CoC: Supreme Cream! vs Red Scorpion 2/25/2015

February 25, 2015

(Stats and writeup by Delpez)

Supreme Cream! vs. Red Scorpion

Brilliant war, with the result in the balance right until the end (literally, according to the log seven attacks were completed after time ran out!) The clans were equal in strength – we edged them in average TH level, while they were slightly ahead in experience level.

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CoC: Who wants more war?

February 24, 2015

CoC released an update today, focused around clan wars. Clans can now gain XP, with perks unlocking as you go. There are also a number of ‘quality of life’ changes like being able to opt-out of a war.

This post is mostly for Supreme Cream members; should we go to war 3 times per week? Thinking start wars Monday noonish, Wed night, Saturday morning. So battle days would be Tuesday midday->Wed midday, Thursday night->Friday night, and Sunday morning-> Monday morning.

Ideally we get all 50 members opting in, but so long as we have at least 40 (so up to 10 people opting out per war), I think that would work well. I want to get us up in ranks so we unlock the perks asap, as a number of them sound very helpful (loot bonus, troop discount). Comment away, even if it’s just a simple yes/no.

Quick recruitment note: While we are at 50 members, there are a few potential open spots due to ‘compliance’ issues. If you have a decently developed TH7+, and are active and willing to learn/improve, apply in-game to Surpreme Cream! mentioning the blog and I’ll get you in.

CoC: Sixlines pre-war

February 19, 2015

(Stats and writeup by Delpez)

Last time we met these guys the clans were well matched, and the result was our first draw. It looks like they’ve progressed much faster than us, because this is a mismatch comparable to the Mexico 2.0 war. As always, here’s a breakdown of clan strength based on TH and experience level. I’ve included Mexico 2.0 as a reference.

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CoC: Supreme Cream vs Mexico 2.0 2/13/2015

February 14, 2015

(Stats and writeup by Delpez)

Supreme Cream! vs. Mexico 2.0

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CoC: Pre-war stats vs Mexico 2.0

February 12, 2015

(Stats and writeup by Delpez)

Mexico 2.0 Pre-War

My first thought was that the matchmaker had lost its marbles. After working the numbers I know this to be true! Just by looking at TH and experience levels, this is the biggest mismatch I’ve ever calculated. However, there are some positives. Firstly, these guys are not nearly as strong on offence as Fire Guardians (our previous loss). During that war all their TH9’s, and more than half their TH8’s had access to level 4 hogs, and used them extensively to score 3-stars against our tougher bases. For this war most of their TH8 attacks will be dragons (even some TH9’s), which we are better equipped to deal with. Secondly, we learn a lot from these tough wars as opposed to smashing derpy clans. Tough wars force us to be more exact in our attacks, and to execute and refine our general strategy.

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The not-so-short “what I’m playing” update

February 9, 2015

First, thanks to most who commented in last weeks little checkup on the MMO genre, good times. I’d say lets hope when we revisit in 2016 we finally have a F2P champion to make things a little more interesting, but lets not kid ourselves, I’ll most likely just be able to copy/paste that post over and it will remain 100% accurate.

Games roundup time!

Clash of Clans: First I can’t believe I’ve been actively (every day, and often an hour+) playing this game for over a year now. The really crazy part is I’ve spent a total of $5, and I honestly feel like I should spend more, but I have zero need. Also the fact that the game just prints money (likely now above WoW-levels) means they really don’t need my wallet-vote.

Our clan is at 50 members right now, although with a group that size its fairly common for someone to go inactive. However due to our core moving up in town hall levels, at this point we really need players who are TH7+ with lvl2+ dragons, otherwise you will have a really tough time doing much of anything in a war. That said the above requirements are fairly easy (a month or two?) to achieve, and considering how awesome the game is overall, the ‘grind’ (get it) is worth it.

Boom Beach: It’s CoC with guns! Only different enough to be very interesting on its own. In a lot of ways CoC/BB are like UO/EQ1. Sure, one is better, true to what it should be, and came first, but the other still has some things going for it. Much like the lesser MMO EQ1, BB is more PvE focused, easier, and more casual than CoC. Which isn’t to say it’s ‘bleeding customers accessible’ ala WoW during the intern years, don’t worry. There is a good deal of depth, especially when it comes to force composition and executing attacks. Base design, other than lacking CoC’s base layout tool, is something that can keep you busy for a while as you tweak placement and watch replays to see the results.

The clan in BB is currently at 25/25 members. The next increase would be to 50, but I’m hesitant to pull the trigger since its a permanent increase and I don’t know that I have another 25 people looking to join. This might change in time, but unless there are a good number of requests in the comment section here or via chat in CoC, we will remain at 25 for now.

We run Operations almost daily (24hr timer on those), which are really fun “clan vs NPC super base” events. We can clear the level 4 Op, but the level 5 has yet to be conquered. This will shortly change as our members gain power and access to more and better troops, and we collectively learn how best not to run out troops into insta-death traps.

Age of Decadence: I downloaded the demo of this game, and it’s interesting. The game bills itself as an RPG, but the more I play the more I feel its a rogue-like graphic-novel style title, with heavy RPG elements. Allow me to explain. You die a lot in AoD. A lot. You could very well die after the first decision you make, or the second, less than five minutes into the game. After you die you ‘reroll’ a new character and try again. Then you die some more.

The dying often thing is very rogue-like, as is the fact that you have so little control over death. You pick a text option, the game tells you the action you selected failed (lie to someone, try to attack someone, move to a certain location, etc), and you see the ‘you are dead’ screen (which often has very comical ‘why you died’ text). Even combat is pretty simple, with you just trading blows with someone, and it just doesn’t feel like you have a lot of control over the outcome.

The game is in early access so I’m not buying it just yet, but I will say that despite the somewhat random ‘gotcha’ aspect, the demo was highly enjoyable, and the game is something different and entertaining. You can get a feel for a the game overall in just a few hours, so I’d recommend grabbing it. Just power through the initial 10-30 minutes of ‘wtf am I doing’ learning curve in terms of UI and game basics.

FFXIV: I think I mentioned the wife and I are back playing this gem of an MMO. I need to write a longer post about it, but haven’t done so yet. It’s all the great stuff of vanilla WoW, presented in a better-looking package, with (IMO of course) a better IP behind it. Not hard to understand why it’s so successful, and still growing.

LoL: Oh LoL, how I love to hate you. The seasonal ranking reset happened, and as luck would have it during my placement matches I got the derpy derps on my teams, resulting in a silver 3 initial placement (I was Plat IV last season). S3 is I believe the ELO where the average player does in fact have two hands to play with but still hasn’t fully grasped how to use them (lower silver is the dominion of the one-handed cripples, while bronze league play is mostly just animals running across the keyboard hitting keys, or so I’ve heard). Think of a newborn discovering their hands for the first time; that’s basically the skill level in S3. Mental development for the average player also aligns with said newborn.

Now the ‘fun’ part of this is that during laning, I absolutely crush whoever I face unless they also happen to be a lost soul like myself playing with the mutants. The problem is that even with one lane dominated, the fate of the game still mostly sits on the shoulders of the team as a whole. You can’t really hyper-carry in LoL by design, which while generally a good MOBA design decision, somewhat hurts in this particular situation. Long story short, the climb back to Plat isn’t as swift as it should be, especially when the promo series to just get back into gold is a best-of-five. Lots of derp chances in a longer series.

Avernum: I finished the first game, and can happily report the ending is as awesome as the rest of the game. Total playtime came in at just over 50 hours, though I did almost all of the side quests. If you skim on those, I believe you could wrap things up in under 40 hours. Either way a great way to spend some time with a great RPG.

Age of Wonders 3: Currently playing some multiplayer with a friend, and having a great time. This is another game that needs a full post, which is coming ‘soon’, but I’ll just write here that I’m pleasantly surprised by the depth, and so far its basically everything one could ask from a TBS title of this sort.

Whelp, that post got long, you’re welcome. Also if it could stop snowing that would be neat, because as fun as snow-throwing a landing strip-worth of driveway is, doing it every other day is getting a bit old. Give me a different daily quest life, the ‘grind’ of this one is too much!

CoC: Fire Guardians Pre-War

February 5, 2015

(Stats and writeup by Delpez)

This is the first time we’re having a repeat war, but the previous time did not go that well (they were a lot stronger than us and we lost 102-119). I’ll show some of the numbers collected last time to illustrate how the two clans progressed since 18 December 2014. Let’s first have a look at the Town Hall level distribution (keep in mind that previously it was a 45 player war):

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