Category Archives: Combat Systems

Last-hitting in a MOBA is like XP in an RPG; don’t leave home without it

Much like when the MMO genre was king and we broke down ‘core systems’ like daily quests, breaking down a core system like last hitting in a MOBA is today’s topic, and much like with daily quests, people tend to … Continue reading

Posted in Combat Systems, League of Legends | 36 Comments

HotS: Shut up newbie

First, we have one spot open in our CoC clan, “Supreme Cream!”. If you are at least TH7 with lvl 2 dragons and a functioning brain, feel free to apply and just mention the blog. Also the Boom Beach Task … Continue reading

Posted in Clash of Clans, Combat Systems, League of Legends, Random, Rant | 26 Comments

FFXIV: People are nice due to design

I haven’t done an update post about FFXIV since our return, in part because I wasn’t sure what to write beyond “Playing FFXIV again, still the best themepark out, still has that WoW-vanilla-but-in-2015 feel”, but this post from Loire is … Continue reading

Posted in Combat Systems, Final Fantasy XIV, MMO design | 2 Comments

AA: The true spiritual successor to UO

With the lead weight that is Trion and F2P covered yesterday, let’s start digging into WHY you should tolerate Trion and play ArcheAge anyway, because yea, you should be if you enjoy virtual worlds and smart MMO design. I always … Continue reading

Posted in ArcheAge, Combat Systems, crafting, MMO design, PvP, Review, Ultima Online | 25 Comments

DF:UW – Being right isn’t always fun

One of the better inside jokes around here is the concept of a ‘Jesus patch’, because all too often the fools tossing that term around are talking about an MMO that has either shut down or is a shell of … Continue reading

Posted in Combat Systems, Darkfall Online | 21 Comments

Pathfinder Online: Everything but the game is looking awesome!

I was recently talking to a friend about Pathfinder Online, with the gist of the conversation being that I love everything about the game on paper, from the design docs to what the devs have said, but actually seeing it … Continue reading

Posted in beta, Combat Systems, crafting, EVE Online, MMO design, Pathfinder Online | 12 Comments

Risen is a surprisingly great open-world RPG you should play

I’ve been playing Risen since returning from vacation (picked up in a Humble Bundle pack a while back), and I’m very pleasantly surprised by the game. I went into it expecting/hoping for an “80% of Skyrim” type of experience, and … Continue reading

Posted in Combat Systems, Random, Review | 5 Comments