<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: GW2: Retention fails</title>
	<atom:link href="http://syncaine.com/2012/08/14/gw2-retention-fails/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/08/14/gw2-retention-fails/</link>
	<description>Bringing back the carebear stare...</description>
	<lastBuildDate>Wed, 19 Jun 2013 11:33:59 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73217</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Fri, 17 Aug 2012 13:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73217</guid>
		<description><![CDATA[@awsj3w3l

if players REALLY want a sandbox PVP MMO, they were playing Darkfall, being indie or greek or whatever. CCP is Icelander and indie too, they financed the creation of EVE with a gameboard.

Basically, only a minority dreams about a sandbox PvP with full loot and ffa. If a big company waste money at that model we will just see a HUGE financial disaster. a financial disaster that will make sure no investor waste a cent at any sandbox MMO forever, and too at any other MMO. Your dream will prove be a nightmare.

Read this article from Heartless Gamer http://www.heartlessgamer.com/2012/03/problem-with-modern-mmo-pvp.html

It is impossible to return to the golden era of UO where sheep and wolves lived at same MMO, not peacefully, because at that era the only MMO that existed was just UO. No one had other MMO for go. It is not surprise that when EQ was launched they syphoned UO players...

There are a lot of diferent MMO at market and the sheep will just go to other MMO, leaving the wolves alone at the sandbox pvp MMO. If someone try to waste $ 300 million to make a sandbox pvp MMO, that company will discover that they will go bankrupt fast.

If any indie company try to create a sandbox pvp MMO, they will just discover they are eating the playerbase of Darkfall (there is only wolves there now), but geting no new player to the market. Bad for the company, bad for Darkfall, both will lose money. 50k players will not cover the cousts for both companies.]]></description>
		<content:encoded><![CDATA[<p>@awsj3w3l</p>
<p>if players REALLY want a sandbox PVP MMO, they were playing Darkfall, being indie or greek or whatever. CCP is Icelander and indie too, they financed the creation of EVE with a gameboard.</p>
<p>Basically, only a minority dreams about a sandbox PvP with full loot and ffa. If a big company waste money at that model we will just see a HUGE financial disaster. a financial disaster that will make sure no investor waste a cent at any sandbox MMO forever, and too at any other MMO. Your dream will prove be a nightmare.</p>
<p>Read this article from Heartless Gamer <a href="http://www.heartlessgamer.com/2012/03/problem-with-modern-mmo-pvp.html" rel="nofollow">http://www.heartlessgamer.com/2012/03/problem-with-modern-mmo-pvp.html</a></p>
<p>It is impossible to return to the golden era of UO where sheep and wolves lived at same MMO, not peacefully, because at that era the only MMO that existed was just UO. No one had other MMO for go. It is not surprise that when EQ was launched they syphoned UO players&#8230;</p>
<p>There are a lot of diferent MMO at market and the sheep will just go to other MMO, leaving the wolves alone at the sandbox pvp MMO. If someone try to waste $ 300 million to make a sandbox pvp MMO, that company will discover that they will go bankrupt fast.</p>
<p>If any indie company try to create a sandbox pvp MMO, they will just discover they are eating the playerbase of Darkfall (there is only wolves there now), but geting no new player to the market. Bad for the company, bad for Darkfall, both will lose money. 50k players will not cover the cousts for both companies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ausj3w3l</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73191</link>
		<dc:creator><![CDATA[ausj3w3l]]></dc:creator>
		<pubDate>Fri, 17 Aug 2012 07:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73191</guid>
		<description><![CDATA[Considering it was completed by a new indie studio, with a miniscule budget and staff compared to many I think it has done remarkably well... better then many that have tried.

what I was trying to say is that these mmo&#039;s like darkfall would do far better if they had various rulesets such as ffa partial loot, ffa no loot, hell maybe even a pve server..also why not apply that philosophy to other games. Why the hell cant gw2 have one pvp server]]></description>
		<content:encoded><![CDATA[<p>Considering it was completed by a new indie studio, with a miniscule budget and staff compared to many I think it has done remarkably well&#8230; better then many that have tried.</p>
<p>what I was trying to say is that these mmo&#8217;s like darkfall would do far better if they had various rulesets such as ffa partial loot, ffa no loot, hell maybe even a pve server..also why not apply that philosophy to other games. Why the hell cant gw2 have one pvp server</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: coppertopper</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73181</link>
		<dc:creator><![CDATA[coppertopper]]></dc:creator>
		<pubDate>Fri, 17 Aug 2012 04:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73181</guid>
		<description><![CDATA[Well you referred to DAOCs 1-50 part of the progression so can&#039;t really discount GW2&#039;s 1-80 as insignificant either. WoW seems to make getting to max level the easy part so you can start &quot;the game&quot; but for so many, getting to max level is &quot;the game&quot;. Yes once you get that max dps weap at level 80, there will be the question &quot;whats next?&quot;. For some the answer will be satisfying - delevel to help friends get thru dungeons, rank up in PvP, help your server in WvW, work on faction to get titles and weapon skins. How many will be disappointed not to be one of the few to own the highest DPS weapon in the game, when all have the same DPS and only some art tells the difference between who put in the most effort is the big question. From what I have been hearing, once people get there legendaries in WoW they leave due to fatigue. Could be the same here, but there is a lot of depth to the entire game - not just end game - and no sub, that retention shouldn&#039;t at all be the same issue with the monthly sub games. That $15/mo is a big factor.]]></description>
		<content:encoded><![CDATA[<p>Well you referred to DAOCs 1-50 part of the progression so can&#8217;t really discount GW2&#8242;s 1-80 as insignificant either. WoW seems to make getting to max level the easy part so you can start &#8220;the game&#8221; but for so many, getting to max level is &#8220;the game&#8221;. Yes once you get that max dps weap at level 80, there will be the question &#8220;whats next?&#8221;. For some the answer will be satisfying &#8211; delevel to help friends get thru dungeons, rank up in PvP, help your server in WvW, work on faction to get titles and weapon skins. How many will be disappointed not to be one of the few to own the highest DPS weapon in the game, when all have the same DPS and only some art tells the difference between who put in the most effort is the big question. From what I have been hearing, once people get there legendaries in WoW they leave due to fatigue. Could be the same here, but there is a lot of depth to the entire game &#8211; not just end game &#8211; and no sub, that retention shouldn&#8217;t at all be the same issue with the monthly sub games. That $15/mo is a big factor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73146</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 20:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73146</guid>
		<description><![CDATA[@awsj3w3l

The problem is that THERE IS a PvP sandbox: Darkfall. And Darkfall is 100 k playerbase. PvP sandbox will be niche game, wolves like it, but sheep will stay at other MMO.]]></description>
		<content:encoded><![CDATA[<p>@awsj3w3l</p>
<p>The problem is that THERE IS a PvP sandbox: Darkfall. And Darkfall is 100 k playerbase. PvP sandbox will be niche game, wolves like it, but sheep will stay at other MMO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nazgum</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73106</link>
		<dc:creator><![CDATA[Nazgum]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 13:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73106</guid>
		<description><![CDATA[hehe agreed =)]]></description>
		<content:encoded><![CDATA[<p>hehe agreed =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73105</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 13:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73105</guid>
		<description><![CDATA[As much as people complain about LoL having too many champs, without them the game would get very stale. I think release new champs so often is why the game is still so entertaining after a year+.

But now we are WAY off topic :)]]></description>
		<content:encoded><![CDATA[<p>As much as people complain about LoL having too many champs, without them the game would get very stale. I think release new champs so often is why the game is still so entertaining after a year+.</p>
<p>But now we are WAY off topic :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nazgum</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73103</link>
		<dc:creator><![CDATA[Nazgum]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 13:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73103</guid>
		<description><![CDATA[Well, I guess my initial point of this sub-discussion is that lol does not succeed based on its variance of character options; there will be just as much in gw2, and there is arguably just as much in past mmos (such as wow, which has horrible pvp imo); so variance is not the key.  imo lol succeeds because of gameplay, its rewarding, easy to get into and has depth if you invest time.

I&#039;m personally hoping gw2 small combat is fun, easy to find, and basically a lol replacement; I have no interest in zerging; even in warhammer which had a pretty flawed pvp design, there ended up being a lot of small skirmishes available when you looked, and those were incredibly fun.]]></description>
		<content:encoded><![CDATA[<p>Well, I guess my initial point of this sub-discussion is that lol does not succeed based on its variance of character options; there will be just as much in gw2, and there is arguably just as much in past mmos (such as wow, which has horrible pvp imo); so variance is not the key.  imo lol succeeds because of gameplay, its rewarding, easy to get into and has depth if you invest time.</p>
<p>I&#8217;m personally hoping gw2 small combat is fun, easy to find, and basically a lol replacement; I have no interest in zerging; even in warhammer which had a pretty flawed pvp design, there ended up being a lot of small skirmishes available when you looked, and those were incredibly fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73101</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 13:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73101</guid>
		<description><![CDATA[I view it as: if I want 5v5 PvP, I play LoL. If I want MMO PvP, I (hopefully) play GW2 with 20-30ish guildies. That&#039;s the context I&#039;m viewing the PvP in, so while I know GW2 will have smaller instanced-based stuff... not the point IMO.]]></description>
		<content:encoded><![CDATA[<p>I view it as: if I want 5v5 PvP, I play LoL. If I want MMO PvP, I (hopefully) play GW2 with 20-30ish guildies. That&#8217;s the context I&#8217;m viewing the PvP in, so while I know GW2 will have smaller instanced-based stuff&#8230; not the point IMO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nazgum</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73099</link>
		<dc:creator><![CDATA[Nazgum]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 13:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73099</guid>
		<description><![CDATA[Well, what I mean by this is, take Vayne vs Graves and the variations between them...

Then compare that variation to the amount you would see between different rangers in gw2, which have different weapons equiped, different skills, traits, items, racials, etc.

imo, the variation between rangers is far greater.  And you can apply that across the board for all &quot;classes&quot; in both games.

And in gw2, they do have 5vs5 spvp, just like lol, if that is what you are after.  I definitely agree that if all gw2 boils down to is zerg vs zerg it will likely fail; but they seem to realize they need to provide other options, they have stressed there is much to do in pvp zones for solo/small groups, and there is 5vs5 spvp; so hopefully that isn&#039;t the case =)]]></description>
		<content:encoded><![CDATA[<p>Well, what I mean by this is, take Vayne vs Graves and the variations between them&#8230;</p>
<p>Then compare that variation to the amount you would see between different rangers in gw2, which have different weapons equiped, different skills, traits, items, racials, etc.</p>
<p>imo, the variation between rangers is far greater.  And you can apply that across the board for all &#8220;classes&#8221; in both games.</p>
<p>And in gw2, they do have 5vs5 spvp, just like lol, if that is what you are after.  I definitely agree that if all gw2 boils down to is zerg vs zerg it will likely fail; but they seem to realize they need to provide other options, they have stressed there is much to do in pvp zones for solo/small groups, and there is 5vs5 spvp; so hopefully that isn&#8217;t the case =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/08/14/gw2-retention-fails/#comment-73095</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 12:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3471#comment-73095</guid>
		<description><![CDATA[I see your point, I just 100% disagree with it. A master at Vayne won&#039;t be 90% as good with Graves, so they really are not that similar once you really &#039;get&#039; them. But more to the point, even if they were somewhat similar, the fact that they play with 4 other champs is another huge factor. In GW2, its mostly going to be zerg vs zerg, and in that situation it might not even matter what class you are, let alone what weapons/traits/whatever you are using (that&#039;s by design btw, because anyone can be part of a zerg, while its too hard for most people to get even decent at something like LoL)]]></description>
		<content:encoded><![CDATA[<p>I see your point, I just 100% disagree with it. A master at Vayne won&#8217;t be 90% as good with Graves, so they really are not that similar once you really &#8216;get&#8217; them. But more to the point, even if they were somewhat similar, the fact that they play with 4 other champs is another huge factor. In GW2, its mostly going to be zerg vs zerg, and in that situation it might not even matter what class you are, let alone what weapons/traits/whatever you are using (that&#8217;s by design btw, because anyone can be part of a zerg, while its too hard for most people to get even decent at something like LoL)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
