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	<title>Comments on: Ultima Online dynamic content in alpha</title>
	<atom:link href="http://syncaine.com/2012/10/12/ultima-online-dynamic-content-in-alpha/feed/" rel="self" type="application/rss+xml" />
	<link>http://syncaine.com/2012/10/12/ultima-online-dynamic-content-in-alpha/</link>
	<description>Bringing back the carebear stare...</description>
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		<title>By: Anonymous</title>
		<link>http://syncaine.com/2012/10/12/ultima-online-dynamic-content-in-alpha/#comment-81424</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Oct 2012 22:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3594#comment-81424</guid>
		<description><![CDATA[&quot;But one year later, when beta 1 was shown at E3 1997, the game didn&#039;t have much in the way of AI. So, to fake it, developers back home were actually playing the NPCs live.&quot;

that&#039;s fucking awesome!]]></description>
		<content:encoded><![CDATA[<p>&#8220;But one year later, when beta 1 was shown at E3 1997, the game didn&#8217;t have much in the way of AI. So, to fake it, developers back home were actually playing the NPCs live.&#8221;</p>
<p>that&#8217;s fucking awesome!</p>
]]></content:encoded>
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		<title>By: corehealer</title>
		<link>http://syncaine.com/2012/10/12/ultima-online-dynamic-content-in-alpha/#comment-81198</link>
		<dc:creator><![CDATA[corehealer]]></dc:creator>
		<pubDate>Fri, 12 Oct 2012 23:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://syncaine.com/?p=3594#comment-81198</guid>
		<description><![CDATA[Truly art comes from adversity. They had the passion to stick with it in the midst of all these real life challenges. Perhaps there is something to be learned there.]]></description>
		<content:encoded><![CDATA[<p>Truly art comes from adversity. They had the passion to stick with it in the midst of all these real life challenges. Perhaps there is something to be learned there.</p>
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