Category Archives: crafting

What really makes a themepark tick, and why FFXIV is a rolex

Where a good sandbox is like a mountain climb with incredible peaks along with plenty of valleys, playing a good themepark is like taking a nice walk on a familiar path; at no point are you overly thrilled, but the … Continue reading

Posted in crafting, Final Fantasy XIV, MMO design, World of Warcraft | 19 Comments

AA: Trade Routes bring life to the roads and waves

With ArcheAge being a sandbox, it’s somewhat difficult to talk about just one aspect of the game without the post spiraling into a dozen other supporting topics. If I focus too much on just the actual topic, I feel like … Continue reading

Posted in ArcheAge, crafting, Housing, MMO design | 15 Comments

AA: The true spiritual successor to UO

With the lead weight that is Trion and F2P covered yesterday, let’s start digging into WHY you should tolerate Trion and play ArcheAge anyway, because yea, you should be if you enjoy virtual worlds and smart MMO design. I always … Continue reading

Posted in ArcheAge, Combat Systems, crafting, MMO design, PvP, Review, Ultima Online | 25 Comments

Pathfinder Online: Everything but the game is looking awesome!

I was recently talking to a friend about Pathfinder Online, with the gist of the conversation being that I love everything about the game on paper, from the design docs to what the devs have said, but actually seeing it … Continue reading

Posted in beta, Combat Systems, crafting, EVE Online, MMO design, Pathfinder Online | 12 Comments

DF:UW – At 95k prowess and counting

Alright, long overdue personal progress update on DF:UW time. Currently my character is at 95k prowess, with 10k of that being spent on Armorsmith mastery. The rest is in stats (100str, 95dex, 95wis), general skills (100 in transfers, heal self, … Continue reading

Posted in crafting, Darkfall Online, Proxy, PvP | 1 Comment

DF:UW – High risk harvesting at sea

MMOs (should) add lots of content over time. What is added and what it accomplishes varies. Sometimes you get more of the same (not a bad thing if ‘the same’ is still good), sometimes you get a revamp/upgrade, and sometimes … Continue reading

Posted in crafting, Darkfall Online, MMO design, PvP | 2 Comments

DF:UW – The value of owning a city

A popular topic on ForumFall of late has been the value of player cities and hamlets, with some believe they are not worth owning, or that the cost to build them up is too great and needs to be reduced. … Continue reading

Posted in crafting, Darkfall Online, Housing, MMO design, Old Timers Guild, PvP | 1 Comment