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	<title>Comments on: GW2: Scalefail</title>
	<atom:link href="http://syncaine.com/2012/08/29/gw2-scalefail/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/08/29/gw2-scalefail/</link>
	<description>Bringing back the carebear stare...</description>
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		<title>By: AAnet are liars</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-88487</link>
		<dc:creator><![CDATA[AAnet are liars]]></dc:creator>
		<pubDate>Mon, 03 Dec 2012 02:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-88487</guid>
		<description><![CDATA[GW2 PvE is for casual care bears, WvW is for zergs and sPvP is a slapped on addon.]]></description>
		<content:encoded><![CDATA[<p>GW2 PvE is for casual care bears, WvW is for zergs and sPvP is a slapped on addon.</p>
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		<title>By: Anonymous</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-76379</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 08 Sep 2012 01:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-76379</guid>
		<description><![CDATA[Except like you know.. if you have a problem with having all your level 80 skills you can always.. you know.. unequip them. Just sayin. Hell you can save a armor piece from your level  5 days and wear it, so you&#039;ll be a little stronger than you were before. Who cares.]]></description>
		<content:encoded><![CDATA[<p>Except like you know.. if you have a problem with having all your level 80 skills you can always.. you know.. unequip them. Just sayin. Hell you can save a armor piece from your level  5 days and wear it, so you&#8217;ll be a little stronger than you were before. Who cares.</p>
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		<title>By: Bosstiger</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-75845</link>
		<dc:creator><![CDATA[Bosstiger]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 14:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-75845</guid>
		<description><![CDATA[Reblogged this on &lt;a href=&quot;http://gigable.wordpress.com/2012/09/04/gw2-scalefail/&quot; rel=&quot;nofollow&quot;&gt;Gigable - Tech Blog&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Reblogged this on <a href="http://gigable.wordpress.com/2012/09/04/gw2-scalefail/" rel="nofollow">Gigable &#8211; Tech Blog</a>.</p>
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		<title>By: bhagpuss</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-75066</link>
		<dc:creator><![CDATA[bhagpuss]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 11:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-75066</guid>
		<description><![CDATA[You know that someone is going to get to level 80 without ever leaving the starting area of their home city. Just because they can.]]></description>
		<content:encoded><![CDATA[<p>You know that someone is going to get to level 80 without ever leaving the starting area of their home city. Just because they can.</p>
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		<title>By: coppertopper</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-75022</link>
		<dc:creator><![CDATA[coppertopper]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 05:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-75022</guid>
		<description><![CDATA[I wouldnt say it was trivial - died a couple times trying to take on 3-4 mobs. Maybe it is the Emgineer with nades and flamethrower that is OP. But being downleveled from 12-8 was getting 8 exp per kill in the 8 heart zone. Still was fun - the combat seems to be more and more fun as I play. A thief was walking over mobs 1v1 while i was mowing them down a littler slower in small groups. Don&#039;t see anyone soloing group content downleveled unless you are geared the F out with sigils, runes, jewlery, ect. Basically seems like you feel powerful but not godly. I imagine when twinks hit that content with best-in-slot geAr it will be about the same as a downleveled 80.]]></description>
		<content:encoded><![CDATA[<p>I wouldnt say it was trivial &#8211; died a couple times trying to take on 3-4 mobs. Maybe it is the Emgineer with nades and flamethrower that is OP. But being downleveled from 12-8 was getting 8 exp per kill in the 8 heart zone. Still was fun &#8211; the combat seems to be more and more fun as I play. A thief was walking over mobs 1v1 while i was mowing them down a littler slower in small groups. Don&#8217;t see anyone soloing group content downleveled unless you are geared the F out with sigils, runes, jewlery, ect. Basically seems like you feel powerful but not godly. I imagine when twinks hit that content with best-in-slot geAr it will be about the same as a downleveled 80.</p>
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		<title>By: ceruleancamel</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-75004</link>
		<dc:creator><![CDATA[ceruleancamel]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 02:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-75004</guid>
		<description><![CDATA[Hmm in my personal experience with small level downgrading as a thief i.e. 18 down to 10, is that I find the content the same or harder than when I&#039;m doing it at my level i.e. level 18 at level 18.  I&#039;m regularly getting close to dying one-on-one with some mobs.  Maybe I suck - but it&#039;s wasn&#039;t as hard when I was the same level and I now have additional accessories and rings and shoulder slots filled and have more of my gear upgraded.]]></description>
		<content:encoded><![CDATA[<p>Hmm in my personal experience with small level downgrading as a thief i.e. 18 down to 10, is that I find the content the same or harder than when I&#8217;m doing it at my level i.e. level 18 at level 18.  I&#8217;m regularly getting close to dying one-on-one with some mobs.  Maybe I suck &#8211; but it&#8217;s wasn&#8217;t as hard when I was the same level and I now have additional accessories and rings and shoulder slots filled and have more of my gear upgraded.</p>
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		<title>By: professer</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-74975</link>
		<dc:creator><![CDATA[professer]]></dc:creator>
		<pubDate>Thu, 30 Aug 2012 00:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-74975</guid>
		<description><![CDATA[Maybe some sort of XP reduction would work for players like you. I remember in EQ2 and Vanguard you could disable xp from monster kills and only get XP from quests. There was also EQ2&#039;s AA slider to mitigate xp from your level to your AA. 

I don&#039;t know if GW2 supports any sort of xp reduction feature, but it doesn&#039;t sound like a bad idea.]]></description>
		<content:encoded><![CDATA[<p>Maybe some sort of XP reduction would work for players like you. I remember in EQ2 and Vanguard you could disable xp from monster kills and only get XP from quests. There was also EQ2&#8242;s AA slider to mitigate xp from your level to your AA. </p>
<p>I don&#8217;t know if GW2 supports any sort of xp reduction feature, but it doesn&#8217;t sound like a bad idea.</p>
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	<item>
		<title>By: Chris K.</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-74958</link>
		<dc:creator><![CDATA[Chris K.]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 21:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-74958</guid>
		<description><![CDATA[This brings another question...

If you&#039;re a completion nut, is there a chance of outlevelling and ultimately trivializing zones in GW2? Myself, I like to do 100% of a zone before moving on (unless it&#039;s a mind-numbing grind) and would hate if content becomes trivial just because - say - I crafted a bit and found all the vistas.

What&#039;s your experience so far?]]></description>
		<content:encoded><![CDATA[<p>This brings another question&#8230;</p>
<p>If you&#8217;re a completion nut, is there a chance of outlevelling and ultimately trivializing zones in GW2? Myself, I like to do 100% of a zone before moving on (unless it&#8217;s a mind-numbing grind) and would hate if content becomes trivial just because &#8211; say &#8211; I crafted a bit and found all the vistas.</p>
<p>What&#8217;s your experience so far?</p>
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	<item>
		<title>By: Kobeathris</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-74955</link>
		<dc:creator><![CDATA[Kobeathris]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 21:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-74955</guid>
		<description><![CDATA[I&#039;d actually be more interested to find out how it works in Dungeons than in the open world stuff. I can see reasons why it would be more difficult to tune right in open world than in a dungeon, especially given the Story/Explorer split.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d actually be more interested to find out how it works in Dungeons than in the open world stuff. I can see reasons why it would be more difficult to tune right in open world than in a dungeon, especially given the Story/Explorer split.</p>
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	<item>
		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/08/29/gw2-scalefail/#comment-74946</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 20:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3493#comment-74946</guid>
		<description><![CDATA[If scaling not providing a challenge is intentional, that&#039;s horrible design. That would mean the hardest the content will ever be is your first time through it, and all subsequent passes will be easier.

My guess is all of the content was designed around the recommended level. Unrelated, the long-term design was to have people go back and see everything, hence downscaling. But the content was never truly tuned to the downscaling power curve, and hence faceroll.]]></description>
		<content:encoded><![CDATA[<p>If scaling not providing a challenge is intentional, that&#8217;s horrible design. That would mean the hardest the content will ever be is your first time through it, and all subsequent passes will be easier.</p>
<p>My guess is all of the content was designed around the recommended level. Unrelated, the long-term design was to have people go back and see everything, hence downscaling. But the content was never truly tuned to the downscaling power curve, and hence faceroll.</p>
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