EVE: Two Inferno thoughts

May 23, 2012

The new missile effects are amazing, and the new launcher graphics make the Tengu look like the beast it really is. I honestly can’t express just how good missile look now, and videos don’t really do the improvement justice. Seeming different types of missiles flying all around is pretty jaw-dropping. It’s these kinds of visual improvements that keep EVE looking like a game released today, and the lack of such work which makes ‘old’ MMOs look dated. Simply no reason others can’t do this and keep their MMO relevant and growing instead of out to pasture and awaiting death/F2P.

The new inventory UI is good overall, but needs some work. The amount of time it takes to load anything in our POS is unacceptable (10-25sec!), and how the new UI functions when looting wrecks is (currently) a major step back. That said I don’t doubt that CCP will smooth out the rough edges, and after a few fixes the overall outcome will be positive. The core is good, but it’s currently spoiled by a few things that just annoy you to no end.

Edit: CCP doing work.


That whole “EVE shutting down” thing is looking pretty solid

December 15, 2011

Sorry about the lack of a post yesterday, I got distracted by this old-school indy title called SW:TOR. Have you heard of it? It’s kinda cute. Very linear, short, and looks pretty dated, but not the worse way to burn a few hours. Just don’t go in expecting anything major and you should be good. See if you can pick it up for $5 on a Steam sale, good value buy then. Does wear out your spacebar though…

But given that this is mostly an MMO blog, let’s get back to talking MMOs.

CCP has released some stats about the game a week after Crucible launched. The short summary is that the new Battlecruisers were produced, used, and blown up, and that more people are playing EVE now than pre-Crucible.

That last bit is both “well duh, expansions = interest” and “but Crucible was just for vets” pondering.

The biggest criticism around Crucible was that it did not contain a real ‘seller’ feature that would make headlines and draw in new players. The lack of Pandas, many suggested, is only going to retain existing players, rather than bring in those oh-so-important newbies.

Now certainly one week of data, especially the week right after an expansion, is not a clear indicator that Crucible ‘worked’ and that EVE is back to its growing ways. On the other hand, how many ‘dying’ MMOs return to near-peak levels in their time, expansion or not? Come panda-time, is WoW going to hit 12m+ ‘subscribers’? (better question, will WoW have half that pre-Pandas?). When EQ2 releases an update, do they, even in the first week, return to peak levels? The answer is, of course, no.

As for bringing in new players with a panda-like gimmick, I don’t believe EVE needs that right now. There are plenty of under-developed systems already in the game. ‘Fixing’ factional warfare would do more for the game than adding another half-baked system on top. Hell, even fleshing out what Incarna started, while not of high importance to bittervets, would be a better move at this point than something totally brand new.

Which is not to suggest that CCP should be done adding stuff to EVE. Hell no. New ships, new game systems, new PvE and PvP ventures; all of that is good stuff, especially in EVE given how the game just expands rather than shifts. It’s just that at this moment, and for the expansion after Crucible, I believe more good would come of fixing what is there than leaving it be and adding on something new.

While fixes might not make headlines on news sites, they do make players happy, and happy players attract other players looking to join in. And once there, they, and those who brought them, end up sticking around for a while. Some a very, very long while.


Skyrim mods through Steam

December 6, 2011

Link.

Can not even begin to express how great it’s going to be to pull mods and have them auto-install through Steam. I absolutely HATE doing that stuff manually in other games, especially when so many mods are little fixes that take digging through .Ini files to get right, and you never know which mods actually work and which ones send the game straight to crashing hell.


EVE: Day one reactions to Crucible, and another war for DiS

November 30, 2011

I feel that I greatly underestimated Crucible in terms of its overall impact on EVE (at least day-one impact), which is somewhat surprising to me since I watched all the dev videos and read all the blogs. I thought I knew what was coming and how important/noticeable it would be, but nope.

The new nebulas are amazing. They look phenomenal, and the whole “they actually exist between different systems” is more impressive than I first gave it credit. What was/is obvious, and what I somehow missed, is that the new nebulas improve what you are looking at when in space, and “when in space” is a pretty significant thing in EVE. In other words, this change is more “we upgraded all of the terrain textures in the world” than “we made a single zone look better”, to bring in a more standard MMO example. This also makes traveling between systems more interesting, as rather than seeing similar-looking backgrounds, you now have distinct focal-points all across New Eden, which just happen to look really cool.

The UI changes: Being able to jump to and through a gate is one of those “this just NOW got added?” changes that is a lot cooler in-game than it seems on paper. Same for MOTD in non-custom channels. UI scaling works as expected, but that’s a very good thing. I’m sure in the days to come I’ll notice a lot of other little new things that just make playing more fun.

My Caldari Navy Raven looks like a beast now. Sure digital camo paint makes little sense in space, but whatever, it looks cool. The ship still looks like a Raven, but the changes to it make it look far more deadly. Good stuff. Same but lesser effect on all my other Caldari ships; they just look better than they did pre-expansion, and while that’s something we should all expect from our MMOs, it seems to rarely work that way.

Shots missing + lasers = win. Running a Sansha mission last night was like being in a disco lightshow, but in a good way. Same deal for the engine trails; a little thing that is noticeable the first time, and stays looking cool the 10th time.

And in non-expansion but EVE news, DiS is at war again, this time from a random 7 man corp. DiS members suspect it’s due to this blog, and if that’s true, can someone please comment to confirm so I can take full credit for bringing action to the Corp? Thanks.

Last night one of our members got caught at a gate in his Noctis, and I was able to fly over before he went poof in a lightly fitted Merlin frig. The enemy switched his scram off the Noctis (full of mission loot) on to my ship, suspecting I might be a real threat. I wasn’t (he was in a speed-fit Crow vs my meta 1-fit ship), but the distraction saved an expensive ship full of loot, and my total loss after insurance (go go platinum) was less than 50k ISK (he also flew away before looting me, so I was able to recover what dropped). Sadly I can’t play tonight, but hopefully they stay active and more action happens. No better way to learn how to PvP than by actually doing it, right?


Back from vacation

November 28, 2011

I find it very amusing that Trion has called their latest event currency a “unique snowflake”, considering the actual event sounds like a rehash of every other event. I’m laughing, but not WITH you Trion.

I’m still playing a lot of Skyrim, and I’m still enjoying it just as much as I did initially. My current character is a destro(fire)/resto mage, with a sword/board companion. Initially a mage is very plain, but once you get some additional spells, and start to combo some stuff together, it’s very entertaining. Sending my brute in first and hiding behind him while channeling a healing spell works very well, especially once I got him geared up a bit (this also makes finding heavy armor/weapons not ‘pointless’ for a mage).

I can also safely state that while the main storyline is good, there are side-quests that completely blow it out of the water in terms of surprises or just fun gameplay. The ‘sandboxy-ness’ of Skyrim really shines here, as it’s very easy to bounce between longer quest chains and just hitting up a random cave to bash some skulls. I’ll also grudgingly admit that while it still sucks, the UI has somewhat grown on me and it’s not getting in the way nearly as much as it was previously. That said, selecting chat options is still a huge killer for me, and I can’t wait for a patch/mod to fix this.

Finally things in EVE are going very well. Since the loss of my Rattlesnake, I’ve purchased a Navy Raven to run missions in, and it does the job very well. Seven cruise missile launchers put out some serious DPS, while the active shield tank I have going has so far held up in every mission. I initially wanted to save up the ISK for another Rattlesnake, but I’m now leaning towards putting more ISK into the Raven and getting it in really good shape. Currently it’s mostly T2 fitted, but many of the builds I see online use faction mods, and assuming the Raven does not meet the same fate as the Rattlesnake, I can always sell those later on if I opt for a different ship.

I’ve also started messing around with Research agents on my industry pilot, and his Planetary Interaction setup has so far been very profitable. This week I’ll have the sixth and final planet up, which I plan to use as a processing center to turn lower-tier goods into high-end stuff. I’ll have to play around in Excel to see where the best profit margins lie of course.

The Crucible expansion hits this week, and like everyone else, I’m very excited for all the changes. I’m sure I’ll have a post up about that either later this week or early next.

My buddy invites should refresh shortly, so anyone who did not receive one last time will have another chance to try the game out for 21 days. Soon as they refresh, I’ll put up a post.


Mists of Pandaria is a great name

October 24, 2011

On Friday I mentioned that it will be interesting to see how Blizzard and CCP differ in the next year when it comes to their flagship titles, but over the weekend, playing some EVE while thinking about Blizzard (I did some mining, so lots of thinking time), I’ve come to some conclusions already. I also want to talk a bit about that comment Tobold made.

When I first read about Mists of Pandaria it sure sounded like Blizzard saying “sorry” for WotLK and Cata. No flying until the cap, refocusing on the open-world, world bosses, harder instanced content, etc. It’s 2004 all over again! Of course Blizzard has promised those things before, and well, we know how that turned out. (Still love this line: “Over time, we’d like the focus of PvP to shift back to being more BG-centric and more focused on Horde versus Alliance — the core of our game.” I was also reminded of the technical impossibly that is Wintergrasp as I crossed areas with 500+ people in local.)

But when you look at the major features, it’s very clear what Blizzard is doing. More of the same. Not in a ‘give them more of the same content’, but rather more of the same approach; slowly evolve WoW from what it was to what Blizzard hopes it will be – an alternative to Saturday morning cartoons.

Trammel and the NGE are significant because in one day, they radically changed their MMOs and gave current players the boot in favor of people NOT playing the game at the time. Grass is greener and all that. Really worked out well for SWG, and nothing says Britannia like elves and ninjas!

WoW has never had such an event, yet every expansion has slowly been pushing people out. Whether you dropped out because raiding went from 40 to 25 in BC, the game went drool-cup in WotLK, or sRPG in Cata, at different times different crowds have been Trammel’ed/NGE’ed out of WoW, and each time the hope was that newer, younger (real or mental age) players with lower expectations would come in. MoP is a fitting acronym here, as Blizzard is cleaning out the old and looking to bring in a totally new crowd.

It’s also fitting that Blizzard is giving away Diablo 3 to millions of people, in the hope that when they MoP up WoW, the dirt transitions to D3 and continues to pay via Auction House taxes. (Side note: Raise your hand if you got a free copy of SC2 because you subbed to WoW for a year? Anyone? No? Wonder what’s different this time…)

As to WoW having always been a non-serious game; either you are delusion or a total Blizzard apologist. Possibly both.

Somehow I don’t think pre-teens were running around knocking out elite mobs in the open-world, organizing town raids, playing the first version of the PvP system, min/maxing the second system, or sitting around with 39 of their closest pre-teen friends to knock out Rag after a five hour raid. And to suggest that this was just a ‘very minor’ part of the game, well, guess Blizzard disagreed when they expanded that ‘very minor’ part for well over a year straight, while at the same time picking up millions of new subs. Naw, total coincidence. Just like WotLK stagnating growth and bring drool-cup easy, or Cata sinking WoW and being a sRPG are total coincidences. It’s just burnout finally setting in after 2-4-6 years, yo.

What is surprising about all of this is that, in effect, Blizzard is throwing in the towel with WoW being a real MMO. Yes the signs have been there before, but MoP sure looks like a total admission here. When your trailer looks like an intern put together a demo to bringing Kung Fu Panda to Saturday mornings, are you saying anything else? And is TAGN going to start double-posting real Pokemon and WoWmon updates? Will we be able to tell the difference?

It’s all a pretty stark contrast to what CCP is doing with EVE, which is to refocus and continue building on to the core game that started 7+ years ago. (Side note: how is it that EVE is a year older with a much smaller player base, yet today looks like a 2011 game while WoW continues to look like a 2002 game?)

From a business standpoint I’m sure MoP will indeed bring in a bunch of new pre-teens to mess around with the game for however long their attention spans last, but from a players perspective WoW has ‘lost’ in terms of supporting those who have supported it before. For many it took a while, but slowly people are being shown the door. Kinda sad that an entire sub-group of MMO players will see this as the norm, and not know or understand that not only is it possible, but it should be expected that instead of turnover and change, an MMO is about growth and addition.

Final side note: SW:TOR has to be pretty happy about this right? They will be the only major online sRPG in town now. Double-defeat admission from Blizzard?


Darkfall: The siege revamp is finally here!

September 15, 2011

Holy crap a Darkfall patch! And with its own manual too. At the very least, forumfall entertainment should increase for a bit. Hopefully now AV can put the finish touches on DF2.0, wipe, and get everyone back in the game. I really miss playing an MMO.


Global Agenda: Looking ahead to the next update

August 25, 2011

While I have not been posting much about Global Agenda, I and a few others have been playing it somewhat frequently of late, and having a good time (InqClan if you want to join us).

GA is one of those “fun in doses” games, which makes it perfect for the F2P model. I’m pretty sure it also sells power (not at the cap yet, so I’ve not seen end-game stuff or how cash effects it), but given that the game falls under the “I don’t care that much” category, I’m not bothered. I’m consistent like that…

One should not confuse “don’t care that much” with GA not being a good game. I think it is. It has a nice combat system, good graphics, makes some nice design decisions, etc. I’d say currently its biggest shortfall is that its PvE goes into total grind-mode after level 18.

“But SynCaine, I thought GA was a PvP game?”

It is. But it’s not Halo or CounterStrike. It’s an MMO (in the new, more general sense of the term), and even a PvP MMO needs good PvE to provide a PvP break. And GA has some pretty decent PvE pre-18. The open-zone desert stuff is fun. It’s not gods-gift to MMO PvE content, but given how combat works and all that, it’s not bad. There’s something oddly enjoyable about just zipping around with a jetpack blasting random trash in a desert.

So I’m happy to see that the next update is mostly PvE focused, and looks to add more of the open zone stuff. As I mentioned, the PvP they currently have is good, and while more maps and such are nice, you don’t really need to shake that part up. Rather, you need to give people something to do to take a break, because currently that break is to log off. The more stuff you can do while waiting for others to log on, the higher the odds of actually getting a group together become.


Is Darkfall vaporware, again?

August 13, 2011

With most MMOs you have to deal with a lot of hype pre-release. Ideas looking amazing on paper, fans letting their imagination run wild on what could be, all of that.

Is Darkfall the only MMO to ever repeat this cycle? I mean look, stuff like this sounds amazing right? Momentum mattering in combat (Mount and Blade?), how itemization will work this time around, the character power/options stuff, all the graphical updates, better new player experience, etc. It all sounds great. On paper.

And on the one hand, Aventurine did deliver something pretty amazing with Darkfall. It still has the best MMO combat ever (fact not opinion), and name me a better PvP MMO that stayed true to it’s design for 2+ years not named EVE?

On the other hand, updates to DF of late have been… um… sparse to be kind. And DF1 had a lot of ideas on paper pre-release that never really made it either. So it’s not like we can say that AV always delivers.

Aventurine, breaking new ground, even in areas you never suspected (or wanted).


I need something explained to me

July 27, 2011

Why do you put out a PR release that anyone who has every played anything remotely resembling an MMO can immediately spot the major issue with?

Discover new stuff to craft by experimenting? Hi in beta someone is going to create a crafting wiki with ALL the stuff to craft, until you release a patch, and then 10sec later the site is going to get updated with the new stuff you just added.

Look, I’m semi-excited for Prime, but putting out rookie stuff like this is not a good sign. Either you are foolish enough to believe any kind of discovery is possible, which means you are new to MMO games, or you have come up with a cool system to stop this (AC1, sorta kinda but not really) and failed to say so, suggesting your PR sucks. I’ll take the latter over the former, but we all know which one it most likely is.

Is it just me, or is this kind of stuff not rocket science…?


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