The taint of your ‘peers’

October 14, 2014

If I tell you “Game X is kinda like Farmville”, you take that as a negative. Same but reverse if I say “Game Y is like Civilization”. This works on a broader view too; F2P, ‘casual’ game, WoW-clone, zombie-survival, yet-another-MOBA, etc. This can work for or against you, depending on the tag.

Two recent examples of this I want to talk about today; Clash of Clans and ArcheAge.

CoC suffers from being a mobile game, being F2P, and being labeled as a ‘casual’ or ‘timewaster’ game. Now let’s be very clear, CoC is a mobile game, it is F2P, and one could argue it can be played casually to a certain extent (this was especially true prior to Clan Wars). The difference between CoC and 99.999% of all other mobile/F2P/Casual games is CoC isn’t garbage.

From a coding perspective its wonderful; being able to get into the game in a second or two from clicking the icon is awesome, it doesn’t crash, its net code is really solid, and as far as I’ve experienced its bug-free. It runs well (granted on an iPhone 5s), looks great, has an amazing UI, great balance, depth, etc. Basically CoC is better across the board than 99% of ALL games, mobile/F2P/casual or not. Civ V vs CoC? Toss up IMO, and I’m not joking with that.

And while no one needs to shed a tear for CoC, with the game being the highest grossing iPhone app month after month, how many MORE people, especially ‘serious’ gamers, would give the game a shot if the perception of it being just another mobile/F2P/casual game didn’t exist?

Similar comment about ArcheAge, but here the stigma of F2P hangs around its neck (sadly accurate, thanks Trion), along with it being an Asian grinder MMO import (not accurate). For AA this might actually matter, as it isn’t yet a runaway success ala CoC. AA is also forced to deal with general MMO burnout; a lot of people who I know would enjoy the game aren’t even bothering because they don’t want to get started in yet another MMO that might not last.

To some extend this issue has always existed, in the SNES/Genesis era any movie-based game was assumed to be garbage when it was announced, but is it just me in feeling that today it’s far more prominent and shapes option more than ever before?


CoC: War stats vs Warlordz 10/11/2014

October 13, 2014

Edit: Stats and writeup provided by Delpez.

Supreme Cream! Vs Warlordz

Supreme Cream

Enemy

Score

124

100

Total Attacks Used

80

73

Total 3 Star Attacks

40

24

Total 3 Star %

50.00

32.9

3 Stars Against Same Level

23

10

3 Star % Against Same Level

42.6

29.4

3 Stars Against Lower Level

12

14

3 Star % Against Lower Level

75.0

36.8

TH4,5&6 3 Stars

5

8

TH4,5&6 3 Star %

26.3

47.1

TH7 3 Stars

26

2

TH7 3 Stars %

72.2

9.5

TH7 3 Stars (same level)

12

0

TH7 3 Stars % (same level)

70.6

0.0

TH8 3 Stars

5

9

TH8 3 Star %

29.4

34.6

TH8 3 Stars (same level)

4

1

TH8 3 Star % (same level)

30.8

12.5

TH8 Ave Stars / Attack (same level)

2.0

1.6

TH9&10 3 Stars

4

5

TH9&10 3 Star %

50.0

55.6

TH9&10 3 Stars (same level)

2

1

TH9&10 3 Star % (same level)

40.0

50.0

TH9&10 Ave Stars / Attack (same level)

2.00

1.50

This was still an easy win, but at least the opponents put up a fight. Their bases were better designed (especially air defences) and they were quite active. However, most of their successful attacks were against lower TH levels, and they did not achieve enough 3-star attacks.

Our lower TH level stats were skewed by a number of very new players – we had six TH4 and 5 bases, compared to only two enemy TH5 bases. Considering this I think our lower levels did quite well. Just a couple of tips for our new guys – it’s extremely difficult for a TH4 or 5 (or even a new TH6) to 3-star any base in a war, and it’s also not expected of you. We had a number of our low level guys not using their attacks, and I guess some of it was because they though they couldn’t contribute anymore. If there are no bases left for you to get stars off, just attack any base where you can score at least one star (even if that base had already been 3-starred by someone else). Firstly, this is good practice and secondly you get nice loot at the end of the war (provided we win, of course!).

At TH7 they were obliterated; we were attacking TH7&8’s with dragons and they were attacking TH6 (and lower) with everything from barbarians to giants. The Valks in the castles enjoyed that!

They scored more 3-stars at TH8 than us, but only one of those attacks was against TH8 opponents. We did much better against their TH8’s than vice versa. I’ve also included the average stars per attack for the higher TH’s, as it gets more and more difficult to 3-star bases at higher levels. In that case the average stars per attack against other high level bases become more important. We comfortably bested them in that category.

TH9&10 were quite close, but we scored more 3-star attacks against their high level bases, and also scored more stars per attack.

Pretty impressive win – we only missed five stars for a full house! It actually appeared quite close for a while; the scores were something like 95-94 with equal numbers of attacks at one point. However, our higher 3-star percentage just wore them down; they stayed close with lots of 2 stars, but eventually ran out of profitable bases to attack. For example, with the scores close we still had a number of potential 3-star bases to hit, while almost all our bases already had one or two stars against them. This meant that our future attacks had a higher potential yield, while the enemy could only score 1 or 2 stars from their attacks, we could still get 3 stars from a number of bases. Bottom line, don’t just look at the score and number of attacks left during a war, but also count the number of bases without any stars against them to determine the potential value of future attacks.

On a TH level basis, our lower levels improved a lot, scoring a number of 3-stars and also some pretty good attacks for 2-stars. Keeping in mind that it is difficult for a TH6 to smash another TH6 base, those 3 stars were quite valuable. It meant that our TH7’s could focus more on other TH7 bases and less on TH6 bases.

Our TH7 performance was very impressive and our TH8’s also outscored them for 3-stars. At the top we got some important 3-stars from their best bases, while they didn’t even attack our top guys.


Patching, how does it work?

October 9, 2014

A few small items as we wait all day for Trion to apply a 150 mini-patch:

Inquisition is off to a good start in AA in terms of membership. We are averaging just under 10 people online most nights, and we will soon have people high enough to really get into larger group content. Just a reminder: we are on the Ollo server, East side factions. Come join us!

SteamWorld Dig was a fun 4-5 hours of gaming. When it goes on sale, picking it up won’t be a bad use of your gaming funds.

My Steam wishlist is getting pretty long, which makes looking forward to the yearly Xmas sale all that more exciting, though the prospect of actually digging into a lot of the games is a bit daunting, as most of them are in the “you need a solid 30-60 hours here” category. Plus the new Civ which is an easy “whelp, there goes 200 hours”.

RL has caused a pause in playing FFXIV, but the two accounts are still subbed because :wallet vote:. We will be returning however, most likely after xmas when things have settled down a bit more and we retire the now 6 year old Alienware machine that was struggling to run the game.

Only 4 spots currently remain open in our Clash of Clans… clan, Supreme Cream! Jump in now before that window closes.


CoC: Supreme Cream bringing out the failcascades

October 7, 2014

Quick Clash of Clans update time: Our last few wars have been absolute slaughters, and not worth putting stats or a report together for.

Most clans in the game are mass-invite clans, which by nature tend to be less organized and loyal. This, combined with the fact that most people just are not very good at the game, leads to poor attacks against us (zero stars) while we rack up a large lead due to our members being ready to attack a base they can 3-star. If we jump out to a big enough lead, the other clan effectively quits on the war.

This then starts a ‘failcascade’ where the clan starts to lose members, which means even fewer people able to attack us during the war, which results in everyone else in that clan not even bothering to attack. Our last three wars have been something along the line of 100-40, which is extra-nice for us since we can then use our second attack for loot rather than stars, making winning a war all that more profitable.

Hopefully at some point soon clan wars get a trophy-like system, where winning a war earns you trophies and losing one takes them away, creating some sort of ranking system. The current system is half-decent for creating even-looking wars before the fighting starts, but does nothing to account for past performance and clan consistency.

We, Supreme Cream!, are currently sitting at 43/50 members after a little spring cleaning of inactives. If you are at all interesting in the game and joining a fun group (everyone is a blog reader, so clearly a distinguished group minus Sam), apply and mention the blog.


CoC: Clarification for joining

September 30, 2014

Sorry this wasn’t mentioned in the previous post, if you are joining Supreme Cream!, in your application please mention this blog so I know you aren’t some random. If I’ve rejected your app, post your in-game name here and I’ll send you an invite. My mistake on that.


CoC: 6 spots left

September 29, 2014

Just a little reminder/warning for anyone on the fence about CoC, the clan has 6 spots remaining, as the cap is 50 people, so apply now/soon so you don’t get left out.

Mini-war update: The last clan we just finished a war with was beaten so badly by us that out of the 45 members that went in, only 27 came out (the rest left the clan during the war). One could say we… creamed them :rimshot:


CoC: Supreme Cream! vs Killswitch 9/25/2014

September 28, 2014

Supreme Cream! Vs Killswitch

Final score: 130 to 104

Supreme Cream

Enemy

Total Attacks Used

79

64

Total 3 Star Attacks

40

22

Total 3 Star %

50.63

34.4

3 Stars Against Same Level

28

12

3 Star % Against Same Level

57.1

36.4

3 Stars Against Lower Level

10

7

3 Star % Against Lower Level

52.6

28.0

TH4,5&6 3 Stars

5

1

TH4,5&6 3 Star %

25.0

10.0

TH7 3 Stars

23

14

TH7 3 Stars %

74.2

48.3

TH7 3 Stars (same level)

16

7

TH7 3 Stars % (same level)

80.0

53.8

TH8 3 Stars

7

3

TH8 3 Star %

41.2

16.7

TH8 3 Stars (same level)

4

3

TH8 3 Star % (same level)

36.4

42.9

TH9&10 3 Stars

5

4

TH9&10 2 Star %

45.5

57.1

TH9&10 3 Stars (same level)

3

1

TH9&10 2 Star % (same level)

75.0

33.3

Pretty impressive win – we only missed five stars for a full house! It actually appeared quite close for a while; the scores were something like 95-94 with equal numbers of attacks at one point. However, our higher 3-star percentage just wore them down; they stayed close with lots of 2 stars, but eventually ran out of profitable bases to attack. For example, with the scores close we still had a number of potential 3-star bases to hit, while almost all our bases already had one or two stars against them. This meant that our future attacks had a higher potential yield, while the enemy could only score 1 or 2 stars from their attacks, we could still get 3 stars from a number of bases. Bottom line, don’t just look at the score and number of attacks left during a war, but also count the number of bases without any stars against them to determine the potential value of future attacks.

On a TH level basis, our lower levels improved a lot, scoring a number of 3-stars and also some pretty good attacks for 2-stars. Keeping in mind that it is difficult for a TH6 to smash another TH6 base, those 3 stars were quite valuable. It meant that our TH7’s could focus more on other TH7 bases and less on TH6 bases.

Our TH7 performance was very impressive and our TH8’s also outscored them for 3-stars. At the top we got some important 3-stars from their best bases, while they didn’t even attack our top guys.


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