DF:UW – Newbie perspective

May 20, 2013

My guess is most of you did not catch MJ from Massively live streaming a little over an hour of her DF:UW experience a few days ago. It’s not exactly appointment viewing given the length, but it’s actually rather interesting from a “my god, that’s how people approach this game” perspective.

In terms of attitude I think MJ is in a good place. She knows she is playing something a bit out of her league, but rather than just slogging through it she is making the most of her time and actually going out and finding the fun. I think way too many gamers today just stand still and expect the fun to find them, and that’s just not how something like DF:UW works, so good on her for that.

But yikes is she bad. And I don’t just mean “lulz that aim” bad, but just from a basic gaming standpoint bad. When fighting ogres she continually uses exploding arrow at point blank range, hurting herself. Now yes, in most MMOs you can’t hurt yourself with your own AOE, so it’s forgivable to initially make the mistake. But not noticing you are taking damage after the 10th time? Or even picking up on the fact that the ‘hit sound’ when you land a shot is exactly that and tells you whether you connected or not (during the video she assumes she missed a few times, even though the ‘hit’ sound played). It makes me wonder if she is the exception, or a representative of the average gamer?

Learning how to play the game aside (and she will hopefully learn a lot once she joins a clan), it was also interesting to see how she viewed different situations. At one point a party member spawns a mount for her to ride, but she misses that in chat (forgivable given DF:UW chat system), and spends a few minutes wondering if she should take the mount or not, as perhaps a potential thief might dance back and forth deciding whether to steal something. It’s a funny situation, given how common mounts are and that you can, of course, always get off and give the mount to someone else.

The same goes for looting items and such. She loots a few pieces of gear off the ogres, yet does not equip them. Even the bows she receives from her party members she does not correctly equip until (accidentally) later. Small things, but again an interesting look into how others play the game. From a dev’s perspective, do you try to help someone like MJ have an easier time with the game, or do you go to the other extreme and address top 5% player concerns about class balance and UI micro-tweaking? In many ways it’s an impossible decision.

Between the actions in the video and MJs commentary on them, I think the biggest thing the video shows is just how different DF:UW is compared to what many view as a ‘normal’ MMO (WoW basically). And I don’t mean different on the large scale, like full loot PvP and such, but the thousands of little things that add up. As someone who has been around such games for many years, a lot of the differences in DF:UW are normal to me, and hence I have troubling seeing how anyone could look at some of the details and come to the wrong conclusion. MJ’s video did a really good job of bringing such things to the forefront for me.

Looking forward to see the progress she makes once she has some clan support. Should be interesting, and a great example of why joining a clan in DF:UW is a basic requirement for anyone new to the game.


Blizzard: “Didn’t want those subs anyway”

May 9, 2013

Oh look, the D3 scam subs are officially off the books, and Blizzard doesn’t have another game or bundle coming out to bundle players into a WoW sub. And I was so sure MoP would totally save WoW too…

Of course now the real question becomes; when will EVE surpass WoW in subscribers? 8.6m to 500k might seem like a big gap, but when you are admitting to dropping 1m in a few months, while EVE’s growth is accelerating, it’s really only a matter of time.

Unfortunately I don’t think we are going to get a real answer, because at some point (‘soon’) WoW is going to follow the dying MMO model and go F2P for that last one-time cash grab. I don’t think that will happen in 2013, but 2014? Yea, put me down for 2014 being the year WoW goes full F2P.

How’s catering the casuals working out for ya?


DF:UW – Arise my champion!

May 2, 2013

Darkfall: Unholy Wars being the first sub-based MMO to use Steam’s new subscriber system has many benefits; market exposure, higher in-game population, easier to acquire the title, etc, but I think it’s pretty obvious that the biggest advantage is the introduction of Steamkiddie rage and tears. In some ways they are like the Massively trolls, but with a bit more focus on pricing rather than… whatever it is Massively trolls troll about.

By far my favorite new ‘person’ is Longknight, valiant defender of consumer spending who is on a personal crusade to lower costs for all! At close to 300 comments that thread is a long one, but man oh man is it quality reading. At least skim and read Longknight if nothing else. The rest of this post could comprise of nothing but quotes, but I’ll just go with this one:

yes but i need your help and everyone else if i was to set up a games review website (free of course as i dont want anyones money) and i had enough followers to turn around and boycott buying these kind of games they would have no choice but the bring their prices down thats fair to everyone but people are like sheep time to be a wolf

Rally the troops Longknight! It’s time to be a wolf, yo.

Longknight might be the dumbest of the bunch, but shockingly he is not alone, and others are also outraged that anyone would pay the absurd ransom of $40 AND THEN $15 A MONTH to play an MMO. Doesn’t Aventurine know all MMOs are F2P now?! The outrage!

F2P spending math-tax issue aside, not to mention $15 a month vs new game spending math, I’m reminded that UO came out in 1997, meaning there are gamers today who were not born when that standard was set. If your first (and perhaps only) experience with MMOs is Farmville and its ilk, paying up front for something and then being ‘forced’ to pay $15 a month might seem crazy. Especially for a game that doesn’t even look as good as Skyrim!

Luckily for Longknight and company, I’m sure DF:UW will go F2P soon, just like DF1 did. Hopefully those waiting for that to happen will hold their breath while they wait, that way we all win.


DF:UW – Zerging Massively

April 28, 2013

Niche, yo.

(This weekend has been ridiculously fun in-game for me. Monday should have a great post or two. Yarr!)


TESO looking great on all fronts!

April 15, 2013

Darkfall post coming in a bit, but I need to post this first.

The Elder Scrolls Online video leak disaster.

The video has already been removed from Youtube (if someone has a working link, please post a comment), but the Massively commentator gold is still there. My only question is, how much is Zenimax paying Broken Gears and Rufflepaws, and do they get a refund? Guess that’s what you get when you outsource damage control huh?

I’ll give the Massively crowd credit though, at least some of them are catching on. If this was pre-release SW:TOR-era Massively, the comments would be 90% Broken Gears-types, rather than the 50/50 split that I read (not that I read all 800+ comments, I can only take so much). Still a long way to go, but baby steps at least.


Time to shut it down, EVE is dying

December 12, 2012

In other niche game news, Tobold was right, CCP has declared bankruptcy in 2012.

If your definition of bankruptcy is hitting 450k+ subs with a 10 year old MMO. But yea, totally bankrupt, yo.

(Cue China does not count, WoW really had 12m subs, and still has 10m subs.)

(Double cue EVE is played by one guy with 450k accounts, who pays nothing because he uses PLEX.)


Superman64 continues to fly under the radar

November 12, 2012

“Star Wars: The Old Republic excels in it’s PvP combat system above all else” – Said by no one, ever.

Just kidding, Complex.com said it. Awesome troll job is awesome right? (everyone is going to link to this, so yes, working as intended) Also nice to see what 300m+ gets you for visual effects. No wonder SW:TOR is a resource hog; Crysis-level stuff right there everyone, giving EQ2 a real run for its money! (EQ2 is atrocious looking; fact not opinion).

At least they got #1 correct, though at this point that’s kinda like stating one is the first whole digit positive number. It’s not so much a discussion as just stating the obvious.

Anyway, I’d highly recommend checking the entire list out, if only for the lulz. Not only is the 2-50 order odd, but my guess is you have never heard of at least a few titles included.


Bernie Madoff was a great investor. Used the wrong payment model.

November 8, 2012

“I think there will definitely be failures within the next 12 to 24 months. Many who are entering the market right now are doing it as almost a money-grab. But subscription is dead. [Star Wars:] The Old Republic was the biggest possible swing for the fences. There is no longer any argument over whether that can be done.” – Craig Zinkievich, COO of Cryptic Studios

Do you think Craig said/wrote the above with a straight face? And if so, do you think he really believes it? It would take a pretty epic level of stupid, but then this is someone from Crypic, so I’m kinda 50/50 on it.

On the other hand, Craig is right. The ‘argument’ that sub games can be done is indeed over, mostly because it was never an argument to begin with. Pretending WoW, EVE, Rift, etc don’t exist must be nice, but probably not helpful in terms of sanity. Maybe Craig will also consider the argument over once EA shuts SW:TOR down for good. Time for a new ‘6 months’ meme I guess.

“I suspect that if you’d launched Fallout 3 as a free-to-play title rather than paying $60 for the disc it would have had equal or greater success.” – Someone working on games not as successful as Fallout 3.

“Riot Games’ Brandon Beck sees the matter differently. As a co-founder of the company that created League of Legends, Beck is at the top of the West’s biggest free-to-play success story, and perhaps the most compelling example of a free game that rivals the experience of the very best $60 AAA products. However, he stops short of proclaiming a free-to-play Uncharted as inevitable – it’s an easy thing to say, but actually making it work would be a daunting challenge, with higher upfront costs than the typical free-to-play game.”

Great stuff right? The failures in the pack telling the ones who are successful how to do their job. How about instead of making F2P ‘awesome’ games like Star Trek or Champions Online, you make outdated and ‘dead’ model games like Fallout, Skyrim, or Grand Theft Auto? Maybe then you won’t get bought out?

This really hammers home a major problem in the industry today; devs think their shitty game doing poorly is not because they made a shitty game, but because ‘market conditions’ ‘payment model’ ‘timing’ ‘toothfairy’ etc. Try making a good game. I’m pretty sure more than enough people will drop $60 for it. Or if you want, try making a good game that is worth playing longer than a month, and I’m sure people will be willing to pay the measly sum of $15 a month to do it.

Or yea, keep making SW:TOR, Star Trek, Champions, WAR, LotRO, DDO, etc, and keep thinking it’s not the game sucking that’s the problem. The magic future where people pay for crap is coming.

Update: Magic future already came? Zynga made a lot of money selling trash games? Magic future is over now? Zynga is worth a buck? Damn.

So close Craig, so close.


GW2 reaches Lineage 1 level of success for a quarter. Grats Anet!

November 7, 2012

NCSoft reported their quarterly earnings. The biggest surprise? Lineage 1 and Guild Wars 2 are pretty close in overall sales.

Of course that’s not totally fair, seeing as how GW2 just came out, uses the B2P model, and had a ridiculously huge marketing budget, while Lineage 1 is ancient, a ‘forced-group’ PvP MMO, and likely no one reading this blog has ever really played it (spoiler alert: it was pretty good back in the day). I’m sure in the coming quarters GW2 will continue to kill it, while L1 will finally die, once and for all showing us that an MMO only has a certain life span, and that hardcore PvP MMOs can never work.

/sarcasm off – Pretty surprised by GW2’s performance, considering how front-loaded it is and the amount of money and resources that went into making/marketing it. It will also be interesting to see how steep the drop is next quarter. I can’t imagine NCSoft would be happy with GW1-level success considering the investment made.


Darkfall:UW – Best Case

November 6, 2012

With Darkfall set to release in two weeks, I want to write down my expectations for the game. Today will be a best-case post, while tomorrow I’ll do worst-case. If nothing else, it will be interesting to revisit these post-release and see how Aventurine did and how DF2 ended up.

Best Case

The launch will be smooth from a performance standpoint, as the three years of DF1 experience will have refined the engine and stabilized it. Queues will still occur but won’t be ridiculous (over 1hr) in the first week or so, and player populations will be similar to levels experienced when DF1 launched the EU server. Server stability will be good, with minimal or no crashing. Hacking and exploits will be kept in check like they were in the later years of DF1.

The game will feel like DF1, but refined with the new roles and skills. Progression will still matter, but without obvious “must grind” skills like swimming or running. The early days/weeks will be heavily focused on character development and world explorations, with PvP happening when hunting parties cross naturally rather than along pre-defined PvP routes. The early land grab will be an interesting scramble, and the true value of each holding won’t be known until everything settles down and cities/hamlets/villages are built up.

The game will look similar to DF1 graphically, but with a nice facelift in terms of animations, lighting, sound, and overall feel. Much like DF1 in 2009, it won’t be cutting edge, but it will hold its own and the graphics will get the job done. Agon itself will be a better –designed version of its old self, with more places of interest and fewer barren spots. The three years of watching player behavior in old Agon will result in AV crafting a better, simply more interesting version, retaining the aspects that made the world interesting (magic lifts, high mountains, hidden passes) but removing the troublesome parts (one-entrance cities, imbalanced resource allocation).

The safe zones will allow players new to the DF experience to settle in before jumping into the deep end. Clans that are still forming will have a place to grow and learn. Veteran players will shortly leave these areas for the much richer lands beyond, but a sizable population of players will always occupy the safe zones. This will in turn allow DF2 to retain players better, and more of those new to the experience will be converted into core players rather than being driven off before really seeing what DF is about.

Those core players will have an environment that is busy and politically complex. Empires will rise and fall much like they did in the early EU days. PvP strategies will develop around specific roles, but then get countered by other roles and battle plans. The ‘grind everything’ character will not be the end-goal for everyone, and this will keep PvP interesting.

Crafting will be a refined version of DF1 crafting, with more designed being overall viable. With harvesting and resource placement redone, the DF2 economy will be stronger than anything DF1 saw, and ‘playing the market’ will become a legitimate role.

Finally, AV will have the resources to support DF2 much like they did for the first year or so of DF1, with frequent small updates and bi-annual expansions. This in turn will keep the core players playing while also attracting new ones.

Edit: Eurogamer will review DF2 and give it a 6/10, assigning someone who will actually login before writing it up.


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