DF:UW – Sweet peaks

I write often about the highs and lows a great MMO can take you on vs the sustained averageness of far too many MMOs today. I think in many ways that is the core difference between an MMO and all other forms of gaming; in any other genre getting a solid 15-80hr experience is seen as a successful title, while only getting 100hrs or so out of an MMO is seen as a failure, regardless of how great that 100hrs was.

Since release I’ve had my ups and downs with Darkfall: Unholy Wars. It was in possibly the worst shape I’ve seen an MMO be in beta, to the extent that all of Inquisition decided not to play the game at release. I’ve talked often about how DF:UW was intended to fix the flaws of DF1 and also build on the core (best combat in the genre), and while AV got some things right, some critical flaws remained.

At the same time, here we are in 2014, and the MMO genre still sucks overall, we still have EVE as the only title to get it ‘right’, and so many recent entries are either entirely forgettable (GW2) or hilariously bad (SW:TOR). Yet AV keeps plugging away at DF:UW, trying to improve one of the only decent sandbox titles we have, so it would be rather hypocritical of me to ignore that, especially as I have already wallet-voted for ESO, possibly yet another themepark (the ‘possibly’ is for a different post).

I noted that I resubbed when AV added gear destruction from PvP, because IMO that one changed fixed the biggest core flaw the game had; an unchecked economy. More changes are still needed, and AV doesn’t have the greatest track record in terms of delivery time, but it’s still progress in the right direction, and in the MMO genre until the servers are down, I believe you are never truly out.

The above four paragraphs is a long-winded setup for the events that happened Sunday night. (Spoiler alert: high peak incoming).

I’m currently in a clan named Last Call, which is part of the Sick Bastards alliance. I’m there because of my buddy Rynnik, who I also followed to Proxy from OTG. Hopefully Last Call doesn’t disband like Proxy did. If they do, I blame Rynnik. The clan is a great group of people, and the alliance includes many MVPs I’ve talked/argued/insulted via Forumfall. On that front, so far so good, and having a good group to play with is perhaps the most important part of enjoying yourself.

On Sunday we had some siege action. First our hamlet was sieged by a rival alliance, and we shortly after dropped a siege on their hamlet, the timers being just minutes apart.

The action started off in our hamlet, first with some small (10v10) skirmishes, later escalating into bigger action. At one point the enemy spawned a boat in the small lake near our hamlet, using the cannon to damage our zap tower. We countered with a boat of our own, and ended up sinking their ship while holding their players off long enough to get the job done.

A bit later they spawned another two boats, but this time they were able to keep us off and the boats disabled one of our towers. As this happened, they made a large push into the hamlet itself, and were able to wipe us. I thought at this point we had lost, because most of us were bound at the hamlet and regearing would have been nearly impossible with the enemy right there.

Oddly enough, they instead just looted our tombs and backed out, giving us a chance to regroup and regear. We did just that, and counter-pushed to the siege stones. Someone from our alliance dropped one of the new deployable land cannons, and through heavy fighting that went back and forth for a long stretch of time (and four gear bags for me) we held the enemy forces off long enough for that cannon to take down the siege stones, winning us the siege and ending the threat to our hamlet.

After our successful defense we rode quickly to the nearby enemy hamlet we were sieging. As we rode, we were getting updates that the enemy was trying to destroy our stones, and our defenders were badly outnumbered and just looking to buy as much time as possible. They were successful, we arrived in time, and were able to not only defend the stones but a second force was able to rush the hamlet stone and destroy that with more cannons.

2/2 on sieges that night, not bad, especially considering we had constant action for over two hours without a single technical (lag, FPS) issue.

We then took out a Frigate that I captained for the Sea Fortress, but that is a story for tomorrow.

One Response to DF:UW – Sweet peaks

  1. Rynnik says:

    For the record I still blame you as the catalyst for Proxy collapsing and I told you what I did about Last Call on the chance I could make it sound unattractive enough that you would leave me alone there.

    Take a hint already, jerk.

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