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	<title>Comments on: The MMO genre is a niche space, entry 25603</title>
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	<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/</link>
	<description>Bringing back the carebear stare...</description>
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		<title>By: The difference? &#124; 4250</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-79390</link>
		<dc:creator><![CDATA[The difference? &#124; 4250]]></dc:creator>
		<pubDate>Sat, 29 Sep 2012 17:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-79390</guid>
		<description><![CDATA[[...] The MMO genre is a niche space, entry 25603 (syncaine.com) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The MMO genre is a niche space, entry 25603 (syncaine.com) [...]</p>
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		<title>By: Azuriel</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77258</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Sat, 15 Sep 2012 02:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77258</guid>
		<description><![CDATA[I would have preferred that you included the sentence before the part you quoted:

&quot;We&#039;re consumers, not investors, not charity workers, not R&amp;D assistants. You are allowed to want both an innovative game AND fun game without it being hypocritical, just like you can want a cheap, good steak (or whatever).&quot;

Generally speaking, good steaks aren&#039;t expensive because they have to be, they are expensive because they &lt;i&gt;can&lt;/i&gt; be. Are the shipping costs really the reason good steaks are cheaper in Texas than some New York restaurant? Probably not. And considering all those dozens of blind wine-tasting studies that demonstrate we enjoy something more when we think it&#039;s expensive (even though it is actually from a $5 wine box), it&#039;s even arguable that McDonald&#039;s &quot;steaks&quot; would taste good if served on a silver platter with garnish.

None of this was my point, of course. I simply reject the notion that &quot;it&#039;s our fault&quot; more innovation is not occurring, simply because we&#039;re not financing game makers&#039; R&amp;D projects. Nevermind how innovative games like TSW fail entirely due to Funcom&#039;s own unreasonable sales expectations and not because there is no market for them.

If it is consumer entitlement to want fun &amp; innovative games without the garbage, it&#039;s developer entitlement to peddle $60 experiments.]]></description>
		<content:encoded><![CDATA[<p>I would have preferred that you included the sentence before the part you quoted:</p>
<p>&#8220;We&#8217;re consumers, not investors, not charity workers, not R&amp;D assistants. You are allowed to want both an innovative game AND fun game without it being hypocritical, just like you can want a cheap, good steak (or whatever).&#8221;</p>
<p>Generally speaking, good steaks aren&#8217;t expensive because they have to be, they are expensive because they <i>can</i> be. Are the shipping costs really the reason good steaks are cheaper in Texas than some New York restaurant? Probably not. And considering all those dozens of blind wine-tasting studies that demonstrate we enjoy something more when we think it&#8217;s expensive (even though it is actually from a $5 wine box), it&#8217;s even arguable that McDonald&#8217;s &#8220;steaks&#8221; would taste good if served on a silver platter with garnish.</p>
<p>None of this was my point, of course. I simply reject the notion that &#8220;it&#8217;s our fault&#8221; more innovation is not occurring, simply because we&#8217;re not financing game makers&#8217; R&amp;D projects. Nevermind how innovative games like TSW fail entirely due to Funcom&#8217;s own unreasonable sales expectations and not because there is no market for them.</p>
<p>If it is consumer entitlement to want fun &amp; innovative games without the garbage, it&#8217;s developer entitlement to peddle $60 experiments.</p>
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		<title>By: bonedead</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77203</link>
		<dc:creator><![CDATA[bonedead]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 19:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77203</guid>
		<description><![CDATA[I was hopin TSW would be like a new AO.  Harumph!]]></description>
		<content:encoded><![CDATA[<p>I was hopin TSW would be like a new AO.  Harumph!</p>
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		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77198</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 18:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77198</guid>
		<description><![CDATA[Rift maybe is trying to be like GW2... no problem with that, the rifts are the same kind of content than DE, thye just need polish it more.

the problem will be when Wow try to implement public quests...]]></description>
		<content:encoded><![CDATA[<p>Rift maybe is trying to be like GW2&#8230; no problem with that, the rifts are the same kind of content than DE, thye just need polish it more.</p>
<p>the problem will be when Wow try to implement public quests&#8230;</p>
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		<title>By: bhagpuss</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77196</link>
		<dc:creator><![CDATA[bhagpuss]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 18:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77196</guid>
		<description><![CDATA[Avoiding the steak issue, generally agree with the OP and especially agree with Wilhelm that &quot; If your game isn’t fun, I don’t care how innovative it is.&quot;

The problem there is that if you ask three MMO players to define &quot;fun&quot; you&#039;ll get six definitions. MMOs need to be niche because my fun may be your claw-your-own-eyes-out boredom. More focused design with clearer understanding of potential audiences and budgets kept to manageable levels would be nice, so that more of us can have the fun we want while more designers get to make the games they want to make. 

A bit of tolerance for difference among the audience would be nice, too. Just because an MMO doesn&#039;t work for *you* doesn&#039;t mean it isn&#039;t working for anyone.

Of course, if GW2 sells 5 million copies by Christmas, we&#039;ll have GW2 clones for the next five years, all of which will &quot;fail&quot;.]]></description>
		<content:encoded><![CDATA[<p>Avoiding the steak issue, generally agree with the OP and especially agree with Wilhelm that &#8221; If your game isn’t fun, I don’t care how innovative it is.&#8221;</p>
<p>The problem there is that if you ask three MMO players to define &#8220;fun&#8221; you&#8217;ll get six definitions. MMOs need to be niche because my fun may be your claw-your-own-eyes-out boredom. More focused design with clearer understanding of potential audiences and budgets kept to manageable levels would be nice, so that more of us can have the fun we want while more designers get to make the games they want to make. </p>
<p>A bit of tolerance for difference among the audience would be nice, too. Just because an MMO doesn&#8217;t work for *you* doesn&#8217;t mean it isn&#8217;t working for anyone.</p>
<p>Of course, if GW2 sells 5 million copies by Christmas, we&#8217;ll have GW2 clones for the next five years, all of which will &#8220;fail&#8221;.</p>
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		<title>By: Adam</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77192</link>
		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 17:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77192</guid>
		<description><![CDATA[I actually think that overall its good that The Secret World is failing.

Many many people are griefing them about their combat model.

Even a year ago people seemed to think that Wow bad combat was the now and forever of MMO combat.

GW2 (very slightly) and Tera(thought not far enough and what a hilariously incomplete themepark otherwise) have pushed that envelope.

People actually talk about the combat model now. That&#039;s progress.

Tabtarget123 games should go die (or go to facebook).]]></description>
		<content:encoded><![CDATA[<p>I actually think that overall its good that The Secret World is failing.</p>
<p>Many many people are griefing them about their combat model.</p>
<p>Even a year ago people seemed to think that Wow bad combat was the now and forever of MMO combat.</p>
<p>GW2 (very slightly) and Tera(thought not far enough and what a hilariously incomplete themepark otherwise) have pushed that envelope.</p>
<p>People actually talk about the combat model now. That&#8217;s progress.</p>
<p>Tabtarget123 games should go die (or go to facebook).</p>
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		<title>By: Wilhelm Arcturus</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77180</link>
		<dc:creator><![CDATA[Wilhelm Arcturus]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 16:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77180</guid>
		<description><![CDATA[So, you are starting to see why we had to ban analogies in our cross-functional project meetings at my last company.  Seriously.  Four comments in, the prime discussion point seems to be where to get a steak that is both cheap and good.]]></description>
		<content:encoded><![CDATA[<p>So, you are starting to see why we had to ban analogies in our cross-functional project meetings at my last company.  Seriously.  Four comments in, the prime discussion point seems to be where to get a steak that is both cheap and good.</p>
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		<title>By: saucelah</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77179</link>
		<dc:creator><![CDATA[saucelah]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 16:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77179</guid>
		<description><![CDATA[Not just Texas -- I grew up able to get cheap, good steaks in Nebraska.  

I wouldn&#039;t even think of getting a cheap steak in New England though.  But on the other hand, I wouldn&#039;t have gone somewhere inexpensive in Nebraska if I was looking for lobster.]]></description>
		<content:encoded><![CDATA[<p>Not just Texas &#8212; I grew up able to get cheap, good steaks in Nebraska.  </p>
<p>I wouldn&#8217;t even think of getting a cheap steak in New England though.  But on the other hand, I wouldn&#8217;t have gone somewhere inexpensive in Nebraska if I was looking for lobster.</p>
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		<title>By: Gank</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77178</link>
		<dc:creator><![CDATA[Gank]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 16:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77178</guid>
		<description><![CDATA[Texas or Arkansas imo ;)]]></description>
		<content:encoded><![CDATA[<p>Texas or Arkansas imo ;)</p>
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		<title>By: Bristal</title>
		<link>http://syncaine.com/2012/09/14/the-mmo-genre-is-a-niche-space-entry-25603/#comment-77172</link>
		<dc:creator><![CDATA[Bristal]]></dc:creator>
		<pubDate>Fri, 14 Sep 2012 15:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3528#comment-77172</guid>
		<description><![CDATA[I don&#039;t know how you equate cheap and good with innovative and fun.

Good obviously equals fun, but cheap implies little risk or investment from me, while innovative is just the opposite.

Adapting to change is not easy (how much innovation would you tolerate in EVE?), so the fun output has to relatively increase to compensate for the unfamiliarity of the innovation.

MMOs are not like TV shows, where I can easily follow 5-10 a week. They require much more investment in time, energy, and focus. For most of us, changing games is not trivial.

Sure, I&#039;ll try a zebra steak, but if I have to buy it at a different store, learn to cook it differently, and get used to the fact that I&#039;m eating a ZEBRA, it better be damn good or I&#039;ll likely stick with my cow.

Living in Texas has to have SOME advantages.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how you equate cheap and good with innovative and fun.</p>
<p>Good obviously equals fun, but cheap implies little risk or investment from me, while innovative is just the opposite.</p>
<p>Adapting to change is not easy (how much innovation would you tolerate in EVE?), so the fun output has to relatively increase to compensate for the unfamiliarity of the innovation.</p>
<p>MMOs are not like TV shows, where I can easily follow 5-10 a week. They require much more investment in time, energy, and focus. For most of us, changing games is not trivial.</p>
<p>Sure, I&#8217;ll try a zebra steak, but if I have to buy it at a different store, learn to cook it differently, and get used to the fact that I&#8217;m eating a ZEBRA, it better be damn good or I&#8217;ll likely stick with my cow.</p>
<p>Living in Texas has to have SOME advantages.</p>
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