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	<title>Comments on: GW2: Retention issue?</title>
	<atom:link href="http://syncaine.com/2012/08/10/gw2-retention-issue/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/08/10/gw2-retention-issue/</link>
	<description>Bringing back the carebear stare...</description>
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		<title>By: GW2: Retention fails &#171; Hardcore Casual</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72893</link>
		<dc:creator><![CDATA[GW2: Retention fails &#171; Hardcore Casual]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 20:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72893</guid>
		<description><![CDATA[[...] My retention post about GW2 had some interesting if not unsurprising responses. Perhaps the MOST surprising (but not really) part was how varied the ‘why’ explanations were. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] My retention post about GW2 had some interesting if not unsurprising responses. Perhaps the MOST surprising (but not really) part was how varied the ‘why’ explanations were. [...]</p>
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		<title>By: kalex716</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72768</link>
		<dc:creator><![CDATA[kalex716]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 17:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72768</guid>
		<description><![CDATA[Thats how it has to happen. I was a huge EQ player, but I went to college and couldn&#039;t commit the same level of play anymore and got tired of how demanding it was.

WoW came out, and individualized the leveling experience in such a personal and convenient way, it felt amazing to be doing all these neat little wrapped up quests to chunk away at the XP, i felt like i was accomplishing so much. It wasn&#039;t a grind at all, and felt refreshing.

Fast foward years later, now I cannot stand quests at all anymore. I refuse to play a game again that has hubs where you gather quests to go out and kill/click/fetch whatever anymore. Its simply the worst kinda grind imaginable to me because i&#039;m tired of it. In fact, i would love to go back to the days of grouping up with people, camping a spot, and all working together to pull stuff to chip xp off for hours again if it means no more hubs.

Point is, the next big thing in MMO&#039;s will have come up with a way to change the compulsion loop of the grind in a truly refreshing way... but it will still be there nonetheless, waiting to be over exposed eventually as well.]]></description>
		<content:encoded><![CDATA[<p>Thats how it has to happen. I was a huge EQ player, but I went to college and couldn&#8217;t commit the same level of play anymore and got tired of how demanding it was.</p>
<p>WoW came out, and individualized the leveling experience in such a personal and convenient way, it felt amazing to be doing all these neat little wrapped up quests to chunk away at the XP, i felt like i was accomplishing so much. It wasn&#8217;t a grind at all, and felt refreshing.</p>
<p>Fast foward years later, now I cannot stand quests at all anymore. I refuse to play a game again that has hubs where you gather quests to go out and kill/click/fetch whatever anymore. Its simply the worst kinda grind imaginable to me because i&#8217;m tired of it. In fact, i would love to go back to the days of grouping up with people, camping a spot, and all working together to pull stuff to chip xp off for hours again if it means no more hubs.</p>
<p>Point is, the next big thing in MMO&#8217;s will have come up with a way to change the compulsion loop of the grind in a truly refreshing way&#8230; but it will still be there nonetheless, waiting to be over exposed eventually as well.</p>
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		<title>By: Anonymous</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72716</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 13 Aug 2012 02:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72716</guid>
		<description><![CDATA[This is 100% true.!
A true gamer looking for the FUN an MMO can provide, if done right unlike the carrot chase of WoW.]]></description>
		<content:encoded><![CDATA[<p>This is 100% true.!<br />
A true gamer looking for the FUN an MMO can provide, if done right unlike the carrot chase of WoW.</p>
]]></content:encoded>
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	<item>
		<title>By: coppertopper</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72632</link>
		<dc:creator><![CDATA[coppertopper]]></dc:creator>
		<pubDate>Sun, 12 Aug 2012 04:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72632</guid>
		<description><![CDATA[Already forgot about the Orr region. Sounds a lot like what Rift promised but didnt deliver on. Can&#039;t wait.]]></description>
		<content:encoded><![CDATA[<p>Already forgot about the Orr region. Sounds a lot like what Rift promised but didnt deliver on. Can&#8217;t wait.</p>
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		<title>By: Brad</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72608</link>
		<dc:creator><![CDATA[Brad]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 23:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72608</guid>
		<description><![CDATA[You&#039;re thinking about this the completely wrong way still. Hopefully playing it will change your how you feel about it. As long as ArenaNet hold up their end of the bargain, the game should be very good. There is an item chase too. Legendary weapons are no cake walk to get, and ArenaNet will continue to add more stuff, just like they did with GW1.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re thinking about this the completely wrong way still. Hopefully playing it will change your how you feel about it. As long as ArenaNet hold up their end of the bargain, the game should be very good. There is an item chase too. Legendary weapons are no cake walk to get, and ArenaNet will continue to add more stuff, just like they did with GW1.</p>
]]></content:encoded>
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	<item>
		<title>By: Ano</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72605</link>
		<dc:creator><![CDATA[Ano]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 22:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72605</guid>
		<description><![CDATA[As long as people have a choice of activities I am sure they will be happy. I am also looking forward to player/guild housing and hobby options. Hopefully they will add fishing as a hobby. It was one of my favorite fun activities of LOTRO and WoW. There are hundreds of placeholder locations in the cities they will be adding activities to as well.]]></description>
		<content:encoded><![CDATA[<p>As long as people have a choice of activities I am sure they will be happy. I am also looking forward to player/guild housing and hobby options. Hopefully they will add fishing as a hobby. It was one of my favorite fun activities of LOTRO and WoW. There are hundreds of placeholder locations in the cities they will be adding activities to as well.</p>
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	<item>
		<title>By: roqoco</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72584</link>
		<dc:creator><![CDATA[roqoco]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 18:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72584</guid>
		<description><![CDATA[Do you know how many people returned/started Guild Wars 1 to fill up their hall of monuments for Guild Wars 2? No? I don&#039;t either, but it&#039;s a lot. You don&#039;t need gear progression in an MMO: Status symbols are way more important (as they are in real world) and they don&#039;t terminally screw up the gameplay. All Arenanet need to do to ensure long term appeal is to have a well judged progression of cosmetic rewards.]]></description>
		<content:encoded><![CDATA[<p>Do you know how many people returned/started Guild Wars 1 to fill up their hall of monuments for Guild Wars 2? No? I don&#8217;t either, but it&#8217;s a lot. You don&#8217;t need gear progression in an MMO: Status symbols are way more important (as they are in real world) and they don&#8217;t terminally screw up the gameplay. All Arenanet need to do to ensure long term appeal is to have a well judged progression of cosmetic rewards.</p>
]]></content:encoded>
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	<item>
		<title>By: coppertopper</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72583</link>
		<dc:creator><![CDATA[coppertopper]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 18:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72583</guid>
		<description><![CDATA[I&#039;m trying to picture GW2 a year from now, when everyone is max level, then compare that to DAOC and WoW of today. What do people do in those games except amass cash, try new playstyles, roll alts, max out crafting? And considering actual raiding is content seen by what, 1% of the player population in WoW, that clearly isn&#039;t the reason behind its popularity and player retention. I really believe Anet set up GW2 with 80 levels to give somewhat of a carrot to chase, as you regularly upgrade gear that entire time, to ease players unfamiliar with GW1 into a different mindset.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to picture GW2 a year from now, when everyone is max level, then compare that to DAOC and WoW of today. What do people do in those games except amass cash, try new playstyles, roll alts, max out crafting? And considering actual raiding is content seen by what, 1% of the player population in WoW, that clearly isn&#8217;t the reason behind its popularity and player retention. I really believe Anet set up GW2 with 80 levels to give somewhat of a carrot to chase, as you regularly upgrade gear that entire time, to ease players unfamiliar with GW1 into a different mindset.</p>
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	<item>
		<title>By: Chris K.</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72575</link>
		<dc:creator><![CDATA[Chris K.]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 16:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72575</guid>
		<description><![CDATA[People that play (or played  o/ ) GW1 for any stretch of time, know that you can keep people busy even with nothing more than farming vanity items and weapon skins. In the original game, your stats pretty much capped before you were halfway through the campaign, but chasing the elite armor sets kept people playing for a long time. 

Chasing titles and other such things were also some of the things endgame players wanted to do, and with Eye of the North and the addition of dungeons (and Hard Modes) we went to crazy measures to clear content regularly.

The pvpers obviously have a lot of content. The explorers are well catered to by providing huge lush environments full of detail. The crafters get a very freeform crafting/harvesting system to keep them busy. Will the legendary quest for weapons keep the &quot;Achievers&quot; happy, with its (probably) strictly cosmetic advantages? 

Probably not, but then again name one MMO where the hardcore progression players did not consume the entire content within 2 weeks of launch. And that particular crowd will not be using the cash-shop in any case (it is vanity stuff only, after all). In which case A-net is wise to let them go and ease the server loads a little.

They will come back, after all, when the expansion pack is released 1 year down the road, introducing new lands with 1 or 2 extra classes, in a typical Guild Wars fashion.]]></description>
		<content:encoded><![CDATA[<p>People that play (or played  o/ ) GW1 for any stretch of time, know that you can keep people busy even with nothing more than farming vanity items and weapon skins. In the original game, your stats pretty much capped before you were halfway through the campaign, but chasing the elite armor sets kept people playing for a long time. </p>
<p>Chasing titles and other such things were also some of the things endgame players wanted to do, and with Eye of the North and the addition of dungeons (and Hard Modes) we went to crazy measures to clear content regularly.</p>
<p>The pvpers obviously have a lot of content. The explorers are well catered to by providing huge lush environments full of detail. The crafters get a very freeform crafting/harvesting system to keep them busy. Will the legendary quest for weapons keep the &#8220;Achievers&#8221; happy, with its (probably) strictly cosmetic advantages? </p>
<p>Probably not, but then again name one MMO where the hardcore progression players did not consume the entire content within 2 weeks of launch. And that particular crowd will not be using the cash-shop in any case (it is vanity stuff only, after all). In which case A-net is wise to let them go and ease the server loads a little.</p>
<p>They will come back, after all, when the expansion pack is released 1 year down the road, introducing new lands with 1 or 2 extra classes, in a typical Guild Wars fashion.</p>
]]></content:encoded>
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		<title>By: Ano</title>
		<link>http://syncaine.com/2012/08/10/gw2-retention-issue/#comment-72563</link>
		<dc:creator><![CDATA[Ano]]></dc:creator>
		<pubDate>Sat, 11 Aug 2012 15:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3463#comment-72563</guid>
		<description><![CDATA[@ravious
I agree. Having played 3 beta weekends now it is obvious GW2 is a different type of game. The whole game is built around the &quot;fun&quot; aspect. For RP and social guilds this will be a big plus. The majority of MMO&#039;s players aren&#039;t hardcore and therefore look to the social aspect rather than any sort of gear-focused endgame content.]]></description>
		<content:encoded><![CDATA[<p>@ravious<br />
I agree. Having played 3 beta weekends now it is obvious GW2 is a different type of game. The whole game is built around the &#8220;fun&#8221; aspect. For RP and social guilds this will be a big plus. The majority of MMO&#8217;s players aren&#8217;t hardcore and therefore look to the social aspect rather than any sort of gear-focused endgame content.</p>
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