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	<title>Comments on: The death of Guild Wars 2</title>
	<atom:link href="http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/</link>
	<description>Bringing back the carebear stare...</description>
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		<title>By: AAnet are liars</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-88152</link>
		<dc:creator><![CDATA[AAnet are liars]]></dc:creator>
		<pubDate>Fri, 30 Nov 2012 07:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-88152</guid>
		<description><![CDATA[Causal wars 2 - PvE is a snoozefest, dungeons are just grinds, only one dungeon has multiple path selections(TA) and even then it&#039;s still just a static path of three. Game was way overhyped and released way too soon, arena net are working on pumping out content while game breaking bugs go unfixed -_- (path 1+2 from AC anyone you got a 50% of it bugging up and you getting no &#039;reward&#039; at the end while wasting 30 minutes to an hour). There is some &#039;fun&#039; but the bad imo outweigh them, best to wait a year until they&#039;ve smoothed all the crap out and even then it&#039;s only a mediocre game at best because it&#039;s too easy just as every other MMO to date they make the game accessible to everyone so the difficulty is a joke (yes the explorer dungeon/fractal is a joke minimal team work at best). 

The only saving grace is WvW and even then that gets tedious because a zerg&gt;skill or how the developers have coded the game zerg = skill, if you have more numbers than the other server you win, that&#039;s basically WvW in a nutshell (sure if it&#039;s 3:1 ratio you can still fight well in WvW but you won&#039;t hold anything for long or win, your server is a low pop compared to the other 2 server then you automatically lose lol). And if you want PvP to be fair sPvP is a joke too because it is so far removed from the game it feels like a crappy little addon, no one cares if your good there and you don&#039;t even obtain anything of value except some crappy points for crappy looking gear skins. Finally they are going back on their word by adding a gear treadmill to the game because they don&#039;t have any original ideas for end game content and are trying to please all the whiners.
                                             THE END]]></description>
		<content:encoded><![CDATA[<p>Causal wars 2 &#8211; PvE is a snoozefest, dungeons are just grinds, only one dungeon has multiple path selections(TA) and even then it&#8217;s still just a static path of three. Game was way overhyped and released way too soon, arena net are working on pumping out content while game breaking bugs go unfixed -_- (path 1+2 from AC anyone you got a 50% of it bugging up and you getting no &#8216;reward&#8217; at the end while wasting 30 minutes to an hour). There is some &#8216;fun&#8217; but the bad imo outweigh them, best to wait a year until they&#8217;ve smoothed all the crap out and even then it&#8217;s only a mediocre game at best because it&#8217;s too easy just as every other MMO to date they make the game accessible to everyone so the difficulty is a joke (yes the explorer dungeon/fractal is a joke minimal team work at best). </p>
<p>The only saving grace is WvW and even then that gets tedious because a zerg&gt;skill or how the developers have coded the game zerg = skill, if you have more numbers than the other server you win, that&#8217;s basically WvW in a nutshell (sure if it&#8217;s 3:1 ratio you can still fight well in WvW but you won&#8217;t hold anything for long or win, your server is a low pop compared to the other 2 server then you automatically lose lol). And if you want PvP to be fair sPvP is a joke too because it is so far removed from the game it feels like a crappy little addon, no one cares if your good there and you don&#8217;t even obtain anything of value except some crappy points for crappy looking gear skins. Finally they are going back on their word by adding a gear treadmill to the game because they don&#8217;t have any original ideas for end game content and are trying to please all the whiners.<br />
                                             THE END</p>
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		<title>By: chris</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-85517</link>
		<dc:creator><![CDATA[chris]]></dc:creator>
		<pubDate>Sun, 11 Nov 2012 17:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-85517</guid>
		<description><![CDATA[Someone lives in their head you should come out sometime.]]></description>
		<content:encoded><![CDATA[<p>Someone lives in their head you should come out sometime.</p>
]]></content:encoded>
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	<item>
		<title>By: Mr. Meh</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74502</link>
		<dc:creator><![CDATA[Mr. Meh]]></dc:creator>
		<pubDate>Mon, 27 Aug 2012 18:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74502</guid>
		<description><![CDATA[The only thing I would like you to go ninja edit in your article...

&quot;Go look back at **2008**...&quot;

WAR was release Sept 2008. In 2009 blogs on WAR would not have been all that gleaming about Beta impressions. It would have been more ... angrier bloggers.

I also agree with Sprinks. They really ninja feature cut WAR from BETA to Launch. It would take 2 years to patch WAR to a suitable state to only fuck it up with a fake expansion.

Me thinks that is why they sold 800K but only 600K showed up to play. That whole buy a copy and we&#039;ll give you full access to betas trick.]]></description>
		<content:encoded><![CDATA[<p>The only thing I would like you to go ninja edit in your article&#8230;</p>
<p>&#8220;Go look back at **2008**&#8230;&#8221;</p>
<p>WAR was release Sept 2008. In 2009 blogs on WAR would not have been all that gleaming about Beta impressions. It would have been more &#8230; angrier bloggers.</p>
<p>I also agree with Sprinks. They really ninja feature cut WAR from BETA to Launch. It would take 2 years to patch WAR to a suitable state to only fuck it up with a fake expansion.</p>
<p>Me thinks that is why they sold 800K but only 600K showed up to play. That whole buy a copy and we&#8217;ll give you full access to betas trick.</p>
]]></content:encoded>
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	<item>
		<title>By: Shadow</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74432</link>
		<dc:creator><![CDATA[Shadow]]></dc:creator>
		<pubDate>Mon, 27 Aug 2012 11:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74432</guid>
		<description><![CDATA[Perhaps just a symantic quible, but it should be noted that GW2 doesn&#039;t have &quot;subs&quot;. So a 1::1 comparisson isn&#039;t really an appropriate, or even possible, measurement.]]></description>
		<content:encoded><![CDATA[<p>Perhaps just a symantic quible, but it should be noted that GW2 doesn&#8217;t have &#8220;subs&#8221;. So a 1::1 comparisson isn&#8217;t really an appropriate, or even possible, measurement.</p>
]]></content:encoded>
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	<item>
		<title>By: Dril</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74416</link>
		<dc:creator><![CDATA[Dril]]></dc:creator>
		<pubDate>Mon, 27 Aug 2012 09:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74416</guid>
		<description><![CDATA[So Syncaine, when are you and Azuriel joining Massively?]]></description>
		<content:encoded><![CDATA[<p>So Syncaine, when are you and Azuriel joining Massively?</p>
]]></content:encoded>
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	<item>
		<title>By: prebzie</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74317</link>
		<dc:creator><![CDATA[prebzie]]></dc:creator>
		<pubDate>Sun, 26 Aug 2012 20:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74317</guid>
		<description><![CDATA[GW2 is going to do fine and it&#039;s going to have a ton of players for years to come. GW1 did it after all and GW1 was a pretty horrible game to most MMO players.

But GW2 is not going to be the home of all the mouthbreathing post-wow fanboys who have been looking for a new MMO since they quit wow. No game ever is.]]></description>
		<content:encoded><![CDATA[<p>GW2 is going to do fine and it&#8217;s going to have a ton of players for years to come. GW1 did it after all and GW1 was a pretty horrible game to most MMO players.</p>
<p>But GW2 is not going to be the home of all the mouthbreathing post-wow fanboys who have been looking for a new MMO since they quit wow. No game ever is.</p>
]]></content:encoded>
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	<item>
		<title>By: whatever</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74197</link>
		<dc:creator><![CDATA[whatever]]></dc:creator>
		<pubDate>Sun, 26 Aug 2012 05:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74197</guid>
		<description><![CDATA[There is nothing magic about WAR or Rift failure. Gersh is good at sucking up and major class flaws were never fixed because of him.

It&#039;s not &quot;oh what went wrong, no one could ever see&quot;. Rift had Rogues as some sort of &quot;support class&quot; with low DPS, low single-target healing, and a decent, though hard, tank spec.

Now, more than 1/4 of Rift players picked Rogue. They picked it wanting to DPS. They were then told no DPS for them. They tried healing. Not so good except off-heals maybe. And Chloromancer does healing better. So they could &quot;support&quot; or tank. And not many people, period, like tanking.

Do not tell +25% of your base to &quot;bleep off&quot;. They will become unhappy. Other flaws were present, but there was nothing odd about Rift&#039;s troubles.]]></description>
		<content:encoded><![CDATA[<p>There is nothing magic about WAR or Rift failure. Gersh is good at sucking up and major class flaws were never fixed because of him.</p>
<p>It&#8217;s not &#8220;oh what went wrong, no one could ever see&#8221;. Rift had Rogues as some sort of &#8220;support class&#8221; with low DPS, low single-target healing, and a decent, though hard, tank spec.</p>
<p>Now, more than 1/4 of Rift players picked Rogue. They picked it wanting to DPS. They were then told no DPS for them. They tried healing. Not so good except off-heals maybe. And Chloromancer does healing better. So they could &#8220;support&#8221; or tank. And not many people, period, like tanking.</p>
<p>Do not tell +25% of your base to &#8220;bleep off&#8221;. They will become unhappy. Other flaws were present, but there was nothing odd about Rift&#8217;s troubles.</p>
]]></content:encoded>
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	<item>
		<title>By: Stratagerm</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74162</link>
		<dc:creator><![CDATA[Stratagerm]]></dc:creator>
		<pubDate>Sun, 26 Aug 2012 00:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74162</guid>
		<description><![CDATA[There&#039;s a natural tension between game publishers and players. An overly positive attitude can make a journalist or blogger seem like the publisher&#039;s advocate, not the player&#039;s.

Were I employed in the game industry I&#039;d love him to death, but as a mere paying customer, I read him with caution.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a natural tension between game publishers and players. An overly positive attitude can make a journalist or blogger seem like the publisher&#8217;s advocate, not the player&#8217;s.</p>
<p>Were I employed in the game industry I&#8217;d love him to death, but as a mere paying customer, I read him with caution.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74131</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 25 Aug 2012 21:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74131</guid>
		<description><![CDATA[Yes, Syp has the truly annoying habit of being upbeat and positive about new games.  I guess he did not get the memo that all real gamers are bitter and blase about every new game.]]></description>
		<content:encoded><![CDATA[<p>Yes, Syp has the truly annoying habit of being upbeat and positive about new games.  I guess he did not get the memo that all real gamers are bitter and blase about every new game.</p>
]]></content:encoded>
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		<title>By: eudaimonean</title>
		<link>http://syncaine.com/2012/08/24/the-death-of-guild-wars-2/#comment-74109</link>
		<dc:creator><![CDATA[eudaimonean]]></dc:creator>
		<pubDate>Sat, 25 Aug 2012 18:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3487#comment-74109</guid>
		<description><![CDATA[Ok, so you&#039;ve identified ArenaNet&#039;s differentiators as (1) Community management (2) No subscription (3) Graphics (4) Engine/graphics, and (5) Community management.

I&#039;m sorry, all this stuff is nice and all, but I&#039;m not seeing any of it as &quot;obviously&quot; guaranteeing staying power, with the possible exception of point two (though note that there are plenty of F2P games with item 2 as well...)]]></description>
		<content:encoded><![CDATA[<p>Ok, so you&#8217;ve identified ArenaNet&#8217;s differentiators as (1) Community management (2) No subscription (3) Graphics (4) Engine/graphics, and (5) Community management.</p>
<p>I&#8217;m sorry, all this stuff is nice and all, but I&#8217;m not seeing any of it as &#8220;obviously&#8221; guaranteeing staying power, with the possible exception of point two (though note that there are plenty of F2P games with item 2 as well&#8230;)</p>
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