Monthly Archives: January 2014

EVE: Required reading

CCP dev blog about the longest and one of the largest battles in MMO history. If you consider yourself an MMO fan, consider it required reading, start to finish. A few quick notes: CCP gets it. Not only does the … Continue reading

Posted in EVE Online, Mass Media, MMO design | 24 Comments

ESO CE: Racist

The only pay-to-play (beyond, um… having to pay for the box and the sub…) race in ESO will be Imperials, found ‘only’ in the collectors edition. Imperials are the ‘white people’ of ESO. So if you pay extra, you get … Continue reading

Posted in The Elder Scrolls Online | 25 Comments

Economy: Sinks, as only EVE can do them

So this happened. 3 TRILLION ISK. Edit: Make that 11 trillion. I’m sure in a few hours/days you will see fully detailed reports, not to mention wildly inaccurate crap from the now-reliable sources, but yea, only EVE with this kind … Continue reading

Posted in EVE Online | 17 Comments

So McQuaid it hurts

I have a feeling SOE shutting down a bunch of “F2P ALL TEH WAY!” titles is going to lead to a lot of blogging gold, especially things like this nugget: Brad MqcQuaid, who made the now dead Vanguard and is … Continue reading

Posted in Perma-death, Rant, Vanguard | 7 Comments

This is what I’m working with…

Per ForumFall: EVE online is a hybrid theme park game with the biggest safe zone of any pvp mmo ever in existence. EVE has sandbox elements that are manifested in 0.0 space where alliances can drop permanent stations that can … Continue reading

Posted in Darkfall Online, EVE Online | 14 Comments

SOE: Still a one-hit wonder

Shocking. SOE continuing to show that if you get one MMO right (EQ1), you can basically screw up everything for the next decade and still be ok. But don’t worry SWG fans, SOE is working on a title just for … Continue reading

Posted in FreeRealms, RMT, Vanguard | 9 Comments

The basics of RUST, and it’s lessons for the MMO genre

If many recent MMOs are 3-month titles, a game like RUST is a one-monther. Now, before you start raging, that’s not an outright ‘bad’ thing; many games aren’t design for prolonged play, and that’s perfectly fine. Unless, you know, your … Continue reading

Posted in MMO design, Random | 9 Comments