>I agree with Rohan in that it is all a matter of degrees, not kind. CCP may have botched the WiS roll-out, but it isn&#8217;t going away &#8211; if anything, watch what happens to Aurum once the &#8220;F2P&#8221; Dust gets released.</p>
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		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70122</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 04:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70122</guid>
		<description><![CDATA[When you say &#039;cash shop&#039;, are you talking about Aurum? The thing CCP added that failed because it had zero impact on the game? That you believe is a different degree from Farmville?

Going to pretend you did not try to compare a sub to a F2P cash shop in terms of driving design and player actions.]]></description>
		<content:encoded><![CDATA[<p>When you say &#8216;cash shop&#8217;, are you talking about Aurum? The thing CCP added that failed because it had zero impact on the game? That you believe is a different degree from Farmville?</p>
<p>Going to pretend you did not try to compare a sub to a F2P cash shop in terms of driving design and player actions.</p>
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		<title>By: Azuriel</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70121</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 03:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70121</guid>
		<description><![CDATA[EVE without PLEX still has a cash shop, and still has a $15/month subscription model. How far away is an in-house economist from an in-house psychologist?]]></description>
		<content:encoded><![CDATA[<p>EVE without PLEX still has a cash shop, and still has a $15/month subscription model. How far away is an in-house economist from an in-house psychologist?</p>
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		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70096</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 20:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70096</guid>
		<description><![CDATA[If you removed PLEX, would EVE be a different game?
If you removed the cash shop, would Farmville?]]></description>
		<content:encoded><![CDATA[<p>If you removed PLEX, would EVE be a different game?<br />
If you removed the cash shop, would Farmville?</p>
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		<title>By: Rohan</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70095</link>
		<dc:creator><![CDATA[Rohan]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 20:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70095</guid>
		<description><![CDATA[I find this post ironic in light of the fact that your preferred game is Eve. Eve does the same thing, just on a lesser scale, with PLEX. You have some people who play for free, and others who pay three or four times as much as a normal subscription.

What makes the purchase of PLEX so different from the techniques used in the games described in the article? Sure, those games are more predatory, but it&#039;s a difference of degree, not kind.]]></description>
		<content:encoded><![CDATA[<p>I find this post ironic in light of the fact that your preferred game is Eve. Eve does the same thing, just on a lesser scale, with PLEX. You have some people who play for free, and others who pay three or four times as much as a normal subscription.</p>
<p>What makes the purchase of PLEX so different from the techniques used in the games described in the article? Sure, those games are more predatory, but it&#8217;s a difference of degree, not kind.</p>
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		<title>By: Trippin Ninja</title>
		<link>http://syncaine.com/2012/07/19/best-thing-written-about-gaming-ever/#comment-70075</link>
		<dc:creator><![CDATA[Trippin Ninja]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 16:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3437#comment-70075</guid>
		<description><![CDATA[Excellent article, thanks for sharing this with us. It&#039;s nice to get a peek inside the industry like this. Pretty close to how I imagined it, glad I have something to confirm my thoughts though. The length didn&#039;t bother me at all.]]></description>
		<content:encoded><![CDATA[<p>Excellent article, thanks for sharing this with us. It&#8217;s nice to get a peek inside the industry like this. Pretty close to how I imagined it, glad I have something to confirm my thoughts though. The length didn&#8217;t bother me at all.</p>
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