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	<title>Comments on: GW2: Broken Jack of Trades</title>
	<atom:link href="http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/</link>
	<description>Bringing back the carebear stare...</description>
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	<item>
		<title>By: Bosstiger</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77876</link>
		<dc:creator><![CDATA[Bosstiger]]></dc:creator>
		<pubDate>Wed, 19 Sep 2012 11:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77876</guid>
		<description><![CDATA[Reblogged this on &lt;a href=&quot;http://gigable.wordpress.com/2012/09/19/gw2-broken-jack-of-trades/&quot; rel=&quot;nofollow&quot;&gt;Gigable - Tech Blog&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Reblogged this on <a href="http://gigable.wordpress.com/2012/09/19/gw2-broken-jack-of-trades/" rel="nofollow">Gigable &#8211; Tech Blog</a>.</p>
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	<item>
		<title>By: kalex716</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77750</link>
		<dc:creator><![CDATA[kalex716]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 17:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77750</guid>
		<description><![CDATA[Planetside 2 is scratching my progression based, mass warfare itch right now. Here&#039;s to hoping their cash shop doesn&#039;t tank it...

Nothing in the traditional MMO milieu seems poised to do it right these days.

I feel the same way about the Zerg, its not terrible  or anything, but it doesn&#039;t allow for very interesting uniquely expressed experiences or moments of &quot;that was awesome&quot; small team action without extreme rarity.

Even in WoW early before battlegrounds, you could go do Zerg, large scale stuff in Tauren Mill for small amounts of points off tag kills, pushing back and forth... But you could also go off and find cool ganks and skirmishes for quality fights all over the world as well and decent points per kill.

Guildwars 2 is just Meh...]]></description>
		<content:encoded><![CDATA[<p>Planetside 2 is scratching my progression based, mass warfare itch right now. Here&#8217;s to hoping their cash shop doesn&#8217;t tank it&#8230;</p>
<p>Nothing in the traditional MMO milieu seems poised to do it right these days.</p>
<p>I feel the same way about the Zerg, its not terrible  or anything, but it doesn&#8217;t allow for very interesting uniquely expressed experiences or moments of &#8220;that was awesome&#8221; small team action without extreme rarity.</p>
<p>Even in WoW early before battlegrounds, you could go do Zerg, large scale stuff in Tauren Mill for small amounts of points off tag kills, pushing back and forth&#8230; But you could also go off and find cool ganks and skirmishes for quality fights all over the world as well and decent points per kill.</p>
<p>Guildwars 2 is just Meh&#8230;</p>
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	<item>
		<title>By: Shadow</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77735</link>
		<dc:creator><![CDATA[Shadow]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 16:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77735</guid>
		<description><![CDATA[These are exactly issues that WAR had/has with PvP. The zerg will dominate, always (at least, without a strong bombing tactic to counter). This is especially without truely huge open zones. Focused combat removes tactical gameplay.]]></description>
		<content:encoded><![CDATA[<p>These are exactly issues that WAR had/has with PvP. The zerg will dominate, always (at least, without a strong bombing tactic to counter). This is especially without truely huge open zones. Focused combat removes tactical gameplay.</p>
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	<item>
		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77729</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 15:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77729</guid>
		<description><![CDATA[Syncaine, there is no map big enough for goons...]]></description>
		<content:encoded><![CDATA[<p>Syncaine, there is no map big enough for goons&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77723</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 15:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77723</guid>
		<description><![CDATA[Queues prevent moving between zones, and since all the maps are the same save for EB, it does not matter anyway. Again, it is what it is, but the size of the maps removes a gameplay aspect that a lot of people loved about DAoC: roaming 8s.]]></description>
		<content:encoded><![CDATA[<p>Queues prevent moving between zones, and since all the maps are the same save for EB, it does not matter anyway. Again, it is what it is, but the size of the maps removes a gameplay aspect that a lot of people loved about DAoC: roaming 8s.</p>
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	<item>
		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77722</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 14:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77722</guid>
		<description><![CDATA[Syncaine, you want fight the goons with only 8 ships?

The best strategy, and you know it, is to move to a less disputed system...]]></description>
		<content:encoded><![CDATA[<p>Syncaine, you want fight the goons with only 8 ships?</p>
<p>The best strategy, and you know it, is to move to a less disputed system&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77719</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 14:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77719</guid>
		<description><![CDATA[The issue is not facing quality opponents. It&#039;s exactly what we wanted and the reason we rolled on JQ. The issue is our ‘roaming 8’ is not facing other 8s, but 30-40 man zergs. We move across the map (which takes what, 5 minutes at most?), and before we can do anything, the zerg has followed us if we are doing anything of real value. In DAoC that was not possible due to the size of the RvR areas and travel speed.

Now we can of course join our zerg, and that itself can be fun for a bit, but the problem is the non-zerg options are very limited and not all that beneficial, which I mostly attribute to the size of the map and the ease of travel.]]></description>
		<content:encoded><![CDATA[<p>The issue is not facing quality opponents. It&#8217;s exactly what we wanted and the reason we rolled on JQ. The issue is our ‘roaming 8’ is not facing other 8s, but 30-40 man zergs. We move across the map (which takes what, 5 minutes at most?), and before we can do anything, the zerg has followed us if we are doing anything of real value. In DAoC that was not possible due to the size of the RvR areas and travel speed.</p>
<p>Now we can of course join our zerg, and that itself can be fun for a bit, but the problem is the non-zerg options are very limited and not all that beneficial, which I mostly attribute to the size of the map and the ease of travel.</p>
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		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77717</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 14:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77717</guid>
		<description><![CDATA[The server ranks are:
North American World Rankings
2188.612 Henge of Denravi
2002.226 Jade Quarry
1964.446 Stormbluff Isle
1875.004 Eredon Terrace
1699.045 Sea of Sorrows
1695.069 Blackgate
1679.689 Gate of Madness
1670.891 Isle of Janthir
1636.534 Dragonbrand
1584.418 Crystal Desert
1579.227 Maguuma
1563.392 Fort Aspenwood
1506.938 Tarnished Coast
1481.493 Sanctum of Rall
1435.816 Yak’s Bend
1420.95 Sorrow’s Furnace
1419.258 Anvil Rock
1405.639 Ehmry Bay
1332.269 Darkhaven
1120.529 Northern Shiverpeaks
1115.636 Ferguson’s Crossing
1040.031 Borlis Pass
861.837 Devona’s Rest
669.879 Kaineng

European World Rankings
2105.216 Vizunah Square
1832.8 Far Shiverpeaks
1831.66 Desolation
1812.345 Riverside
1721.516 Augury Rock
1700.819 Kodash
1664.686 Gunnar’s Hold
1617.15 Aurora Glade
1611.369 Baruch Bay
1609.415 Fort Ranik
1609.201 Blacktide
1605.825 Gandara
1602.253 Seafarer’s Rest
1562.421 Arborstone
1561.985 Elona Reach
1516.21 Abaddon’s Mouth
1488.269 Underworld
1475.444 Jade Sea FR
1406.02 Ring of Fire
1272.608 Piken Square
1254.93 Whiteside Ridge
1254.831 Vabbi
1245.978 Drakkar Lake
1143.284 Ruins of Surmia
1021.606 Miller’s Sound
1003.289 Dzagonur
991.366 Fissure of Woe 

Well, JQ have the second best rank from US servers. You are pairing against HoD and SI, that problably have well organized guilds doing PvP.

The thing that make me feel uneasy with your argument is that the WvW map is big, not small how you afirm. Maybe the teleporters make the map appear be small, but need some organization for a guild move from one place ot other and we all know that good generals know how to move an army and bad generals not so... well, maybe I am seeing too much History Channel and thinking how Patton made an entrie army change direction 45 degrees and move to fight the german army at the winter of 1944.

I fear you are finding that PvP against guilds that know how to make PvP is not so easy how you think. That brings the wolves against sheep argument again: if there is no sheep, it is wolves against wolves and that is not so fun... 

Basically, for you WvW is not being fun because the other guilds are better than you and your guild...

:P]]></description>
		<content:encoded><![CDATA[<p>The server ranks are:<br />
North American World Rankings<br />
2188.612 Henge of Denravi<br />
2002.226 Jade Quarry<br />
1964.446 Stormbluff Isle<br />
1875.004 Eredon Terrace<br />
1699.045 Sea of Sorrows<br />
1695.069 Blackgate<br />
1679.689 Gate of Madness<br />
1670.891 Isle of Janthir<br />
1636.534 Dragonbrand<br />
1584.418 Crystal Desert<br />
1579.227 Maguuma<br />
1563.392 Fort Aspenwood<br />
1506.938 Tarnished Coast<br />
1481.493 Sanctum of Rall<br />
1435.816 Yak’s Bend<br />
1420.95 Sorrow’s Furnace<br />
1419.258 Anvil Rock<br />
1405.639 Ehmry Bay<br />
1332.269 Darkhaven<br />
1120.529 Northern Shiverpeaks<br />
1115.636 Ferguson’s Crossing<br />
1040.031 Borlis Pass<br />
861.837 Devona’s Rest<br />
669.879 Kaineng</p>
<p>European World Rankings<br />
2105.216 Vizunah Square<br />
1832.8 Far Shiverpeaks<br />
1831.66 Desolation<br />
1812.345 Riverside<br />
1721.516 Augury Rock<br />
1700.819 Kodash<br />
1664.686 Gunnar’s Hold<br />
1617.15 Aurora Glade<br />
1611.369 Baruch Bay<br />
1609.415 Fort Ranik<br />
1609.201 Blacktide<br />
1605.825 Gandara<br />
1602.253 Seafarer’s Rest<br />
1562.421 Arborstone<br />
1561.985 Elona Reach<br />
1516.21 Abaddon’s Mouth<br />
1488.269 Underworld<br />
1475.444 Jade Sea FR<br />
1406.02 Ring of Fire<br />
1272.608 Piken Square<br />
1254.93 Whiteside Ridge<br />
1254.831 Vabbi<br />
1245.978 Drakkar Lake<br />
1143.284 Ruins of Surmia<br />
1021.606 Miller’s Sound<br />
1003.289 Dzagonur<br />
991.366 Fissure of Woe </p>
<p>Well, JQ have the second best rank from US servers. You are pairing against HoD and SI, that problably have well organized guilds doing PvP.</p>
<p>The thing that make me feel uneasy with your argument is that the WvW map is big, not small how you afirm. Maybe the teleporters make the map appear be small, but need some organization for a guild move from one place ot other and we all know that good generals know how to move an army and bad generals not so&#8230; well, maybe I am seeing too much History Channel and thinking how Patton made an entrie army change direction 45 degrees and move to fight the german army at the winter of 1944.</p>
<p>I fear you are finding that PvP against guilds that know how to make PvP is not so easy how you think. That brings the wolves against sheep argument again: if there is no sheep, it is wolves against wolves and that is not so fun&#8230; </p>
<p>Basically, for you WvW is not being fun because the other guilds are better than you and your guild&#8230;</p>
<p>:P</p>
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	<item>
		<title>By: SynCaine</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77709</link>
		<dc:creator><![CDATA[SynCaine]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 13:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77709</guid>
		<description><![CDATA[Correct. My point was I believe Keen is on a lower ranked, less organized server pairing compared to JQ.

The problem is map size. If they were bigger, even vs organized forces the &#039;roaming 8&#039; of DAoC would still work. But because the maps are so small, it&#039;s only mildly effective.]]></description>
		<content:encoded><![CDATA[<p>Correct. My point was I believe Keen is on a lower ranked, less organized server pairing compared to JQ.</p>
<p>The problem is map size. If they were bigger, even vs organized forces the &#8216;roaming 8&#8242; of DAoC would still work. But because the maps are so small, it&#8217;s only mildly effective.</p>
]]></content:encoded>
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	<item>
		<title>By: João Carlos</title>
		<link>http://syncaine.com/2012/09/17/gw2-broken-jack-of-trades/#comment-77708</link>
		<dc:creator><![CDATA[João Carlos]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 13:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3539#comment-77708</guid>
		<description><![CDATA[But Syncaine, now the WvW is weekly, they started to pair servers based at their rank at WvW.

So, we can assume that the higher ranked servers have more guilds well coordinated and that servers will be paired.]]></description>
		<content:encoded><![CDATA[<p>But Syncaine, now the WvW is weekly, they started to pair servers based at their rank at WvW.</p>
<p>So, we can assume that the higher ranked servers have more guilds well coordinated and that servers will be paired.</p>
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