I like Riot a lot. I think they are basically the only show in town that does F2P right, and LoL has been the best game out for the last few years. I’ve spent more money on LoL in the last two years than any other game (by a solid margin), and I consider every single dollar spent well worth it.
So with that said, I’m a bit disappointed by this post. I get the need to increase the IP cost for a new champ. No big deal. Reducing the price on older champs is a nice change too. I even understand the need to slow the release rate for new champs, and agree that spending more time on them is ultimately the right decision.
Here is the offensive part:
as well as increasing the time you have to earn IP between champion releases.
Don’t treat your players like children (even if many of them are or act like it). The reason you won’t be releasing new champs as quickly has nothing to do with being nice and giving your players more time to earn IP, so why frame it that way?
You have a solid product, a fair business model, and exemplary communication, so with the bar that high, these (notably minor and infrequent) instances stick out and tarnish that stellar reputation.