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	<title>Comments on: GW2: Review at the midpoint</title>
	<atom:link href="http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/</link>
	<description>Bringing back the carebear stare...</description>
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	<item>
		<title>By: prebzie</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76612</link>
		<dc:creator><![CDATA[prebzie]]></dc:creator>
		<pubDate>Mon, 10 Sep 2012 09:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76612</guid>
		<description><![CDATA[We took a keep from 100+ defenders with only 30 guild members.

So skill beats the zerg fairly easy, not as easy as in BW1 &amp; 2 where elementalists would blast though everything but it&#039;s still.

Of course if your WvW group is just a ton of random people trekking along skill will matter very little compared to zerg size]]></description>
		<content:encoded><![CDATA[<p>We took a keep from 100+ defenders with only 30 guild members.</p>
<p>So skill beats the zerg fairly easy, not as easy as in BW1 &amp; 2 where elementalists would blast though everything but it&#8217;s still.</p>
<p>Of course if your WvW group is just a ton of random people trekking along skill will matter very little compared to zerg size</p>
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	<item>
		<title>By: Dril</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76342</link>
		<dc:creator><![CDATA[Dril]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 15:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76342</guid>
		<description><![CDATA[I hold down two mouse buttons to move, normally. 

Every platformer game uses WASD.]]></description>
		<content:encoded><![CDATA[<p>I hold down two mouse buttons to move, normally. </p>
<p>Every platformer game uses WASD.</p>
]]></content:encoded>
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	<item>
		<title>By: Xyloxan</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76333</link>
		<dc:creator><![CDATA[Xyloxan]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 14:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76333</guid>
		<description><![CDATA[A troll, is a troll, is a troll...]]></description>
		<content:encoded><![CDATA[<p>A troll, is a troll, is a troll&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76327</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 13:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76327</guid>
		<description><![CDATA[darkfall promo again?  lol that game died a thousand deaths and you&#039;re still harping about darkfall&#039;s pvp?  LOL

if by skill in darkfall you mean 24/7 macroed toons with radar and other various hacks &gt; zerg who dont use hacks and macros, then yea, darfkall combat works...NOT...

would&#039;ve been a decent review if not for inserting tasos&#039; bastard game in the conversation...again!]]></description>
		<content:encoded><![CDATA[<p>darkfall promo again?  lol that game died a thousand deaths and you&#8217;re still harping about darkfall&#8217;s pvp?  LOL</p>
<p>if by skill in darkfall you mean 24/7 macroed toons with radar and other various hacks &gt; zerg who dont use hacks and macros, then yea, darfkall combat works&#8230;NOT&#8230;</p>
<p>would&#8217;ve been a decent review if not for inserting tasos&#8217; bastard game in the conversation&#8230;again!</p>
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	</item>
	<item>
		<title>By: Systemic Concerns About the GW2 Economy &#171; In An Age</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76320</link>
		<dc:creator><![CDATA[Systemic Concerns About the GW2 Economy &#171; In An Age]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 12:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76320</guid>
		<description><![CDATA[[...] the game has only be out for a week or so. But a comment by Chris K over on Syncaine&#8217;s GW2 Review post got me thinking about whether the game&#8217;s structure makes the economy unlikely to ever [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the game has only be out for a week or so. But a comment by Chris K over on Syncaine&#8217;s GW2 Review post got me thinking about whether the game&#8217;s structure makes the economy unlikely to ever [...]</p>
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	<item>
		<title>By: Chris K.</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76294</link>
		<dc:creator><![CDATA[Chris K.]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 07:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76294</guid>
		<description><![CDATA[It depends. The current spike in the mat prices is due to how easy it is to level with just crafting. Eventually enough people may reach the cap that the demand for them is simply not there and people will start chasing the end-tier materials for the higher quality equipment.

But it will definitely get worse before it gets better, as people transition to the the 40-60 areas. Worst case scenario: people give up crafting, except for the few that stick with id because they enjoy doing it, regardless of the rewards.

In any case, I wouldn&#039;t hold my breath that the market could resemble even a sliver of that of EVE, but not everything needs to be of that extent.]]></description>
		<content:encoded><![CDATA[<p>It depends. The current spike in the mat prices is due to how easy it is to level with just crafting. Eventually enough people may reach the cap that the demand for them is simply not there and people will start chasing the end-tier materials for the higher quality equipment.</p>
<p>But it will definitely get worse before it gets better, as people transition to the the 40-60 areas. Worst case scenario: people give up crafting, except for the few that stick with id because they enjoy doing it, regardless of the rewards.</p>
<p>In any case, I wouldn&#8217;t hold my breath that the market could resemble even a sliver of that of EVE, but not everything needs to be of that extent.</p>
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	<item>
		<title>By: Mekhios</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76252</link>
		<dc:creator><![CDATA[Mekhios]]></dc:creator>
		<pubDate>Fri, 07 Sep 2012 00:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76252</guid>
		<description><![CDATA[&quot;Perhaps that’s because I mouse move&quot;

What?  lol]]></description>
		<content:encoded><![CDATA[<p>&#8220;Perhaps that’s because I mouse move&#8221;</p>
<p>What?  lol</p>
]]></content:encoded>
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	<item>
		<title>By: Dril</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76188</link>
		<dc:creator><![CDATA[Dril]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 15:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76188</guid>
		<description><![CDATA[Trying to do jumping puzzles as a Charr is a complete waste of time. Indeed, in trying to do the jumping puzzles I found that even the latest contender in the ring still hasn&#039;t quite matched the smoothness of WoW: I still feel like there&#039;s a small bit of clunkiness in trying to jump. Perhaps that&#039;s because I mouse move (a relic of hunter kiting), but it still doesn&#039;t take away the fact that a shit animation and occasionally head-scratching &quot;I didn&#039;t land on that, really?&quot; moments make harder jumping puzzles a complete PITA.

After reaching the mid 20s on a Norn Guardian, I decided the class was terrible for me (why am I whirling a giant sword around my head *just to shoot weak blue beams from it*? Why do all my ranged skills seem to have the impact of wafting my enemy with a vigorous wave of the hand and the ensuing air current?) and that the race was fucking annoying as hell (&quot;I AM THE MASTER OF LIFE&quot; after mining a copper node gets real old real fast) so I rerolled to the aforementioned Charr Warrior. Interestingly, the Charr zone seems far less hub-to-hub than the Norn zone. 

The fact that all Charr are basically U.S. Marines is rather tiresome to listen to, though. Honestly, with the amount of accents available in Britain alone, I would&#039;ve thought devs would have the notion to at least TRY something other than generic American hardman #289, especially when the Charr would be a great fit for a gruff accent from one of Britain&#039;s former industrial towns.]]></description>
		<content:encoded><![CDATA[<p>Trying to do jumping puzzles as a Charr is a complete waste of time. Indeed, in trying to do the jumping puzzles I found that even the latest contender in the ring still hasn&#8217;t quite matched the smoothness of WoW: I still feel like there&#8217;s a small bit of clunkiness in trying to jump. Perhaps that&#8217;s because I mouse move (a relic of hunter kiting), but it still doesn&#8217;t take away the fact that a shit animation and occasionally head-scratching &#8220;I didn&#8217;t land on that, really?&#8221; moments make harder jumping puzzles a complete PITA.</p>
<p>After reaching the mid 20s on a Norn Guardian, I decided the class was terrible for me (why am I whirling a giant sword around my head *just to shoot weak blue beams from it*? Why do all my ranged skills seem to have the impact of wafting my enemy with a vigorous wave of the hand and the ensuing air current?) and that the race was fucking annoying as hell (&#8220;I AM THE MASTER OF LIFE&#8221; after mining a copper node gets real old real fast) so I rerolled to the aforementioned Charr Warrior. Interestingly, the Charr zone seems far less hub-to-hub than the Norn zone. </p>
<p>The fact that all Charr are basically U.S. Marines is rather tiresome to listen to, though. Honestly, with the amount of accents available in Britain alone, I would&#8217;ve thought devs would have the notion to at least TRY something other than generic American hardman #289, especially when the Charr would be a great fit for a gruff accent from one of Britain&#8217;s former industrial towns.</p>
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	<item>
		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76184</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 15:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76184</guid>
		<description><![CDATA[Syncaine,

My higher toon is level 57, so I can talk about the higher level zones. I think the diference you are seeing at the zones happens because higher the zone level, the zone will have less hearts and more complex DE chains. The devs don&#039;t wanted the players get overwhelmed at the starter zones, so that starter zones have more hearts and, sadly, that old themepark hub-to-hub feel.

With relation to dungeons, I made the two first ones at story mode. Each one is diferent from another one, they have diferent &quot;stories&quot; and, as you said, they run diferent from normal MMO instances. You will see it better when you try the second dungeon. 

The fist dungeon is harder to complete than the second one, because the first one players need know some tatics for fight the bosses. The dungeons follow the story of NPCs from Destiny&#039;s Edge (can be good read the book for know what is happening with that NPCs, but be adviced the book is not good).

With relation to crafting, it is good you noted that as GW2 is a themepark, crafting is a gold sink. Players are crafting for the xp and for get gear with stats setled (you can craft a full set of gear with the same stats you like to have). Some players are too trying get to 400 skill at crafting for the legendary weapons. So, who wants make money will make it selling crafting mats, not crafted gear.

But kudos for you note that GW2 crafting is a themepark crafting, because Tobold fails to note the diference and try to compare crafting at GW2 to crafting at SWG.]]></description>
		<content:encoded><![CDATA[<p>Syncaine,</p>
<p>My higher toon is level 57, so I can talk about the higher level zones. I think the diference you are seeing at the zones happens because higher the zone level, the zone will have less hearts and more complex DE chains. The devs don&#8217;t wanted the players get overwhelmed at the starter zones, so that starter zones have more hearts and, sadly, that old themepark hub-to-hub feel.</p>
<p>With relation to dungeons, I made the two first ones at story mode. Each one is diferent from another one, they have diferent &#8220;stories&#8221; and, as you said, they run diferent from normal MMO instances. You will see it better when you try the second dungeon. </p>
<p>The fist dungeon is harder to complete than the second one, because the first one players need know some tatics for fight the bosses. The dungeons follow the story of NPCs from Destiny&#8217;s Edge (can be good read the book for know what is happening with that NPCs, but be adviced the book is not good).</p>
<p>With relation to crafting, it is good you noted that as GW2 is a themepark, crafting is a gold sink. Players are crafting for the xp and for get gear with stats setled (you can craft a full set of gear with the same stats you like to have). Some players are too trying get to 400 skill at crafting for the legendary weapons. So, who wants make money will make it selling crafting mats, not crafted gear.</p>
<p>But kudos for you note that GW2 crafting is a themepark crafting, because Tobold fails to note the diference and try to compare crafting at GW2 to crafting at SWG.</p>
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	<item>
		<title>By: Bosstiger</title>
		<link>http://syncaine.com/2012/09/05/gw2-review-at-the-midpoint/#comment-76170</link>
		<dc:creator><![CDATA[Bosstiger]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 13:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3511#comment-76170</guid>
		<description><![CDATA[Reblogged this on &lt;a href=&quot;http://gigable.wordpress.com/2012/09/06/gw2-review-at-the-midpoint/&quot; rel=&quot;nofollow&quot;&gt;Gigable - Tech Blog&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Reblogged this on <a href="http://gigable.wordpress.com/2012/09/06/gw2-review-at-the-midpoint/" rel="nofollow">Gigable &#8211; Tech Blog</a>.</p>
]]></content:encoded>
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