SW:TOR – Hotbars sales not so hot

November 9, 2014

And the good news just keeps on flowing.

Isn’t it strange that this wasn’t reflected on fictional table generator Superdata’s info? I wonder why that is, those guys seem so well informed about everything else…

SW:TOR getting put out of its misery in 2015 is looking like a solid bet at this point, though I think the real question now is which will go offline first, this giant disaster or LotRO?

 


Who hasn’t wanted to kill someone over a balance change?

October 16, 2014

Oh Gamergate, why are you so entertainingly funny? The fact that comments aren’t enabled on that story is a crime, because the CNN comments section makes the Massively comments section look like a Mensa meeting.

I’m not going to fully dive into this little media-created bruhaha because lets be honest, it’s really a story about nothing. Someone getting death threats because they did something someone else didn’t like on the internet? Yea that’s never happened before. An entire group being labeled by another group based on a few outliers that people run with? Are talking about the perception of PvP MMOs again? This is a debate about the SNES vs Genesis, right?

I think my favorite part though is this idea that ‘core gamers’ don’t matter anymore. I mean, I guess if you pretend CoD, LoL, CoC, Battlefield, GTA, FIFA, etc don’t exist, and that Farmville is still a thing, then sure, you might have a point. It’s like when fools state that PvP-based games drive more people away than they attract. Again, if you want to create a fantasy-land and run with it, go nuts, but until the top-seller list ISN’T filled with the exact type of game you claim isn’t popular, I’ll just keep laughing at your stupidity.

Which isn’t to say that the gaming market overall hasn’t expanded, because it has, and that’s a good thing for everyone, but to suggest that people are honestly concerned that the next CoD won’t be made because Barbie Princess Time (get it?) is getting made instead? Please.

PS: Nice of the guy in the video to wait until 3 minutes to throw out the race card. Was really expecting it much sooner. Also would it have killed him to prepare for maybe a minute here? Was he trying to maintain the whole ‘gamers can’t handle public situations because lulz basement’ thing, because if so A+ work. Guy should kill himself after that performance.


Gamasutra getting its EG on

August 12, 2014

This article about LoL is a wonderful piece, if you define ‘wonderful’ as containing at least one factual error per sentence whenever possible. Honestly if this was published on April 1st everyone would call it a terribly lame attempt; that’s how bad this thing is ‘researched’. If you don’t play or actively follow LoL, the comment section will give you a good rundown of things (I’d do it but this week is not ideal for blogging, sorry).


CU: Finally something of note

July 17, 2014

CSE, makers of Camelot Unchained, have been releasing a lot of info of late about the game and the ideas behind it. So far nothing has jumped out at me as terrible ala “The 4th pillar”, but at the same time nothing has really grabbed my attention as a major “we are moving the genre forward” piece of news. Until today anyway.

The entire slide deck is about character progression, but this specific slide is the one I want to talk about today. What I like about this is that rather than seeing how fast you are progressing by swinging your sword, you instead get a large, end-of-day summery of everything you did. This alone should lead to players more comfortable just ‘playing to have fun’, but still making progress.

It somewhat relates to what Zubon wrote over at KTR, in that HOW you present information to a player is often as important as what is actually happening.

Two points of caution.

If the numbers are too easy to game, the illusion won’t work. If during beta someone puts a “how to progress” guide that tells you exactly what to do to gain access to sword X or armor Y, CSE has failed here. They say this will help them monitor and stop/prevent ‘keep trading’, but I wonder how far that will go exactly. If I spend the entire day swinging swords at anything I can find to ‘power level’ swords or strength, is that actually going to be viable and work, or get flagged or be ineffective?

On the other hand, if the system is too arcane, and ‘just playing the game’ isn’t effective enough to not gimp yourself versus those who powergame the system (and people will), CSE has failed because they will have effectively forced people to adapt or fall too far behind in a PvP MMO, which is a non-starter.

Those two major points of caution aside, I’m looking forward to CU more today than I was prior to all of this news, so at least on that front mission accomplished.


Re-confirmed: I’m kind of a big deal

July 9, 2014

Knowing how many ‘real people’ readers a blog has, much less how much influence a writer has on his readers, is almost impossible to tell. WordPress provides view/visitor statistics of course, but based on personal experience those numbers aren’t 100% accurate (or even close, really). Not only that, but at this point I’m not even sure if they are inaccurately inflated or under-reported for this blog, as a few recent events have hinted at.

Let’s take a step back; as anyone who reads this blog has noticed, post volume is down, mostly because the MMO genre is in the toilet right now and this being an MMO blog, that has an impact. And it goes deeper than just the current crop of MMOs being meh-to-terrible; they also bring nothing new to the table, which further makes it difficult to break things down and write a blog post. For all its failings, at least Warhammer Online brought new ideas, and had a dev team behind it giving us plenty of fodder. It ultimately didn’t work out for Mythic, but it was blogging gold.

In addition to needing a good MMO to play, I’d also like another WAR in terms of blog fodder please.

From a pure “looking at my numbers” perspective, the shutting down of Google reader was noticeable, and my WordPress stats page reflects this. To a lesser extent, VirginWorlds no longer picking up my blog (along with no longer really working overall) hurt. Jester not blogging has an impact as well. But again, while the raw numbers are down, how many ‘real people’ readers have stopped coming here is tough to tell. I’d like to think that if you are a real person, and you enjoy reading this blog, the shutting down of a reader, or another blog no longer updating, isn’t going to instantly stop you from figuring out how to keep reading this blog, right?

Number of comments is another indicator, but again it gets tricky. I mean, I’m pretty sure I could write a comment-bait post tomorrow (spoiler-alert) and get north of 30 comments. If the comment-bait is really good, and gets picked up by some larger sites, 50+ comments would happen. Get a good comment-section flame-war going, and 100+ is ‘achieved’. But what does 30, 50, or even 100 comments mean, especially when they were somewhat baited or 80% of them are off-topic flames? Does a post getting one person to comment mean that post sucked and this blog is dead/dying, or did thousands of people read it, enjoy it, and just have nothing to add so they didn’t comment? These are the kinds of questions that keep me up at night (not really).

Let’s return to those recent events I mentioned in the first paragraph. The first is my Clash of Clans… clan. Those posts didn’t get a lot of comments, and traffic was normal, so it would be easy to assume not many found them all that interesting or were ‘influenced’ by them. Yet today, I think I’ve had 10+ people join the clan (“Supreme Cream!”, still time to join and we are building something pretty solid), many of them new players to the game who picked it up due to this blog. How many others at least tried the game due to those posts and just didn’t enjoy it? How many are playing, just slowly, so they haven’t joined the clan yet (or joined someone else because they are jerks like that)?

The second example is Risen, another post with very few comments, and Steam. On Steam my friends list has grown tremendously due to mentioning my screen name (Syncaine) on this blog and asking people for Steam cards (feel free to send some), which has resulted in getting a better feel for what “the people” are doing on Steam thanks to the “Activity” section.

As mentioned Risen was on sale recently due to the pre-order coming up for Risen 3, and thanks to the “Activity” tab I noticed a bunch of people picked the Risen 1+2 bundle up. Now I don’t know how many of those buys are due to this blog and how many of them would have happened anyway, but I’d bet at least SOME are blog-based, which is pretty cool and says something about influence.

Lastly, and the example with by far the most data, was my time blogging about Darkfall 1 and including the Community Publishing Program link/mention in every post. The CPP was basically a referral system that paid me 20% (I think?) of the initial purchase made using my link, so when AV was running a promo for the game+6months for $100, I got $20 per person who bought that bundle. I wish I had gotten 20% of all future sub fees, if only to track how long people stuck with the game, but sadly it didn’t work that way.

Through the CPP I got credited with hundreds of purchases (and I know for a fact I didn’t get credit with all purchases made due to technical issues sometimes), and AV would later confirm that I was by far the most successful CPP user. This blog, literally, made AV thousands (if not tens of thousands) of dollars, and unlike Clash of Clans that rakes in millions daily, for AV my contribution was actually very noticeable to the company overall. More importantly to me however was seeing confirmation that this blog was influencing people to the point of spending real money on something they would have otherwise passed on.

Examples like the above making writing the blog easier, because it confirms ‘real people’ are reading and not every view is some spam-bot finding its way here thanks to Google. This blog’s main purpose is to entertain #1 (me), but that can’t happen without all of the little people (you) showing up, so thank you dear reader, and keep dancing on those strings (and sending Steam cards).


EVE: I’m going to put this next to my “History of WoW Empires” book

April 25, 2014

Via TAGN, Kickstater (already funded) for a history of EVE Empires book. Easiest $25 I’ve spent in a while.

 

#EVE


Steam number crunching

April 17, 2014

Ars Technica has done some really nice work around Steam and what players are buying and playing on that service. If the stat that Steam makes up 75% of PC sales today is even remotely true, it only makes this reporting all that more interesting.

It’s worth a read for sure, and hopefully they drill down into MMO-specific data so we have something more meaty to chew on. That DoTA is really popular is nice, but yea, not that interesting as a discussion topic. Good start though, and something I’ll be keeping an eye on for sure.


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